2008-12-08 05:25:12 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Games that uses this UCode:
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// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess
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#include "../Globals.h"
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#include "UCodes.h"
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#include "UCode_Zelda.h"
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#include "../MailHandler.h"
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2009-01-29 00:57:55 +00:00
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#include "../main.h"
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2009-03-26 09:29:14 +00:00
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#include "Mixer.h"
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2008-12-08 05:25:12 +00:00
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CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
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: IUCode(_rMailHandler)
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2009-06-09 19:51:19 +00:00
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, m_bSyncInProgress(false)
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, m_SyncIndex(0)
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, m_SyncStep(0)
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, m_SyncMaxStep(0)
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, m_bSyncCmdPending(false)
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, m_SyncEndSync(0)
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, m_SyncCurStep(0)
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, m_SyncCount(0)
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, m_SyncMax(0)
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2008-12-08 05:25:12 +00:00
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, m_numSteps(0)
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, m_bListInProgress(false)
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, m_step(0)
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, m_readOffset(0)
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{
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2009-03-18 17:17:58 +00:00
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DEBUG_LOG(DSPHLE, "UCode_Zelda - add boot mails for handshake");
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2008-12-08 05:25:12 +00:00
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m_rMailHandler.PushMail(DSP_INIT);
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2009-06-09 19:51:19 +00:00
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g_dspInitialize.pGenerateDSPInterrupt();
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m_rMailHandler.PushMail(0xF3551111); // handshake
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2008-12-08 05:25:12 +00:00
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memset(m_Buffer, 0, sizeof(m_Buffer));
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2009-06-09 19:51:19 +00:00
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memset(m_SyncValues, 0, sizeof(m_SyncValues));
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2008-12-08 05:25:12 +00:00
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}
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CUCode_Zelda::~CUCode_Zelda()
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{
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m_rMailHandler.Clear();
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}
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2009-04-08 18:36:53 +00:00
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void CUCode_Zelda::Update(int cycles)
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2008-12-08 05:25:12 +00:00
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{
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// check if we have to sent something
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2009-06-09 19:51:19 +00:00
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//if (!m_rMailHandler.IsEmpty())
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// g_dspInitialize.pGenerateDSPInterrupt();
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2008-12-08 05:25:12 +00:00
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}
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void CUCode_Zelda::HandleMail(u32 _uMail)
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{
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2009-06-13 12:02:02 +00:00
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// XK: Sync mails spam the logs
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/*
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2009-06-09 19:51:19 +00:00
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DEBUG_LOG(DSPHLE, "Zelda mail 0x%08X, list in progress? %s, sync in progress? %s", _uMail,
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m_bListInProgress ? "Yes" : "No", m_bSyncInProgress ? "Yes" : "No");
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2009-06-13 12:02:02 +00:00
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*/
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2009-02-08 19:17:51 +00:00
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// SetupTable
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// in WW we get SetDolbyDelay
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// SyncFrame
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// The last mails we get before the audio goes bye-bye
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2009-06-09 20:22:53 +00:00
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// 0
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// 0x00000
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// 0
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2009-02-08 19:17:51 +00:00
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// 0x10000
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// 0
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// 0x20000
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// 0
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// 0x30000
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// And then silence...
