dolphin/Source/Core/VideoCommon/PixelShaderManager.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/ConstantManager.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/XFMemory.h"
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
static void SetConstants(); // sets pixel shader constants
// constant management
// Some of these functions grab the constant values from global state,
// so make sure to call them after memory is committed
static void SetTevColor(int index, int component, s32 value);
static void SetTevKonstColor(int index, int component, s32 value);
static void SetAlpha();
static void SetDestAlpha();
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetIndMatrixChanged(int matrixidx);
static void SetTevKSelChanged(int id);
static void SetZTextureTypeChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static PixelShaderConstants constants;
static bool dirty;
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
// These colors aren't available from global BP state,
// hence we keep a copy of them around.
static std::array<int4,4> s_tev_color;
static std::array<int4,4> s_tev_konst_color;
};