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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
# include "Common.h"
# include "VertexLoader.h"
# include "VertexLoader_Position.h"
# include "../../../Core/VideoCommon/Src/VertexLoader_Normal.h"
# include "../../../Core/VideoCommon/Src/VertexLoader_Color.h"
# include "../../../Core/VideoCommon/Src/VertexLoader_TextCoord.h"
# include "CPMemLoader.h"
# include "XFMemLoader.h"
# include "TransformUnit.h"
# include "SetupUnit.h"
# include "Statistics.h"
# include "NativeVertexWriter.h"
# include "VertexFormatConverter.h"
# include "../../../Core/VideoCommon/Src/DataReader.h"
// Vertex loaders read these
int tcIndex ;
int colIndex ;
int colElements [ 2 ] ;
float posScale ;
float tcScale [ 8 ] ;
VertexLoader : : VertexLoader ( ) :
m_VertexSize ( 0 ) ,
m_NumAttributeLoaders ( 0 )
{
VertexLoader_Normal : : Init ( ) ;
m_SetupUnit = new SetupUnit ;
}
VertexLoader : : ~ VertexLoader ( )
{
delete m_SetupUnit ;
m_SetupUnit = NULL ;
}
void VertexLoader : : SetFormat ( u8 attributeIndex , u8 primitiveType )
{
m_CurrentVat = & g_VtxAttr [ attributeIndex ] ;
posScale = 1.0f / float ( 1 < < m_CurrentVat - > g0 . PosFrac ) ;
tcScale [ 0 ] = 1.0f / float ( 1 < < m_CurrentVat - > g0 . Tex0Frac ) ;
tcScale [ 1 ] = 1.0f / float ( 1 < < m_CurrentVat - > g1 . Tex1Frac ) ;
tcScale [ 2 ] = 1.0f / float ( 1 < < m_CurrentVat - > g1 . Tex2Frac ) ;
tcScale [ 3 ] = 1.0f / float ( 1 < < m_CurrentVat - > g1 . Tex3Frac ) ;
tcScale [ 4 ] = 1.0f / float ( 1 < < m_CurrentVat - > g2 . Tex4Frac ) ;
tcScale [ 5 ] = 1.0f / float ( 1 < < m_CurrentVat - > g2 . Tex5Frac ) ;
tcScale [ 6 ] = 1.0f / float ( 1 < < m_CurrentVat - > g2 . Tex6Frac ) ;
tcScale [ 7 ] = 1.0f / float ( 1 < < m_CurrentVat - > g2 . Tex7Frac ) ;
//TexMtx
const int tmDesc [ 8 ] = {
g_VtxDesc . Tex0MatIdx , g_VtxDesc . Tex1MatIdx , g_VtxDesc . Tex2MatIdx , g_VtxDesc . Tex3MatIdx ,
g_VtxDesc . Tex4MatIdx , g_VtxDesc . Tex5MatIdx , g_VtxDesc . Tex6MatIdx , g_VtxDesc . Tex7MatIdx
} ;
// Colors
const int colDesc [ 2 ] = { g_VtxDesc . Color0 , g_VtxDesc . Color1 } ;
colElements [ 0 ] = m_CurrentVat - > g0 . Color0Elements ;
colElements [ 1 ] = m_CurrentVat - > g0 . Color1Elements ;
const int colComp [ 2 ] = { m_CurrentVat - > g0 . Color0Comp , m_CurrentVat - > g0 . Color1Comp } ;
// TextureCoord
const int tcDesc [ 8 ] = {
g_VtxDesc . Tex0Coord , g_VtxDesc . Tex1Coord , g_VtxDesc . Tex2Coord , g_VtxDesc . Tex3Coord ,
g_VtxDesc . Tex4Coord , g_VtxDesc . Tex5Coord , g_VtxDesc . Tex6Coord , ( g_VtxDesc . Hex > > 31 ) & 3
} ;
const int tcElements [ 8 ] = {
m_CurrentVat - > g0 . Tex0CoordElements , m_CurrentVat - > g1 . Tex1CoordElements , m_CurrentVat - > g1 . Tex2CoordElements ,
m_CurrentVat - > g1 . Tex3CoordElements , m_CurrentVat - > g1 . Tex4CoordElements , m_CurrentVat - > g2 . Tex5CoordElements ,
m_CurrentVat - > g2 . Tex6CoordElements , m_CurrentVat - > g2 . Tex7CoordElements
} ;
const int tcFormat [ 8 ] = {
m_CurrentVat - > g0 . Tex0CoordFormat , m_CurrentVat - > g1 . Tex1CoordFormat , m_CurrentVat - > g1 . Tex2CoordFormat ,
m_CurrentVat - > g1 . Tex3CoordFormat , m_CurrentVat - > g1 . Tex4CoordFormat , m_CurrentVat - > g2 . Tex5CoordFormat ,
m_CurrentVat - > g2 . Tex6CoordFormat , m_CurrentVat - > g2 . Tex7CoordFormat
} ;
m_VertexSize = 0 ;
// Reset pipeline
m_positionLoader = NULL ;
m_normalLoader = NULL ;
m_NumAttributeLoaders = 0 ;
// Reset vertex
// matrix index from xfregs or cp memory?
