dolphin/Source/Core/DolphinWX/Src/SConscript

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# -*- python -*-
Import('env')
import os
import sys
wxenv = env.Clone()
files = [
'BootManager.cpp',
'cmdline.c',
]
libs = [
'core', 'lzo2', 'discio', 'bdisasm', 'videocommon',
'inputuicommon', 'inputcommon', 'common', 'lua', 'z', 'sfml-network'
]
if wxenv['HAVE_WX']:
files += [
'AboutDolphin.cpp',
'ARCodeAddEdit.cpp',
'ConfigMain.cpp',
'Frame.cpp',
'FrameAui.cpp',
'FrameTools.cpp',
'LuaWindow.cpp',
'LogWindow.cpp',
'GameListCtrl.cpp',
'Globals.cpp',
'HotkeyDlg.cpp',
'ISOFile.cpp',
'ISOProperties.cpp',
'MemcardManager.cpp',
'MemoryCards/GCMemcard.cpp',
'PatchAddEdit.cpp',
'CheatsWindow.cpp',
'stdafx.cpp',
'WxUtils.cpp',
'MemoryCards/WiiSaveCrypted.cpp',
'NetPlay.cpp',
'NetPlayClient.cpp',
'NetPlayServer.cpp',
'NetWindow.cpp',
]
CPPDEFINE = [
'wxNEEDS_CHARPP',
],
compileFlags = [
],
libs = [ 'debwx', 'debugger_ui_util'] + libs
if sys.platform == 'darwin':
files += [ 'cocoaApp.m', ]
compileFlags = [
'-x',
'objective-c++',
]
linkflags = [
'-pthread', '-framework', 'IOKit'
]
exeGUI = env['binary_dir'] + 'Dolphin.app/Contents/MacOS/Dolphin'
exeNoGUI = env['binary_dir'] + 'DolphinNoGUI'
wxenv['FRAMEWORKS'] = ['Cocoa', 'CoreFoundation', 'System']
wxenv.Plist(
env['binary_dir'] + 'Dolphin.app/Contents/Info.plist',
Value(dict(
CFBundleExecutable = 'Dolphin',
CFBundleIconFile = 'Dolphin.icns',
CFBundleIdentifier = 'com.dolphin-emu.dolphin',
CFBundleName = 'Dolphin',
CFBundlePackageType = 'APPL',
CFBundleShortVersionString =
os.popen('svnversion -n ' + Dir('#').abspath).read(),
CFBundleVersion = '2.0',
LSRequiresCarbon = True,
))
)
else:
exeGUI = env['binary_dir'] + 'dolphin-emu'
exeNoGUI = env['binary_dir'] + 'dolphin-emu-nogui'
linkflags = [ '-pthread' ]
if wxenv['HAVE_X11']:
files += [ 'X11Utils.cpp' ]
wxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkflags,
LIBS = libs,
)
if wxenv['HAVE_WX']:
wxenv.Program(exeGUI, files + [ 'Main.cpp' ])
else:
wxenv.Program(exeNoGUI, files + [ 'MainNoGUI.cpp' ])