adding lots of features to SConstruct, scons -h to see, known bug: verbose=False is treated as true no idea why...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@581 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -3,3 +3,20 @@ GFXPlugin = Plugins/libzeroogl.so
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DSPPlugin = Plugins/libdsphle.so
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PadPlugin = Plugins/libPlugin_nJoy_SDL.so
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WiiMotePlugin = Plugins/libPlugin_Wiimote.so
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[General]
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LastFilename =
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GCMPathes = 2
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GCMPath0 = /storage2
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GCMPath1 = /storage2/vm
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[Core]
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GFXPlugin = Plugins/libzeroogl.so
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DSPPlugin = Plugins/libdsphle.so
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PadPlugin = Plugins/libpadsimple.so
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WiiMotePlugin = Plugins/libPlugin_Wiimote.so
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HLEBios = True
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UseDynarec = True
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UseDualCore = False
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SkipIdle = False
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LockThreads = True
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DefaultGCM = /storage2/vm/Zelda-The wind waker.iso
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OptimizeQuantizers = True
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80
SConstruct
80
SConstruct
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@ -1,32 +1,36 @@
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# -*- python -*-
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import os
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import sys
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# TODO: What is the current Dolphin version?
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dolphin_version = '1.04'
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Export('dolphin_version')
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# TODO: how do we use it in help?
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name="Dolphin"
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version="SVN"
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description="A wii/gamecube emulator"
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license="GPL v2"
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warnings = [
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'all',
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'write-strings',
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#'float-equal',
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'shadow',
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'pointer-arith',
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'packed',
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'no-conversion',
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# 'error',
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#'unreachable-code',
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]
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compileFlags = [
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'-fno-exceptions',
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'-fno-strict-aliasing',
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'-msse2',
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'-D_FILE_OFFSET_BITS=64',
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'-D_LARGEFILE_SOURCE',
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'-DGCC_HASCLASSVISIBILITY',
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'-fvisibility=hidden',
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# '-fomit-frame-pointer'
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]
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#compileFlags += [ '-fomit-frame-pointer' ]
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cppDefines = [
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( '_FILE_OFFSET_BITS', 64),
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'_LARGEFILE_SOURCE',
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'GCC_HASCLASSVISIBILITY',
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]
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if sys.platform == 'darwin':
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compileFlags += [ '-I/opt/local/include' ]
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@ -72,16 +76,34 @@ if sys.platform == 'darwin':
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lib_paths = include_paths
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debug = ARGUMENTS.get('debug', 0)
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if int(debug):
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# handle command line options
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vars = Variables('custom.py')
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vars.AddVariables(
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BoolVariable('verbose', 'Set for compilation line', False),
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BoolVariable('debug', 'Set for debug build', False),
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BoolVariable('lint', 'Set for lint build (extra warnings)', False),
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EnumVariable('flavor', 'Choose a build flavor', 'release',
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allowed_values=('release', 'devel', 'debug'),
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ignorecase=2)
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)
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# build falvuor
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flavour = ARGUMENTS.get('flavor')
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if (flavour == 'debug'):
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compileFlags.append('-g')
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compileFlags.append('-DLOGGING')
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cppDefines.append('LOGGING')
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else:
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compileFlags.append('-O3')
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lint = ARGUMENTS.get('lint', 0)
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if int(lint):
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# more warnings
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lint = ARGUMENTS.get('lint', False)
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if bool(lint):
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warnings.append('error')
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warnings.append('unreachable-code')
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warnings.append('float-equal')
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compileFlags += [ '-W' + warning for warning in warnings ]
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@ -90,17 +112,45 @@ env = Environment(
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CXX = 'g++',
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CCFLAGS = ' '.join(compileFlags),
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CXXFLAGS = ' '.join(compileFlags + [ '-fvisibility-inlines-hidden' ]),
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CPPDEFINES = cppDefines,
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CPPPATH = include_paths,
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LIBPATH = lib_paths,
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variables = vars,
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ENV = {
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'PATH' : os.environ['PATH'],
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'HOME' : os.environ['HOME']
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},
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BUILDERS = builders,
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DESCRIPTION = description,
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SUMMARY=description,
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LICENSE = license,
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NAME = name,
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VERSION = version,
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)
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# verbose compile
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verbose = ARGUMENTS.get('verbose', False)
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if not verbose:
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env['CCCOMSTR'] = "Compiling $TARGET"
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env['CXXCOMSTR'] = "Compiling $TARGET"
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env['ARCOMSTR'] = " ar $TARGER"
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env['LINKCOMSTR'] = "Linking $TARGET"
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Export('env')
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Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5)
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# die on unknown variables
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unknown = vars.UnknownVariables()
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if unknown:
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print "Unknown variables:", unknown.keys()
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Exit(1)
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#generate help
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Help(vars.GenerateHelpText(env))
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for subdir in dirs:
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SConscript(
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subdir + os.sep + 'SConscript',
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