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2009-06-09 19:51:19 +00:00
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if (m_bSyncInProgress)
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2008-12-08 05:25:12 +00:00
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{
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2009-06-09 19:51:19 +00:00
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if (m_bSyncCmdPending)
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{
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u32 n = (_uMail >> 16) & 0xF;
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m_SyncStep = (n + 1) << 4;
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m_SyncValues[n] = _uMail & 0xFFFF;
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m_bSyncInProgress = false;
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m_SyncCurStep = m_SyncStep;
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if (m_SyncCurStep == m_SyncMaxStep)
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{
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m_SyncCount++;
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m_rMailHandler.PushMail(DSP_SYNC);
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g_dspInitialize.pGenerateDSPInterrupt();
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m_rMailHandler.PushMail(0xF355FF00 | m_SyncCount);
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m_SyncCurStep = 0;
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if (m_SyncCount == (m_SyncMax + 1))
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{
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m_rMailHandler.PushMail(DSP_UNKN);
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g_dspInitialize.pGenerateDSPInterrupt();
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soundStream->GetMixer()->SetHLEReady(true);
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DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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soundStream->Update(); //do it in this thread to avoid sync problems
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m_bSyncCmdPending = false;
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}
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}
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}
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else
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{
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m_bSyncInProgress = false;
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2009-02-08 19:17:51 +00:00
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}
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2009-06-09 19:51:19 +00:00
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return;
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2008-12-08 05:25:12 +00:00
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}
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2009-06-09 19:51:19 +00:00
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2009-06-13 12:02:02 +00:00
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if(_uMail != 0) {
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DEBUG_LOG(DSPHLE, "Zelda mail 0x%08X, list in progress? %s", _uMail,
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m_bListInProgress ? "Yes" : "No");
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}
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2009-06-09 19:51:19 +00:00
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if (m_bListInProgress)
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2008-12-08 05:25:12 +00:00
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{
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if (m_step < 0 || m_step >= sizeof(m_Buffer)/4)
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PanicAlert("m_step out of range");
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2009-06-09 19:51:19 +00:00
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2008-12-08 05:25:12 +00:00
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((u32*)m_Buffer)[m_step] = _uMail;
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m_step++;
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2009-02-08 19:17:51 +00:00
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if (m_step >= m_numSteps)
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2008-12-08 05:25:12 +00:00
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{
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2009-06-16 20:01:08 +00:00
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DEBUG_LOG(DSPHLE, "Executing %i-step list.", m_numSteps);
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2008-12-08 05:25:12 +00:00
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ExecuteList();
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m_bListInProgress = false;
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}
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2009-06-09 19:51:19 +00:00
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return;
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}
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if (_uMail == 0)
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{
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m_bSyncInProgress = true;
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}
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else if ((_uMail >> 16) == 0)
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{
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m_bListInProgress = true;
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m_numSteps = _uMail;
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m_step = 0;
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2009-06-16 20:01:08 +00:00
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// make sure we never read outside the buffer by mistake.
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// Before deleting extra reads in ExecuteList, we were getting these
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// values.
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memset(m_Buffer, 0xcc, sizeof(m_Buffer));
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2009-06-09 19:51:19 +00:00
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}
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else
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{
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2009-06-13 12:02:02 +00:00
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WARN_LOG(DSPHLE, "Zelda uCode: unknown mail %08X", _uMail);
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2008-12-08 05:25:12 +00:00
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}
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}
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void CUCode_Zelda::MixAdd(short* buffer, int size)
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{
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//TODO(XK): Zelda UCode MixAdd?
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}
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void CUCode_Zelda::ExecuteList()
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{
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// begin with the list
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m_readOffset = 0;
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2009-06-16 20:01:08 +00:00
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// First figure out what command we're dealing with.
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2009-06-09 19:51:19 +00:00
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u32 CmdMail = Read32();
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u32 Command = (CmdMail >> 24) & 0x7f;
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u32 Sync = CmdMail >> 16;
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2009-06-16 20:01:08 +00:00
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u16 ExtraData = CmdMail & 0xFFFF; // not yet used
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2008-12-08 05:25:12 +00:00
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2009-03-18 17:17:58 +00:00
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DEBUG_LOG(DSPHLE, "==============================================================================");
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DEBUG_LOG(DSPHLE, "Zelda UCode - execute dlist (cmd: 0x%04x : sync: 0x%04x)", Command, Sync);
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2008-12-08 05:25:12 +00:00
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switch (Command)
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{
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// DsetupTable ... zelda ww jumps to 0x0095
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case 0x01:
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{
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2009-06-16 19:35:54 +00:00
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u32 tmp[4];
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2008-12-08 05:25:12 +00:00
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tmp[0] = Read32();
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tmp[1] = Read32();
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tmp[2] = Read32();
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tmp[3] = Read32();
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2009-06-09 19:51:19 +00:00
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m_SyncMaxStep = CmdMail & 0xFFFF;
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2009-03-18 17:17:58 +00:00
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DEBUG_LOG(DSPHLE, "DsetupTable");
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2009-06-16 19:35:54 +00:00
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DEBUG_LOG(DSPHLE, "Some mixing buffer: 0x%08x", tmp[0]);
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// This points to some strange data table.
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2009-03-18 17:17:58 +00:00
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DEBUG_LOG(DSPHLE, "DSPRES_FILTER (size: 0x40): 0x%08x", tmp[1]);
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2009-06-16 19:35:54 +00:00
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2009-06-16 20:01:08 +00:00
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// Zelda WW: This points to a 64-byte array of coefficients, which are EXACTLY the same
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// as the AFC ADPCM coef array in decode.c of the in_cube winamp plugin,
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// which can play Zelda audio.
