2009-07-28 21:32:10 +00:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
2009-02-23 06:15:48 +00:00
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#include <map>
|
|
|
|
|
|
|
|
#include "D3DBase.h"
|
2009-02-28 22:10:38 +00:00
|
|
|
#include "D3DShader.h"
|
2009-02-23 06:15:48 +00:00
|
|
|
#include "Statistics.h"
|
|
|
|
#include "Utils.h"
|
|
|
|
#include "Profiler.h"
|
2009-03-07 23:58:04 +00:00
|
|
|
#include "Config.h"
|
2009-02-23 06:15:48 +00:00
|
|
|
#include "VertexShaderCache.h"
|
|
|
|
#include "VertexLoader.h"
|
2009-06-22 09:31:30 +00:00
|
|
|
#include "BPMemory.h"
|
2009-02-23 06:15:48 +00:00
|
|
|
#include "XFMemory.h"
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
2009-09-01 19:48:45 +00:00
|
|
|
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
2009-02-23 06:15:48 +00:00
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
|
|
|
{
|
2009-03-01 10:38:04 +00:00
|
|
|
const float f[4] = {f1, f2, f3, f4};
|
|
|
|
D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
|
2009-02-28 22:10:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SetVSConstant4fv(int const_number, const float *f)
|
|
|
|
{
|
2009-03-01 10:38:04 +00:00
|
|
|
D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
|
2009-02-28 22:10:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void VertexShaderCache::Init()
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
void VertexShaderCache::Shutdown()
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
|
|
|
VSCache::iterator iter = vshaders.begin();
|
|
|
|
for (; iter != vshaders.end(); iter++)
|
|
|
|
iter->second.Destroy();
|
|
|
|
vshaders.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
void VertexShaderCache::SetShader(u32 components)
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
2009-09-01 19:48:45 +00:00
|
|
|
static LPDIRECT3DVERTEXSHADER9 last_shader = NULL;
|
2009-03-01 10:53:23 +00:00
|
|
|
|
2009-02-23 06:15:48 +00:00
|
|
|
DVSTARTPROFILE();
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
VERTEXSHADERUID uid;
|
2009-05-15 02:39:55 +00:00
|
|
|
GetVertexShaderId(uid, components);
|
2009-02-23 06:15:48 +00:00
|
|
|
|
|
|
|
VSCache::iterator iter;
|
2009-02-28 22:10:38 +00:00
|
|
|
iter = vshaders.find(uid);
|
2009-02-23 06:15:48 +00:00
|
|
|
if (iter != vshaders.end())
|
|
|
|
{
|
2009-02-28 22:10:38 +00:00
|
|
|
iter->second.frameCount = frameCount;
|
2009-09-01 19:48:45 +00:00
|
|
|
const VSCacheEntry &entry = iter->second;
|
|
|
|
last_entry = &entry;
|
|
|
|
if (!last_shader || entry.shader != last_shader)
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
2009-03-01 10:38:04 +00:00
|
|
|
D3D::dev->SetVertexShader(entry.shader);
|
2009-09-01 19:48:45 +00:00
|
|
|
last_shader = entry.shader;
|
2009-02-23 06:15:48 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2009-09-02 04:10:40 +00:00
|
|
|
const char *code = GenerateVertexShader(components, true);
|
|
|
|
LPDIRECT3DVERTEXSHADER9 shader = D3D::CompileVertexShader(code, (int)strlen(code));
|
|
|
|
|
2009-02-23 06:15:48 +00:00
|
|
|
if (shader)
|
|
|
|
{
|
2009-03-01 10:53:23 +00:00
|
|
|
// Make an entry in the table
|
2009-02-23 06:15:48 +00:00
|
|
|
VSCacheEntry entry;
|
|
|
|
entry.shader = shader;
|
2009-02-28 22:10:38 +00:00
|
|
|
entry.frameCount = frameCount;
|
2009-09-01 19:48:45 +00:00
|
|
|
#ifdef _DEBUG
|
|
|
|
entry.code = code;
|
|
|
|
#endif
|
2009-02-28 22:10:38 +00:00
|
|
|
vshaders[uid] = entry;
|
2009-09-01 19:48:45 +00:00
|
|
|
last_entry = &vshaders[uid];
|
|
|
|
last_shader = entry.shader;
|
2009-03-01 01:09:32 +00:00
|
|
|
|
2009-03-01 10:38:04 +00:00
|
|
|
D3D::dev->SetVertexShader(shader);
|
2009-03-01 01:09:32 +00:00
|
|
|
|
|
|
|
INCSTAT(stats.numVertexShadersCreated);
|
|
|
|
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
2009-03-08 19:36:00 +00:00
|
|
|
}
|
|
|
|
else if (g_Config.bShowShaderErrors)
|
|
|
|
{
|
2009-03-07 18:08:34 +00:00
|
|
|
PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
|
2009-03-08 19:36:00 +00:00
|
|
|
}
|
2009-02-23 06:15:48 +00:00
|
|
|
|
2009-09-02 04:10:40 +00:00
|
|
|
Renderer::SetFVF(NULL);
|
|
|
|
//D3D::dev->SetVertexShader(shader);
|
2009-02-23 06:15:48 +00:00
|
|
|
}
|
|
|
|
|
2009-02-28 22:10:38 +00:00
|
|
|
void VertexShaderCache::Cleanup()
|
2009-02-23 06:15:48 +00:00
|
|
|
{
|
|
|
|
for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end();)
|
|
|
|
{
|
|
|
|
VSCacheEntry &entry = iter->second;
|
|
|
|
if (entry.frameCount < frameCount - 30)
|
|
|
|
{
|
|
|
|
entry.Destroy();
|
|
|
|
iter = vshaders.erase(iter);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
++iter;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
2009-09-01 19:48:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
std::string VertexShaderCache::GetCurrentShaderCode()
|
|
|
|
{
|
|
|
|
if (last_entry)
|
|
|
|
return last_entry->code;
|
|
|
|
else
|
|
|
|
return "(no shader)\n";
|
|
|
|
}
|
|
|
|
#endif
|