2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2009-02-23 06:15:48 +00:00
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#include "Globals.h"
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#include "GLUtil.h"
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#include <cmath>
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#include "Statistics.h"
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2009-09-13 09:23:30 +00:00
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#include "VideoConfig.h"
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2009-02-23 06:15:48 +00:00
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#include "ImageWrite.h"
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#include "Common.h"
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#include "Render.h"
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#include "VertexShaderGen.h"
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2011-12-01 03:00:21 +00:00
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#include "ProgramShaderCache.h"
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2009-02-23 06:15:48 +00:00
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#include "PixelShaderManager.h"
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2011-12-11 11:15:08 +00:00
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#include "OnScreenDisplay.h"
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#include "StringUtil.h"
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2010-02-02 21:56:29 +00:00
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#include "FileUtil.h"
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2010-12-05 14:15:36 +00:00
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#include "Debugger.h"
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2009-02-23 06:15:48 +00:00
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2011-01-29 20:16:51 +00:00
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namespace OGL
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{
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2011-12-01 03:00:21 +00:00
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void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
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{
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2011-12-26 07:58:52 +00:00
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ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
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2011-12-26 05:15:54 +00:00
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for (int a = 0; a < NUM_UNIFORMS; ++a)
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2011-12-11 10:08:18 +00:00
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{
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2011-12-26 05:15:54 +00:00
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if (!strcmp(name, UniformNames[a]))
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{
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2013-02-13 12:12:19 +00:00
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if (tmp.shader.UniformLocations[a] == -1)
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2011-12-26 05:15:54 +00:00
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return;
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else
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{
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2013-02-13 12:12:19 +00:00
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glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
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2011-12-26 05:15:54 +00:00
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return;
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}
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}
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2011-12-11 10:08:18 +00:00
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}
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2011-12-01 03:00:21 +00:00
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}
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2011-12-10 13:38:30 +00:00
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2012-12-24 17:09:52 +00:00
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// Renderer functions
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void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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2011-12-01 03:00:21 +00:00
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{
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2011-12-26 05:15:54 +00:00
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float const f[4] = {f1, f2, f3, f4};
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2011-12-09 23:30:05 +00:00
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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2011-12-11 10:11:57 +00:00
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
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return;
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2011-12-09 23:30:05 +00:00
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}
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2011-12-26 05:15:54 +00:00
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for (unsigned int a = 0; a < 10; ++a)
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2011-12-11 10:08:18 +00:00
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{
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2011-12-26 05:15:54 +00:00
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
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return;
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}
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2011-12-11 10:08:18 +00:00
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}
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2011-12-01 03:00:21 +00:00
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}
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2012-12-24 17:09:52 +00:00
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void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
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2011-12-01 03:00:21 +00:00
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{
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2011-12-09 23:30:05 +00:00
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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2011-12-11 10:11:57 +00:00
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
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return;
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2011-12-09 23:30:05 +00:00
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}
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2011-12-26 05:15:54 +00:00
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for (unsigned int a = 0; a < 10; ++a)
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2011-12-11 10:08:18 +00:00
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{
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2011-12-26 05:15:54 +00:00
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
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return;
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}
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2011-12-11 10:08:18 +00:00
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}
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2011-12-01 03:00:21 +00:00
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}
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2012-12-24 17:09:52 +00:00
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void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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2011-12-01 03:00:21 +00:00
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{
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2011-12-09 23:30:05 +00:00
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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2011-12-11 10:11:57 +00:00
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
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return;
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2011-12-09 23:30:05 +00:00
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}
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2011-12-26 05:15:54 +00:00
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for (unsigned int a = 0; a < 10; ++a)
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2011-12-11 10:08:18 +00:00
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{
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2011-12-26 05:15:54 +00:00
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
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return;
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}
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2011-12-11 10:08:18 +00:00
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}
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2011-12-01 03:00:21 +00:00
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}
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2011-01-31 01:28:32 +00:00
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} // namespace OGL
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