2015-05-24 04:32:32 +00:00
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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2014-02-10 18:54:46 +00:00
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#pragma once
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2010-11-18 02:21:26 +00:00
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2018-01-21 13:13:25 +00:00
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#include <array>
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2014-03-12 19:33:41 +00:00
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#include <string>
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2017-01-23 16:20:20 +00:00
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#include "Common/GL/GLUtil.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/RenderBase.h"
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2016-11-10 12:56:22 +00:00
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struct XFBSourceBase;
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2010-11-18 02:21:26 +00:00
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namespace OGL
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{
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2011-08-22 04:15:02 +00:00
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void ClearEFBCache();
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2018-01-05 18:01:18 +00:00
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enum GlslVersion
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{
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Glsl130,
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Glsl140,
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Glsl150,
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Glsl330,
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Glsl400, // and above
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Glsl430,
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GlslEs300, // GLES 3.0
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GlslEs310, // GLES 3.1
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GlslEs320, // GLES 3.2
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};
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enum class EsTexbufType
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{
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TexbufNone,
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TexbufCore,
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TexbufOes,
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TexbufExt
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};
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enum class EsFbFetchType
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{
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FbFetchNone,
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FbFetchExt,
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FbFetchArm,
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};
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// ogl-only config, so not in VideoConfig.h
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struct VideoConfig
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{
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportsGLBufferStorage;
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bool bSupportsMSAA;
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GlslVersion eSupportedGLSLVersion;
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bool bSupportViewportFloat;
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bool bSupportsAEP;
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bool bSupportsDebug;
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bool bSupportsCopySubImage;
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u8 SupportedESPointSize;
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EsTexbufType SupportedESTextureBuffer;
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bool bSupportsTextureStorage;
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bool bSupports2DTextureStorageMultisample;
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bool bSupports3DTextureStorageMultisample;
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bool bSupportsConservativeDepth;
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bool bSupportsImageLoadStore;
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bool bSupportsAniso;
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bool bSupportsBitfield;
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bool bSupportsTextureSubImage;
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EsFbFetchType SupportedFramebufferFetch;
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const char* gl_vendor;
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const char* gl_renderer;
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const char* gl_version;
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s32 max_samples;
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};
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extern VideoConfig g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer() override;
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void Init();
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void Shutdown();
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetTexture(u32 index, const AbstractTexture* texture) override;
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void SetSamplerState(u32 index, const SamplerState& state) override;
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void UnbindTexture(const AbstractTexture* texture) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
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u16 BBoxRead(int index) override;
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void BBoxWrite(int index, u16 value) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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2017-05-29 22:02:09 +00:00
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void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override;
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2016-08-13 12:08:53 +00:00
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void ChangeSurface(void* new_surface_handle) override;
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2011-08-22 04:15:02 +00:00
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
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const TargetRectangle& targetPixelRc, const void* data);
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2014-12-20 16:10:58 +00:00
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2017-09-03 02:30:34 +00:00
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void DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
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const TargetRectangle& source_rc);
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2016-11-10 12:56:22 +00:00
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2016-06-24 08:43:46 +00:00
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void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
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int src_height);
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std::array<const AbstractTexture*, 8> m_bound_textures{};
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};
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}
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