2009-07-28 21:32:10 +00:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
2008-12-08 04:46:09 +00:00
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
2009-03-28 08:57:34 +00:00
|
|
|
#ifndef _THREAD_H_
|
|
|
|
#define _THREAD_H_
|
2008-12-08 04:46:09 +00:00
|
|
|
|
|
|
|
#ifdef _WIN32
|
2009-07-10 20:22:25 +00:00
|
|
|
|
|
|
|
#if defined(_MSC_VER) && defined(_MT)
|
|
|
|
// When linking with LIBCMT (the multithreaded C library), Microsoft recommends
|
|
|
|
// using _beginthreadex instead of CreateThread.
|
|
|
|
#define USE_BEGINTHREADEX
|
|
|
|
#endif
|
|
|
|
|
2009-01-16 02:58:34 +00:00
|
|
|
#include <windows.h>
|
2009-07-10 20:22:25 +00:00
|
|
|
|
|
|
|
#ifdef USE_BEGINTHREADEX
|
|
|
|
#define THREAD_RETURN unsigned __stdcall
|
|
|
|
#else
|
2008-12-08 04:46:09 +00:00
|
|
|
#define THREAD_RETURN DWORD WINAPI
|
2009-07-10 20:22:25 +00:00
|
|
|
#endif
|
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
#else
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2009-07-23 22:02:03 +00:00
|
|
|
#include <xmmintrin.h>
|
2008-12-08 04:46:09 +00:00
|
|
|
#define THREAD_RETURN void*
|
2009-01-09 12:10:02 +00:00
|
|
|
#include <unistd.h>
|
|
|
|
#ifdef _POSIX_THREADS
|
|
|
|
#include <pthread.h>
|
2009-05-01 15:17:03 +00:00
|
|
|
#elif GEKKO
|
|
|
|
#include <ogc/lwp_threads.h>
|
2009-01-09 12:10:02 +00:00
|
|
|
#else
|
|
|
|
#error unsupported platform (no pthreads?)
|
|
|
|
#endif
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
#endif
|
|
|
|
|
2009-03-18 17:17:58 +00:00
|
|
|
// Don't include common.h here as it will break LogManager
|
|
|
|
#include "CommonTypes.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <string.h>
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2009-02-24 04:54:00 +00:00
|
|
|
// This may not be defined outside _WIN32
|
|
|
|
#ifndef _WIN32
|
|
|
|
#ifndef INFINITE
|
|
|
|
#define INFINITE 0xffffffff
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
2009-02-22 21:16:12 +00:00
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
namespace Common
|
|
|
|
{
|
2009-07-11 02:34:16 +00:00
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
class CriticalSection
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
|
|
|
CRITICAL_SECTION section;
|
2009-01-09 12:10:02 +00:00
|
|
|
#else
|
2009-05-01 15:17:03 +00:00
|
|
|
#ifdef _POSIX_THREADS
|
2008-12-08 04:46:09 +00:00
|
|
|
pthread_mutex_t mutex;
|
|
|
|
#endif
|
2009-05-01 15:17:03 +00:00
|
|
|
#endif
|
2008-12-08 04:46:09 +00:00
|
|
|
public:
|
|
|
|
|
|
|
|
CriticalSection(int spincount = 1000);
|
|
|
|
~CriticalSection();
|
|
|
|
void Enter();
|
|
|
|
bool TryEnter();
|
|
|
|
void Leave();
|
|
|
|
};
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
2009-07-10 20:22:25 +00:00
|
|
|
|
|
|
|
#ifdef USE_BEGINTHREADEX
|
|
|
|
typedef unsigned (__stdcall *ThreadFunc)(void* arg);
|
|
|
|
#else
|
|
|
|
typedef DWORD (WINAPI *ThreadFunc)(void* arg);
|
|
|
|
#endif
|
|
|
|
|
2009-01-09 12:10:02 +00:00
|
|
|
#else
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
typedef void* (*ThreadFunc)(void* arg);
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
class Thread
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Thread(ThreadFunc entry, void* arg);
|
|
|
|
~Thread();
|
|
|
|
|
|
|
|
void SetAffinity(int mask);
|
|
|
|
static void SetCurrentThreadAffinity(int mask);
|
2009-09-07 12:40:43 +00:00
|
|
|
static int CurrentId();
|
|
|
|
#ifdef _WIN32
|
2009-07-31 01:55:26 +00:00
|
|
|
void SetPriority(int priority);
|
2009-09-07 12:40:43 +00:00
|
|
|