_assert_msg_ ( VIDEO , xfregs . MatrixIndexA . PosNormalMtxIdx = = MatrixIndexA . PosNormalMtxIdx , " Matrix indices don't match " ) ;
//_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex0MtxIdx == MatrixIndexA.Tex0MtxIdx, "Matrix indices don't match");
//_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex1MtxIdx == MatrixIndexA.Tex1MtxIdx, "Matrix indices don't match");
_assert_msg_ ( VIDEO , xfregs . MatrixIndexA . Tex2MtxIdx = = MatrixIndexA . Tex2MtxIdx , " Matrix indices don't match " ) ;
_assert_msg_ ( VIDEO , xfregs . MatrixIndexA . Tex3MtxIdx = = MatrixIndexA . Tex3MtxIdx , " Matrix indices don't match " ) ;
_assert_msg_ ( VIDEO , xfregs . MatrixIndexB . Tex4MtxIdx = = MatrixIndexB . Tex4MtxIdx , " Matrix indices don't match " ) ;
_assert_msg_ ( VIDEO , xfregs . MatrixIndexB . Tex5MtxIdx = = MatrixIndexB . Tex5MtxIdx , " Matrix indices don't match " ) ;
_assert_msg_ ( VIDEO , xfregs . MatrixIndexB . Tex6MtxIdx = = MatrixIndexB . Tex6MtxIdx , " Matrix indices don't match " ) ;
_assert_msg_ ( VIDEO , xfregs . MatrixIndexB . Tex7MtxIdx = = MatrixIndexB . Tex7MtxIdx , " Matrix indices don't match " ) ;
m_Vertex . posMtx = xfregs . MatrixIndexA . PosNormalMtxIdx ;
m_Vertex . texMtx [ 0 ] = xfregs . MatrixIndexA . Tex0MtxIdx ;
m_Vertex . texMtx [ 1 ] = xfregs . MatrixIndexA . Tex1MtxIdx ;
m_Vertex . texMtx [ 2 ] = xfregs . MatrixIndexA . Tex2MtxIdx ;
m_Vertex . texMtx [ 3 ] = xfregs . MatrixIndexA . Tex3MtxIdx ;
m_Vertex . texMtx [ 4 ] = xfregs . MatrixIndexB . Tex4MtxIdx ;
m_Vertex . texMtx [ 5 ] = xfregs . MatrixIndexB . Tex5MtxIdx ;
m_Vertex . texMtx [ 6 ] = xfregs . MatrixIndexB . Tex6MtxIdx ;
m_Vertex . texMtx [ 7 ] = xfregs . MatrixIndexB . Tex7MtxIdx ;
/*m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
m_Vertex . texMtx [ 0 ] = MatrixIndexA . Tex0MtxIdx ;
m_Vertex . texMtx [ 1 ] = MatrixIndexA . Tex1MtxIdx ;
m_Vertex . texMtx [ 2 ] = MatrixIndexA . Tex2MtxIdx ;
m_Vertex . texMtx [ 3 ] = MatrixIndexA . Tex3MtxIdx ;
m_Vertex . texMtx [ 4 ] = MatrixIndexB . Tex4MtxIdx ;
m_Vertex . texMtx [ 5 ] = MatrixIndexB . Tex5MtxIdx ;
m_Vertex . texMtx [ 6 ] = MatrixIndexB . Tex6MtxIdx ;
m_Vertex . texMtx [ 7 ] = MatrixIndexB . Tex7MtxIdx ; */
if ( g_VtxDesc . PosMatIdx ! = NOT_PRESENT ) {
AddAttributeLoader ( LoadPosMtx ) ;
m_VertexSize + + ;
}
for ( int i = 0 ; i < 8 ; + + i ) {
if ( tmDesc [ i ] ! = NOT_PRESENT )
{
AddAttributeLoader ( LoadTexMtx , i ) ;
m_VertexSize + + ;
}
}
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// Write vertex position loader
_assert_msg_ ( VIDEO , DIRECT < = g_VtxDesc . Position & & g_VtxDesc . Position < = INDEX16 , " Invalid vertex position! \n (m_VtxDesc.Position = %d) " , g_VtxDesc . Position ) ;