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// There's also a lot more table-looking data immediately after - maybe alternative
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// tables? I wonder where the parameter blocks are?
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2009-03-18 17:17:58 +00:00
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DEBUG_LOG(DSPHLE, "DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
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2009-06-16 19:35:54 +00:00
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DEBUG_LOG(DSPHLE, "Some other mixing buffer: 0x%08x", tmp[3]);
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}
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break;
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2008-12-08 05:25:12 +00:00
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2009-06-16 19:35:54 +00:00
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// SyncFrame ... zelda ww jumps to 0x0243
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case 0x02:
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{
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u32 tmp[3];
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tmp[0] = Read32();
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tmp[1] = Read32();
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2008-12-08 05:25:12 +00:00
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// We're ready to mix
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2009-06-09 19:51:19 +00:00
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// soundStream->GetMixer()->SetHLEReady(true);
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// DEBUG_LOG(DSPHLE, "Update the SoundThread to be in sync");
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// soundStream->Update(); //do it in this thread to avoid sync problems
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2009-01-29 00:57:55 +00:00
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2009-06-09 19:51:19 +00:00
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m_bSyncCmdPending = true;
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m_SyncEndSync = Sync;
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m_SyncCount = 0;
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m_SyncMax = (CmdMail >> 16) & 0xFF;
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2008-12-08 05:25:12 +00:00
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2009-06-16 19:35:54 +00:00
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DEBUG_LOG(DSPHLE, "DsyncFrame");
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// These alternate between three sets of mixing buffers. They are all three fairly near,
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// but not at, the ADMA read addresses.
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DEBUG_LOG(DSPHLE, "Left mixing buffer? 0x%08x", tmp[0]);
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DEBUG_LOG(DSPHLE, "Right mixing buffer? 0x%08x", tmp[1]);
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2008-12-08 05:25:12 +00:00
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}
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2009-06-09 19:51:19 +00:00
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return;
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2008-12-08 05:25:12 +00:00
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break;
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/*
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case 0x03: break; // dunno ... zelda ww jmps to 0x0073
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case 0x04: break; // dunno ... zelda ww jmps to 0x0580
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case 0x05: break; // dunno ... zelda ww jmps to 0x0592
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case 0x06: break; // dunno ... zelda ww jmps to 0x0469
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case 0x07: break; // dunno ... zelda ww jmps to 0x044d
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case 0x08: break; // Mixer ... zelda ww jmps to 0x0485
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case 0x09: break; // dunno ... zelda ww jmps to 0x044d
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*/
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// DsetDolbyDelay ... zelda ww jumps to 0x00b2
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case 0x0d:
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{
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u32 tmp[2];
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tmp[0] = Read32();
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2009-03-18 17:17:58 +00:00
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DEBUG_LOG(DSPHLE, "DSetDolbyDelay");
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DEBUG_LOG(DSPHLE, "DOLBY2_DELAY_BUF (size 0x960): 0x%08x", tmp[0]);
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2008-12-08 05:25:12 +00:00
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}
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break;
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// Set VARAM
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2009-06-09 19:51:19 +00:00
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// Luigi__: in the real Zelda ucode, this opcode is dummy
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// however, in the ucode used by SMG it isn't
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2008-12-08 05:25:12 +00:00
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case 0x0e:
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2009-06-09 19:51:19 +00:00
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{
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/*
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00b0 0080 037d lri $AR0, #0x037d
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00b2 0e01 lris $AC0.M, #0x01
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00b3 02bf 0065 call 0x0065
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00b5 00de 037d lr $AC0.M, @0x037d
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00b7 0240 7fff andi $AC0.M, #0x7fff
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00b9 00fe 037d sr @0x037d, $AC0.M
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00bb 029f 0041 jmp 0x0041
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*/
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//
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}
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2008-12-08 05:25:12 +00:00
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break;
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// default ... zelda ww jumps to 0x0043
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default:
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PanicAlert("Zelda UCode - unknown cmd: %x (size %i)", Command, m_numSteps);
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break;
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}
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2009-06-13 12:02:02 +00:00
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// sync, we are ready
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2008-12-08 05:25:12 +00:00
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m_rMailHandler.PushMail(DSP_SYNC);
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2009-06-09 19:51:19 +00:00
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g_dspInitialize.pGenerateDSPInterrupt();
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2008-12-08 05:25:12 +00:00
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m_rMailHandler.PushMail(0xF3550000 | Sync);
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}
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