DWORD WaitForDeath(const int iWait = INFINITE);
|
2009-02-24 05:20:52 +00:00
|
|
|
#else
|
|
|
|
void WaitForDeath();
|
|
|
|
#endif
|
2008-12-08 04:46:09 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
HANDLE m_hThread;
|
2009-07-10 20:22:25 +00:00
|
|
|
#ifdef USE_BEGINTHREADEX
|
|
|
|
unsigned m_threadId;
|
|
|
|
#else
|
2008-12-08 04:46:09 +00:00
|
|
|
DWORD m_threadId;
|
2009-07-10 20:22:25 +00:00
|
|
|
#endif
|
|
|
|
|
2009-01-09 12:10:02 +00:00
|
|
|
#else
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2009-05-01 15:17:03 +00:00
|
|
|
#ifdef _POSIX_THREADS
|
2008-12-08 04:46:09 +00:00
|
|
|
pthread_t thread_id;
|
|
|
|
#endif
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2009-05-01 15:17:03 +00:00
|
|
|
#endif
|
2008-12-08 04:46:09 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
2009-02-22 21:16:12 +00:00
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
class Event
|
|
|
|
{
|
2009-02-20 22:04:52 +00:00
|
|
|
public:
|
|
|
|
Event();
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2009-02-20 22:04:52 +00:00
|
|
|
void Init();
|
|
|
|
void Shutdown();
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2009-02-20 22:04:52 +00:00
|
|
|
void Set();
|
|
|
|
void Wait();
|
2009-02-22 22:49:42 +00:00
|
|
|
#ifdef _WIN32
|
|
|
|
void MsgWait();
|
|
|
|
#else
|
|
|
|
void MsgWait() {Wait();}
|
|
|
|
#endif
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2009-02-22 21:16:12 +00:00
|
|
|
|
2009-02-20 22:04:52 +00:00
|
|
|
private:
|
2008-12-08 04:46:09 +00:00
|
|
|
#ifdef _WIN32
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2009-02-20 22:04:52 +00:00
|
|
|
HANDLE m_hEvent;
|
2009-02-23 00:15:19 +00:00
|
|
|
/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
|
|
|
|
So then we can just as well continue and hope for the best. I could try several times that
|
|
|
|
this works after a five second timeout (with works meaning that the game stopped and I could
|
|
|
|
start another game without any noticable problems). But several times it failed to, and ended
|
|
|
|
with a crash. But it's better than an infinite deadlock. */
|
|
|
|
static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2009-01-09 12:10:02 +00:00
|
|
|
#else
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2009-02-20 22:04:52 +00:00
|
|
|
bool is_set_;
|
2009-05-01 15:17:03 +00:00
|
|
|
#ifdef _POSIX_THREADS
|
2009-02-20 22:04:52 +00:00
|
|
|
pthread_cond_t event_;
|
|
|
|
pthread_mutex_t mutex_;
|
2008-12-08 04:46:09 +00:00
|
|
|
#endif
|
2009-07-10 20:22:25 +00:00
|
|
|
|
2009-05-01 15:17:03 +00:00
|
|
|
#endif
|
2008-12-08 04:46:09 +00:00
|
|
|
};
|
|
|
|
|
2009-02-20 22:04:52 +00:00
|
|
|
void InitThreading();
|
2008-12-08 04:46:09 +00:00
|
|
|
void SleepCurrentThread(int ms);
|
|
|
|
|
2009-07-17 22:57:02 +00:00
|
|
|
// YieldCPU: Use this function during a spin-wait to make the current thread
|
2009-07-23 21:17:14 +00:00
|
|
|
// relax while another thread is working. This may be more efficient than using
|
|
|
|
// events because event functions use kernel calls.
|
2009-07-17 22:57:02 +00:00
|
|
|
inline void YieldCPU()
|
|
|
|
{
|
|
|
|
#ifdef _WIN32
|
2009-07-23 21:17:14 +00:00
|
|
|
YieldProcessor();
|
|
|
|
#elif defined(_M_IX86) || defined(_M_X64)
|
|
|
|
_mm_pause();
|
2009-07-17 22:57:02 +00:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2008-12-08 04:46:09 +00:00
|
|
|
void SetCurrentThreadName(const char *name);
|
|
|
|
|
2009-03-28 08:57:34 +00:00
|
|
|
} // namespace Common
|
2008-12-08 04:46:09 +00:00
|
|
|
|
2009-05-07 21:16:52 +00:00
|
|
|
#endif // _THREAD_H_
|