dolphin/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "ConfigDlg.h"
#include "../Globals.h"
#include "../Config.h"
#include "../TextureMngr.h"
BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CLOSE(ConfigDialog::OnClose)
EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
EVT_CHECKBOX(ID_FULLSCREEN, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_FULLSCREENCB, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_ALIASMODECB, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_FORCEANISOTROPY, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_KEEPAR, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_WIREFRAME, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHOWFPS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_STATISTICS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHADERERRORS, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMTOVERLAY, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_TEXFMTCENTER, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_USEXFB, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLE, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJECTIONHACK1,ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJECTIONHACK2,ConfigDialog::AdvancedSettingsChanged)
EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH, ConfigDialog::TexturePathChange)
END_EVENT_TABLE()
ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
g_Config.Load();
CreateGUIControls();
}
ConfigDialog::~ConfigDialog()
{
}
void ConfigDialog::CreateGUIControls()
{
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_PageGeneral = new wxPanel(m_Notebook, ID_PAGEGENERAL, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PageGeneral, wxT("General"));
m_PageAdvanced = new wxPanel(m_Notebook, ID_PAGEADVANCED, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PageAdvanced, wxT("Advanced"));
// Buttons
m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Put notebook and buttons in sizers
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(m_About, 0, wxALL, 5);
sButtons->AddStretchSpacer();
sButtons->Add(m_Close, 0, wxALL, 5);
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND, 5);
this->SetSizer(sMain);
this->Layout();
// General
sbBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Basic Settings"));
m_Fullscreen = new wxCheckBox(m_PageGeneral, ID_FULLSCREEN, wxT("Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Fullscreen->SetValue(g_Config.bFullscreen);
m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_StretchToFit->SetToolTip
(wxT("This will use the game's native resolution and stretch it to fill the"
"\nwindow instead of changing the internal display resolution. It"
"\nmay result in a slightly blurrier image, but it may also give a higher"
"\nFPS if you have a slow graphics card."));
m_StretchToFit->SetValue(g_Config.bStretchToFit);
m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_KeepAR->SetValue(g_Config.bKeepAR);
m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_HideCursor->SetValue(g_Config.bHideCursor);
wxStaticText *FSText = new wxStaticText(m_PageGeneral, ID_FSTEXT, wxT("Fullscreen video mode:"), wxDefaultPosition, wxDefaultSize, 0);
m_FullscreenCB = new wxComboBox(m_PageGeneral, ID_FULLSCREENCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, 0, wxDefaultValidator);
m_FullscreenCB->SetValue(wxString::FromAscii(g_Config.iFSResolution));
wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Windowed resolution:"), wxDefaultPosition, wxDefaultSize, 0);
m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, 0, wxDefaultValidator);
m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iWindowedRes));
// Enhancements
sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ForceFiltering->SetValue(g_Config.bForceFiltering);
m_ForceAnisotropy = new wxCheckBox(m_PageGeneral, ID_FORCEANISOTROPY, wxT("Force maximum anisotropy filtering"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on. Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
//m_ForceAnisotropy->SetValue(g_Config.bForceMaxAniso);
m_ForceAnisotropy->Enable(false);
wxStaticText *AAText = new wxStaticText(m_PageGeneral, ID_AATEXT, wxT("Anti-alias mode:"), wxDefaultPosition, wxDefaultSize, 0);
wxArrayString arrayStringFor_AliasModeCB;
m_AliasModeCB = new wxComboBox(m_PageGeneral, ID_ALIASMODECB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_AliasModeCB, 0, wxDefaultValidator);
wxString tmp;
tmp<<g_Config.iMultisampleMode;
m_AliasModeCB->SetValue(tmp);
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on. Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
// Usage: The wxGBPosition() must have a column and row
sGeneral = new wxBoxSizer(wxVERTICAL);
sBasic = new wxGridBagSizer(0, 0);
sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(m_KeepAR, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(m_HideCursor, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
sBasic->Add(FSText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBasic->Add(m_FullscreenCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(WMText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBasic->Add(m_WindowResolutionCB, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
sbBasic->Add(sBasic);
sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5);
sEnhancements = new wxGridBagSizer(0, 0);
sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(m_ForceAnisotropy, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sEnhancements->Add(AAText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sEnhancements->Add(m_AliasModeCB, wxGBPosition(2, 1), wxGBSpan(1, 2), wxALL, 5);
sbEnhancements->Add(sEnhancements);
sGeneral->Add(sbEnhancements, 0, wxEXPAND|wxALL, 5);
m_PageGeneral->SetSizer(sGeneral);
sGeneral->Layout();
// Information
sbInfo = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Info"));
m_ShowFPS = new wxCheckBox(m_PageAdvanced, ID_SHOWFPS, wxT("Overlay FPS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ShowFPS->SetValue(g_Config.bShowFPS);
m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Statistics->SetValue(g_Config.bOverlayStats);
m_ShaderErrors = new wxCheckBox(m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation issues"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
//m_ShaderErrors->SetValue(g_Config.bShowShaderErrors);
m_ShaderErrors->Enable(false);
m_TexFmtOverlay = new wxCheckBox(m_PageAdvanced, ID_TEXFMTOVERLAY, wxT("Overlay texture format"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_TexFmtOverlay->SetValue(g_Config.bTexFmtOverlayEnable);
m_TexFmtCenter = new wxCheckBox(m_PageAdvanced, ID_TEXFMTCENTER, wxT("centered"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
// Render
sbRendering = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Rendering"));
m_UseXFB = new wxCheckBox(m_PageAdvanced, ID_USEXFB, wxT("Use External Framebuffer (XFB)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_UseXFB->SetValue(g_Config.bUseXFB);
m_Wireframe = new wxCheckBox(m_PageAdvanced, ID_WIREFRAME, wxT("Enable Wireframe"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Wireframe->SetValue(g_Config.bWireFrame);
m_Wireframe->Enable(true);
m_DisableLighting = new wxCheckBox(m_PageAdvanced, ID_DISABLELIGHTING, wxT("Disable Material Lighting"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DisableLighting->SetValue(g_Config.bDisableLighting);
m_DisableLighting->Enable(true);
m_DisableTexturing = new wxCheckBox(m_PageAdvanced, ID_DISABLETEXTURING, wxT("Disable Texturing"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DisableTexturing->SetValue(g_Config.bDisableTexturing);
m_DisableTexturing->Enable(true);
// Utility
sbUtilities = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Utilities"));
m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures to:"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DumpTextures->SetValue(g_Config.bDumpTextures);
m_TexturePath = new wxDirPickerCtrl(m_PageAdvanced, ID_TEXTUREPATH, wxEmptyString, wxT("Choose a directory to store texture dumps:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
m_TexturePath->SetPath(wxString::FromAscii(g_Config.texDumpPath));
m_TexturePath->Enable(m_DumpTextures->IsChecked());
// Hacks
sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
m_EFBToTextureDisable = new wxCheckBox(m_PageAdvanced,
ID_EFBTOTEXTUREDISABLE, wxT("Disable copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)"
" to the\nTexture. This may result in a speed increase."));
m_EFBToTextureDisable->Enable(true);
m_EFBToTextureDisable->SetValue(g_Config.bEBFToTextureDisable);
m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("with hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
m_EFBToTextureDisableHotKey->SetValue(g_Config.bEBFToTextureDisableHotKey);
m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ProjectionHax1->SetToolTip(wxT("This may reveal otherwise invisible graphics"
" in\ngames like Mario Galaxy or Ikaruga."));
m_ProjectionHax1->Enable(true);
m_ProjectionHax1->SetValue(g_Config.bProjectionHax1);
m_ProjectionHax2 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK2, wxT("Projection hack of R844"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ProjectionHax2->Enable(true);
m_ProjectionHax2->SetValue(g_Config.bProjectionHax2);
sAdvanced = new wxBoxSizer(wxVERTICAL);
sInfo = new wxGridBagSizer(0, 0);
sInfo->Add(m_ShowFPS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ShaderErrors, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_TexFmtOverlay, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sInfo->Add(m_TexFmtCenter, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
