dolphin/SConstruct

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# -*- python -*-
import os
import sys
# TODO: how do we use it in help?
name="Dolphin"
version="SVN"
description="A wii/gamecube emulator"
license="GPL v2"
warnings = [
'all',
'write-strings',
'shadow',
'pointer-arith',
'packed',
'no-conversion',
]
compileFlags = [
'-fno-exceptions',
'-fno-strict-aliasing',
'-msse2',
'-fvisibility=hidden',
# '-fomit-frame-pointer'
]
cppDefines = [
( '_FILE_OFFSET_BITS', 64),
'_LARGEFILE_SOURCE',
'GCC_HASCLASSVISIBILITY',
]
if sys.platform == 'darwin':
compileFlags += [ '-I/opt/local/include' ]
include_paths = [
'../../../Core/Common/Src',
'../../../Core/DiscIO/Src',
'../../../PluginSpecs',
'../../../',
'../../../Core/Core/Src',
'../../../Core/DebuggerWX/src',
'../../../../Externals/Bochs_disasm',
'../../../../Externals/LZO',
'../../../Core/VideoCommon/Src',
]
dirs = [
'Source/Core/Common/Src',
'Externals/Bochs_disasm',
'Externals/LZO',
'Source/Core/Core/Src',
'Source/Core/DiscIO/Src',
'Source/Core/DebuggerWX/src',
'Source/Core/VideoCommon/Src',
'Source/Plugins/Plugin_VideoOGL/Src',
'Source/Plugins/Plugin_DSP_HLE/Src',
'Source/Plugins/Plugin_DSP_LLE/Src',
'Source/Plugins/Plugin_PadSimple/Src',
'Source/Plugins/Plugin_nJoy_SDL/Src',
'Source/Plugins/Plugin_Wiimote_Test/Src',
'Source/Core/DolphinWX/Src',
]
builders = {}
if sys.platform == 'darwin':
from plistlib import writePlist
def createPlist(target, source, env):
properties = {}
for srcNode in source:
properties.update(srcNode.value)
for dstNode in target:
writePlist(properties, str(dstNode))
builders['Plist'] = Builder(action = createPlist)
lib_paths = include_paths
# handle command line options
vars = Variables('custom.py')
vars.AddVariables(
BoolVariable('verbose', 'Set for compilation line', False),
BoolVariable('debug', 'Set for debug build', False),
BoolVariable('lint', 'Set for lint build (extra warnings)', False),
BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False),
EnumVariable('flavor', 'Choose a build flavor', 'release',
allowed_values=('release', 'devel', 'debug'),
ignorecase=2)
)
#compileFlags += [ '-W' + warning for warning in warnings ]
env = Environment(
CC = 'gcc',
CXX = 'g++',
CPPPATH = include_paths,
LIBPATH = lib_paths,
variables = vars,
ENV = {
'PATH' : os.environ['PATH'],
'HOME' : os.environ['HOME']
},
BUILDERS = builders,
DESCRIPTION = description,
SUMMARY = description,
LICENSE = license,
NAME = name,
VERSION = version,
)
# verbose compile
if not env['verbose']:
env['CCCOMSTR'] = "Compiling $TARGET"
env['CXXCOMSTR'] = "Compiling $TARGET"
env['ARCOMSTR'] = "AR $TARGET"
env['LINKCOMSTR'] = "Linking $TARGET"
# build falvuor
flavour = ARGUMENTS.get('flavor')
if (flavour == 'debug'):
compileFlags.append('-g')
cppDefines.append('LOGGING')
else:
compileFlags.append('-O3')
# more warnings
if env['lint']:
warnings.append('error')
warnings.append('unreachable-code')
warnings.append('float-equal')
# add the warnings to the compile flags
compileFlags += [ '-W' + warning for warning in warnings ]
env['CCFLAGS'] = compileFlags
env['CXXFLAGS'] = compileFlags + [ '-fvisibility-inlines-hidden' ]
env['CPPDEFINES'] = cppDefines
# handling wx flags CCFLAGS should be created before
# TODO: add version check
if not env['nowx']:
env.ParseConfig('wx-config --cflags --libs')
#get sdl stuff
env.ParseConfig("sdl-config --cflags --libs")
# lib ao (needed for sound plugins)
env.ParseConfig("pkg-config --cflags --libs ao")
Export('env')
# print a nice progress indication when not compiling
Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5)
# die on unknown variables
unknown = vars.UnknownVariables()
if unknown:
print "Unknown variables:", unknown.keys()
Exit(1)
# generate help
Help(vars.GenerateHelpText(env))
for subdir in dirs:
SConscript(
subdir + os.sep + 'SConscript',
duplicate = 0
)