dolphin/Source/Plugins/Plugin_VideoOGL/Src/main.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <wx/aboutdlg.h>
#include "Globals.h"
#ifdef _WIN32
#include "OS/Win32.h"
#endif
#if defined(__APPLE__)
#include <SDL.h>
#endif
#include "GUI/ConfigDlg.h"
#include "Render.h"
#include "GLInit.h"
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureMngr.h"
#include "BPStructs.h"
#include "VertexLoader.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
#include "VideoState.h"
SVideoInitialize g_VideoInitialize;
#define VERSION_STRING "0.1"
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin OGL (DebugFast) " VERSION_STRING);
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin OGL " VERSION_STRING);
#else
sprintf(_PluginInfo->Name, "Dolphin OGL (Debug) " VERSION_STRING);
#endif
#endif
}
void DllAbout(HWND _hParent)
{
wxAboutDialogInfo info;
info.AddDeveloper(_T("zerofrog(@gmail.com)"));
info.SetDescription(_T("Vertex/Pixel Shader 2.0 or higher, framebuffer objects, multiple render targets"));
wxAboutBox(info);
}
void DllConfig(HWND _hParent)
{
#if defined(_WIN32)
wxWindow win;
win.SetHWND(_hParent);
ConfigDialog frame(&win);
DWORD iModeNum = 0;
DEVMODE dmi;
ZeroMemory(&dmi, sizeof(dmi));
dmi.dmSize = sizeof(dmi);
std::string resos[100];
int i = 0;
while(EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0)
{
char szBuffer[100];
sprintf(szBuffer,"%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
//making a string cause char*[] to char was a baaad idea
std::string strBuffer(szBuffer);
//create a check loop to check every pointer of resos to see if the res is added or not
int b = 0;
bool resFound = false;
while(b < i && !resFound)
{
//is the res already added?
resFound = (resos[b] == strBuffer);
b++;
}
if(!resFound)
//and add the res
{
resos[i] = strBuffer;
i++;
frame.AddFSReso(szBuffer);
frame.AddWindowReso(szBuffer);
}
ZeroMemory(&dmi, sizeof(dmi));
}
frame.ShowModal();
win.SetHWND(0);
#elif defined(__linux__)
ConfigDialog frame(NULL);
g_Config.Load();
int glxMajorVersion, glxMinorVersion;
int vidModeMajorVersion, vidModeMinorVersion;
GLWin.dpy = XOpenDisplay(0);
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
//Get all full screen resos for the config dialog
XF86VidModeModeInfo **modes = NULL;
int modeNum = 0;
int bestMode = 0;
//set best mode to current
bestMode = 0;
XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
int px = 0, py = 0;
if (modeNum > 0 && modes != NULL)
{
for (int i = 0; i < modeNum; i++)
{
if(px != modes[i]->hdisplay && py != modes[i]->vdisplay)
{
char temp[32];
sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
frame.AddFSReso(temp);
frame.AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed
px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
py = modes[i]->vdisplay;
}
}
}
XFree(modes);
frame.ShowModal();
#else
//TODO
#endif
}
void Video_Initialize(SVideoInitialize* _pVideoInitialize)
{
if (_pVideoInitialize == NULL)
return;
#ifdef _WIN32
// OpenConsole();
#endif
frameCount = 0;
g_VideoInitialize = *_pVideoInitialize;
InitLUTs();
g_Config.Load();
if (!OpenGL_Create(g_VideoInitialize, 640, 480)) { //640x480 will be the default if all else fails//
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
return;
}
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
Renderer::AddMessage("Dolphin OpenGL Video Plugin v" VERSION_STRING ,5000);
}
void Video_DoState(unsigned char **ptr, int mode) {
// Clear all caches
TextureMngr::Invalidate();
PointerWrap p(ptr, mode);
VideoCommon_DoState(p);
//PanicAlert("Saving/Loading state from OpenGL");
}
void Video_Prepare(void)
{
OpenGL_MakeCurrent();
if (!Renderer::Create2()) {
g_VideoInitialize.pLog("Renderer::Create2 failed\n", TRUE);
PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
exit(1);
}
TextureMngr::Init();
BPInit();
VertexManager::Init();
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();
VertexShaderMngr::Init();
PixelShaderMngr::Init();
GL_REPORT_ERRORD();
}
void Video_Shutdown(void)
{
VertexShaderMngr::Shutdown();
PixelShaderMngr::Shutdown();
Fifo_Shutdown();
VertexManager::Destroy();
TextureMngr::Shutdown();
OpcodeDecoder_Shutdown();
Renderer::Shutdown();
OpenGL_Shutdown();
}
void Video_EnterLoop()
{
Fifo_EnterLoop(g_VideoInitialize);
}
void DebugLog(const char* _fmt, ...)
{
#ifdef _DEBUG
char* Msg = (char*)alloca(strlen(_fmt)+512);
va_list ap;
va_start( ap, _fmt );
vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap );
va_end( ap );
g_VideoInitialize.pLog(Msg, FALSE);
#endif
}
bool ScreenShot(TCHAR *File)
{
char str[64];
int left = 200, top = 15;
sprintf(str, "Dolphin OGL " VERSION_STRING);
Renderer::ResetGLState();
Renderer::RenderText(str, left+1, top+1, 0xff000000);
Renderer::RenderText(str, left, top, 0xffc0ffff);
Renderer::RestoreGLState();
if (Renderer::SaveRenderTarget(File, 0)) {
char msg[255];
sprintf(msg, "saved %s\n", File);
Renderer::AddMessage(msg, 500);
return true;
}
return false;
}
BOOL Video_Screenshot(TCHAR* _szFilename)
{
if (ScreenShot(_szFilename))
return TRUE;
return FALSE;
}
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight)
{
}
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
Renderer::AddMessage(pstr,milliseconds);
}