sbInfo->Add(sInfo);
sAdvanced->Add(sbInfo, 0, wxEXPAND|wxALL, 5);
sRendering = new wxGridBagSizer(0, 0);
sRendering->Add(m_UseXFB, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
sRendering->Add(m_Wireframe, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
sRendering->Add(m_DisableLighting, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5);
sRendering->Add(m_DisableTexturing, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sbRendering->Add(sRendering);
sAdvanced->Add(sbRendering, 0, wxEXPAND|wxALL, 5);
sUtilities = new wxGridBagSizer(0, 0);
sUtilities->Add(m_DumpTextures, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_TexturePath, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sbUtilities->Add(sUtilities);
sAdvanced->Add(sbUtilities, 0, wxEXPAND|wxALL, 5);
sHacks = new wxGridBagSizer(0, 0);
sHacks->Add(m_EFBToTextureDisable, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_EFBToTextureDisableHotKey, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_ProjectionHax1, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
sHacks->Add(m_ProjectionHax2, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sbHacks->Add(sHacks);
sAdvanced->Add(sbHacks, 0, wxEXPAND|wxALL, 5);
m_PageAdvanced->SetSizer(sAdvanced);
sAdvanced->Layout();
Fit();
Center();
}
void ConfigDialog::OnClose(wxCloseEvent& WXUNUSED (event))
{
/* notice that we don't run wxEntryCleanup(); here so the dll will
still be loaded */
g_Config.Save();
EndModal(0);
}
void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void ConfigDialog::AddFSReso(char *reso)
{
m_FullscreenCB->Append(wxString::FromAscii(reso));
}
void ConfigDialog::AddWindowReso(char *reso)
{
m_WindowResolutionCB->Append(wxString::FromAscii(reso));
}
void ConfigDialog::AddAAMode(int mode)
{
wxString tmp;
tmp<<mode;
m_AliasModeCB->Append(tmp);
}
void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
{
wxMessageBox(_T("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n"
"A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, "
"and multiple render targets is required in order to use this plugin."),
_T("Dolphin OGL"), wxOK, this);
}
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_FULLSCREEN:
g_Config.bFullscreen = m_Fullscreen->IsChecked();
break;
case ID_RENDERTOMAINWINDOW:
g_Config.renderToMainframe = m_RenderToMainWindow->IsChecked();
break;
case ID_STRETCHTOFIT:
g_Config.bStretchToFit = m_StretchToFit->IsChecked();
break;
case ID_KEEPAR:
g_Config.bKeepAR = m_KeepAR->IsChecked();
break;
case ID_HIDECURSOR:
g_Config.bHideCursor = m_HideCursor->IsChecked();
break;
case ID_FULLSCREENCB:
strcpy(g_Config.iFSResolution, m_FullscreenCB->GetValue().mb_str() );
break;
case ID_WINDOWRESOLUTIONCB:
strcpy(g_Config.iWindowedRes, m_WindowResolutionCB->GetValue().mb_str() );
break;
case ID_FORCEFILTERING:
g_Config.bForceFiltering = m_ForceFiltering->IsChecked();
break;
case ID_FORCEANISOTROPY:
g_Config.bForceMaxAniso = m_ForceAnisotropy->IsChecked();
break;
case ID_ALIASMODECB:
g_Config.iMultisampleMode = atoi(m_AliasModeCB->GetValue().mb_str());
break;
}
}
void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_SHOWFPS:
g_Config.bShowFPS = m_ShowFPS->IsChecked();
break;
case ID_SHADERERRORS:
g_Config.bShowShaderErrors = m_ShaderErrors->IsChecked();
break;
case ID_STATISTICS:
g_Config.bOverlayStats = m_Statistics->IsChecked();
break;
case ID_TEXFMTOVERLAY:
g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked();
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
TextureMngr::Invalidate();
break;
case ID_TEXFMTCENTER:
g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked();
TextureMngr::Invalidate();
break;
case ID_USEXFB:
g_Config.bUseXFB = m_UseXFB->IsChecked();
break;
case ID_WIREFRAME:
g_Config.bWireFrame = m_Wireframe->IsChecked();
break;
case ID_DISABLELIGHTING:
g_Config.bDisableLighting = m_DisableLighting->IsChecked();
break;
case ID_DISABLETEXTURING:
g_Config.bDisableTexturing = m_DisableTexturing->IsChecked();
break;
case ID_DUMPTEXTURES:
m_TexturePath->Enable(m_DumpTextures->IsChecked());
g_Config.bDumpTextures = m_DumpTextures->IsChecked();
break;
case ID_TEXTUREPATH:
break;
case ID_EFBTOTEXTUREDISABLE:
g_Config.bEBFToTextureDisable = m_EFBToTextureDisable->IsChecked();
break;
case ID_EFBTOTEXTUREDISABLEHOTKEY:
g_Config.bEBFToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked();
break;
case ID_PROJECTIONHACK1:
g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked();
break;
case ID_PROJECTIONHACK2:
g_Config.bProjectionHax2 = m_ProjectionHax2->IsChecked();
break;
default:
break;
}
}
void ConfigDialog::TexturePathChange(wxFileDirPickerEvent& event)
{
// Note: if a user inputs an incorrect path(by typing, not by choosing from
// the combobox) this event wil not be fired.
strcpy(g_Config.texDumpPath, event.GetPath().mb_str());
}