_assert_msg_ ( VIDEO , FORMAT_UBYTE < = m_CurrentVat - > g0 . PosFormat & & m_CurrentVat - > g0 . PosFormat < = FORMAT_FLOAT , " Invalid vertex position format! \n (m_VtxAttr.PosFormat = %d) " , m_CurrentVat - > g0 . PosFormat ) ;
_assert_msg_ ( VIDEO , 0 < = m_CurrentVat - > g0 . PosElements & & m_CurrentVat - > g0 . PosElements < = 1 , " Invalid number of vertex position elemnts! \n (m_VtxAttr.PosElements = %d) " , m_CurrentVat - > g0 . PosElements ) ;
m_positionLoader = tableReadPosition [ g_VtxDesc . Position ] [ m_CurrentVat - > g0 . PosFormat ] [ m_CurrentVat - > g0 . PosElements ] ;
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m_VertexSize + = tableReadPositionVertexSize [ g_VtxDesc . Position ] [ m_CurrentVat - > g0 . PosFormat ] [ m_CurrentVat - > g0 . PosElements ] ;
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AddAttributeLoader ( LoadPosition ) ;
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// Normals
if ( g_VtxDesc . Normal ! = NOT_PRESENT ) {
m_VertexSize + = VertexLoader_Normal : : GetSize ( g_VtxDesc . Normal , m_CurrentVat - > g0 . NormalFormat , m_CurrentVat - > g0 . NormalElements , m_CurrentVat - > g0 . NormalIndex3 ) ;
m_normalLoader = VertexLoader_Normal : : GetFunction ( g_VtxDesc . Normal , m_CurrentVat - > g0 . NormalFormat , m_CurrentVat - > g0 . NormalElements , m_CurrentVat - > g0 . NormalIndex3 , true ) ;
if ( m_normalLoader = = 0 )
{
ERROR_LOG ( VIDEO , " VertexLoader_Normal::GetFunction returned zero! " ) ;
}
AddAttributeLoader ( LoadNormal ) ;
switch ( m_CurrentVat - > g0 . NormalFormat ) {
case FORMAT_UBYTE :
case FORMAT_BYTE :
if ( m_CurrentVat - > g0 . NormalElements )
m_normalConverter = VertexFormatConverter : : LoadNormal3_Byte ;
else
m_normalConverter = VertexFormatConverter : : LoadNormal1_Byte ;
break ;
case FORMAT_USHORT :
case FORMAT_SHORT :
if ( m_CurrentVat - > g0 . NormalElements )
m_normalConverter = VertexFormatConverter : : LoadNormal3_Short ;
else
m_normalConverter = VertexFormatConverter : : LoadNormal1_Short ;
break ;
case FORMAT_FLOAT :
if ( m_CurrentVat - > g0 . NormalElements )
m_normalConverter = VertexFormatConverter : : LoadNormal3_Float ;
else
m_normalConverter = VertexFormatConverter : : LoadNormal1_Float ;
break ;
default : _assert_ ( 0 ) ; break ;
}
}
for ( int i = 0 ; i < 2 ; i + + ) {
switch ( colDesc [ i ] )
{
case NOT_PRESENT :
m_colorLoader [ i ] = NULL ;
break ;
case DIRECT :
switch ( colComp [ i ] )
{
case FORMAT_16B_565 : m_VertexSize + = 2 ; m_colorLoader [ i ] = ( Color_ReadDirect_16b_565 ) ; break ;
case FORMAT_24B_888 : m_VertexSize + = 3 ; m_colorLoader [ i ] = ( Color_ReadDirect_24b_888 ) ; break ;
case FORMAT_32B_888x : m_VertexSize + = 4 ; m_colorLoader [ i ] = ( Color_ReadDirect_32b_888x ) ; break ;
case FORMAT_16B_4444 : m_VertexSize + = 2 ; m_colorLoader [ i ] = ( Color_ReadDirect_16b_4444 ) ; break ;
case FORMAT_24B_6666 : m_VertexSize + = 3 ; m_colorLoader [ i ] = ( Color_ReadDirect_24b_6666 ) ; break ;
