dolphin/Source/Core/DolphinQt/Config/GeckoCodeWidget.h

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/GeckoCode.h"
class CheatWarningWidget;
class QLabel;
class QListWidget;
class QListWidgetItem;
class QTextEdit;
class QPushButton;
namespace UICommon
{
class GameFile;
}
class GeckoCodeWidget : public QWidget
{
Q_OBJECT
public:
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explicit GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
signals:
void OpenGeneralSettings();
private:
void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item);
void OnListReordered();
void OnContextMenuRequested();
void CreateWidgets();
void ConnectWidgets();
void UpdateList();
void AddCode();
void EditCode();
void RemoveCode();
void DownloadCodes();
void SaveCodes();
void SortAlphabetically();
const UICommon::GameFile& m_game;
std::string m_game_id;
std::string m_gametdb_id;
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u16 m_game_revision;
CheatWarningWidget* m_warning;
QListWidget* m_code_list;
QLabel* m_name_label;
QLabel* m_creator_label;
QTextEdit* m_code_description;
QTextEdit* m_code_view;
QPushButton* m_add_code;
QPushButton* m_edit_code;
QPushButton* m_remove_code;
QPushButton* m_download_codes;
std::vector<Gecko::GeckoCode> m_gecko_codes;
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bool m_restart_required;
};