2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2014-08-14 05:14:35 +00:00
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#include <thread>
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2008-12-08 04:46:09 +00:00
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2014-08-14 05:14:35 +00:00
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// Don't include Common.h here as it will break LogManager
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2014-02-19 00:54:11 +00:00
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#include "Common/CommonTypes.h"
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2008-12-08 04:46:09 +00:00
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2009-02-24 04:54:00 +00:00
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// This may not be defined outside _WIN32
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#ifndef _WIN32
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2010-04-29 13:46:20 +00:00
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#ifndef INFINITE
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#define INFINITE 0xffffffff
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#endif
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2010-11-20 03:24:51 +00:00
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#endif
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2009-02-24 04:54:00 +00:00
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2008-12-08 04:46:09 +00:00
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namespace Common
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{
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2011-01-27 20:47:58 +00:00
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int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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2013-10-29 05:23:17 +00:00
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2011-03-05 06:11:26 +00:00
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void SleepCurrentThread(int ms);
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2014-02-17 04:51:41 +00:00
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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2011-03-05 06:11:26 +00:00
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// Use this function during a spin-wait to make the current thread
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// relax while another thread is working. This may be more efficient
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// than using events because event functions use kernel calls.
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inline void YieldCPU()
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{
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std::this_thread::yield();
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}
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2013-10-29 05:23:17 +00:00
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2016-01-21 19:46:25 +00:00
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void SetCurrentThreadName(const char* name);
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2013-10-29 05:23:17 +00:00
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2009-03-28 08:57:34 +00:00
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} // namespace Common
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