case FORMAT_32B_8888 : m_VertexSize + = 4 ; m_colorLoader [ i ] = ( Color_ReadDirect_32b_8888 ) ; break ;
default : _assert_ ( 0 ) ; break ;
}
AddAttributeLoader ( LoadColor , i ) ;
break ;
case INDEX8 :
m_VertexSize + = 1 ;
switch ( colComp [ i ] )
{
case FORMAT_16B_565 : m_colorLoader [ i ] = ( Color_ReadIndex8_16b_565 ) ; break ;
case FORMAT_24B_888 : m_colorLoader [ i ] = ( Color_ReadIndex8_24b_888 ) ; break ;
case FORMAT_32B_888x : m_colorLoader [ i ] = ( Color_ReadIndex8_32b_888x ) ; break ;
case FORMAT_16B_4444 : m_colorLoader [ i ] = ( Color_ReadIndex8_16b_4444 ) ; break ;
case FORMAT_24B_6666 : m_colorLoader [ i ] = ( Color_ReadIndex8_24b_6666 ) ; break ;
case FORMAT_32B_8888 : m_colorLoader [ i ] = ( Color_ReadIndex8_32b_8888 ) ; break ;
default : _assert_ ( 0 ) ; break ;
}
AddAttributeLoader ( LoadColor , i ) ;
break ;
case INDEX16 :
m_VertexSize + = 2 ;
switch ( colComp [ i ] )
{
case FORMAT_16B_565 : m_colorLoader [ i ] = ( Color_ReadIndex16_16b_565 ) ; break ;
case FORMAT_24B_888 : m_colorLoader [ i ] = ( Color_ReadIndex16_24b_888 ) ; break ;
case FORMAT_32B_888x : m_colorLoader [ i ] = ( Color_ReadIndex16_32b_888x ) ; break ;
case FORMAT_16B_4444 : m_colorLoader [ i ] = ( Color_ReadIndex16_16b_4444 ) ; break ;
case FORMAT_24B_6666 : m_colorLoader [ i ] = ( Color_ReadIndex16_24b_6666 ) ; break ;
case FORMAT_32B_8888 : m_colorLoader [ i ] = ( Color_ReadIndex16_32b_8888 ) ; break ;
default : _assert_ ( 0 ) ; break ;
}
AddAttributeLoader ( LoadColor , i ) ;
break ;
}
}
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for ( int i = 0 ; i < 8 ; i + + ) {
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const int desc = tcDesc [ i ] ;
const int format = tcFormat [ i ] ;
const int elements = tcElements [ i ] ;
_assert_msg_ ( VIDEO , NOT_PRESENT < = desc & & desc < = INDEX16 , " Invalid texture coordinates description! \n (desc = %d) " , desc ) ;
_assert_msg_ ( VIDEO , FORMAT_UBYTE < = format & & format < = FORMAT_FLOAT , " Invalid texture coordinates format! \n (format = %d) " , format ) ;
_assert_msg_ ( VIDEO , 0 < = elements & & elements < = 1 , " Invalid number of texture coordinates elemnts! \n (elements = %d) " , elements ) ;
m_texCoordLoader [ i ] = tableReadTexCoord [ desc ] [ format ] [ elements ] ;
m_VertexSize + = tableReadTexCoordVertexSize [ desc ] [ format ] [ elements ] ;
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if ( m_texCoordLoader [ i ] )
AddAttributeLoader ( LoadTexCoord , i ) ;
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}
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// special case if only pos and tex coord 0 and tex coord input is AB11
m_TexGenSpecialCase =
( ( g_VtxDesc . Hex & 0x60600L ) = = g_VtxDesc . Hex ) & & // only pos and tex coord 0
