dolphin/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

48 lines
1.3 KiB
C
Raw Normal View History

2015-05-24 04:32:32 +00:00
// Copyright 2010 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
2015-05-24 04:32:32 +00:00
// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
// However, unlike XAudio2 they have not made the API incompatible - so we just
// compile against the latest version and fall back to dynamically loading the
// old DLL.
#pragma once
#include <windows.h>
#include <XInput.h>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
#endif
namespace ciface::XInput
{
void Init();
void PopulateDevices();
void DeInit();
2020-02-08 21:45:01 +00:00
class Device final : public Core::Device
{
public:
Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
2020-02-08 21:45:01 +00:00
std::string GetName() const override;
std::string GetSource() const override;
std::optional<int> GetPreferredId() const override;
int GetSortPriority() const override { return -1; }
2020-02-08 21:45:01 +00:00
void UpdateInput() override;
2014-11-13 09:10:55 +00:00
void UpdateMotors();
private:
XINPUT_STATE m_state_in{};
XINPUT_VIBRATION m_state_out{};
ControlState m_battery_level{};
const BYTE m_subtype;
const u8 m_index;
};
} // namespace ciface::XInput