( g_VtxDesc . Tex0Coord ! = NOT_PRESENT ) & &
( xfregs . texMtxInfo [ 0 ] . inputform = = XF_TEXINPUT_AB11 ) ;
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m_SetupUnit - > Init ( primitiveType ) ;
}
void VertexLoader : : LoadVertex ( )
{
for ( int i = 0 ; i < m_NumAttributeLoaders ; i + + )
m_AttributeLoaders [ i ] . loader ( this , & m_Vertex , m_AttributeLoaders [ i ] . index ) ;
OutputVertexData * outVertex = m_SetupUnit - > GetVertex ( ) ;
// transform input data
TransformUnit : : TransformPosition ( & m_Vertex , outVertex ) ;
if ( g_VtxDesc . Normal ! = NOT_PRESENT )
{
TransformUnit : : TransformNormal ( & m_Vertex , m_CurrentVat - > g0 . NormalElements , outVertex ) ;
}
TransformUnit : : TransformColor ( & m_Vertex , outVertex ) ;
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TransformUnit : : TransformTexCoord ( & m_Vertex , outVertex , m_TexGenSpecialCase ) ;
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m_SetupUnit - > SetupVertex ( ) ;
INCSTAT ( stats . thisFrame . numVerticesLoaded )
}
void VertexLoader : : AddAttributeLoader ( AttributeLoader loader , u8 index )
{
_assert_msg_ ( VIDEO , m_NumAttributeLoaders < 21 , " Too many attribute loaders " ) ;
m_AttributeLoaders [ m_NumAttributeLoaders ] . loader = loader ;
m_AttributeLoaders [ m_NumAttributeLoaders + + ] . index = index ;
}
void VertexLoader : : LoadPosMtx ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 unused )
{
vertex - > posMtx = DataReadU8 ( ) & 0x3f ;
}
void VertexLoader : : LoadTexMtx ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 index )
{
vertex - > texMtx [ index ] = DataReadU8 ( ) & 0x3f ;
}
void VertexLoader : : LoadPosition ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 unused )
{
VertexManager : : s_pCurBufferPointer = ( u8 * ) & vertex - > position ;
vertexLoader - > m_positionLoader ( ) ;
}
void VertexLoader : : LoadNormal ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 unused )
{
u8 buffer [ 3 * 3 * 4 ] ;
VertexManager : : s_pCurBufferPointer = buffer ;
vertexLoader - > m_normalLoader ( ) ;
// the common vertex loader loads data as bytes, shorts or floats so an extra step is needed to make it floats
vertexLoader - > m_normalConverter ( vertex , buffer ) ;
}
void VertexLoader : : LoadColor ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 index )
{
u32 color ;
VertexManager : : s_pCurBufferPointer = ( u8 * ) & color ;
colIndex = index ;
vertexLoader - > m_colorLoader [ index ] ( ) ;
// rgba -> abgr
* ( u32 * ) vertex - > color [ index ] = Common : : swap32 ( color ) ;
}
void VertexLoader : : LoadTexCoord ( VertexLoader * vertexLoader , InputVertexData * vertex , u8 index )
{
VertexManager : : s_pCurBufferPointer = ( u8 * ) & vertex - > texCoords [ index ] ;
tcIndex = index ;
vertexLoader - > m_texCoordLoader [ index ] ( ) ;
}