Standardise some enums from ALL_CAPS to CamelCase

This commit is contained in:
Jonathan Hamilton 2018-01-05 10:01:18 -08:00
parent ceb1f8c8cb
commit c709f3c2d1
3 changed files with 68 additions and 68 deletions

View File

@ -64,26 +64,26 @@ static std::string s_glsl_header = "";
static std::string GetGLSLVersionString()
{
GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
GlslVersion v = g_ogl_config.eSupportedGLSLVersion;
switch (v)
{
case GLSLES_300:
case GlslEs300:
return "#version 300 es";
case GLSLES_310:
case GlslEs310:
return "#version 310 es";
case GLSLES_320:
case GlslEs320:
return "#version 320 es";
case GLSL_130:
case Glsl130:
return "#version 130";
case GLSL_140:
case Glsl140:
return "#version 140";
case GLSL_150:
case Glsl150:
return "#version 150";
case GLSL_330:
case Glsl330:
return "#version 330";
case GLSL_400:
case Glsl400:
return "#version 400";
case GLSL_430:
case Glsl430:
return "#version 430";
default:
// Shouldn't ever hit this
@ -431,7 +431,7 @@ bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string&
// but not GLSL 4.3. Mesa is one example.
std::string header;
if (g_ActiveConfig.backend_info.bSupportsComputeShaders &&
g_ogl_config.eSupportedGLSLVersion < GLSL_430)
g_ogl_config.eSupportedGLSLVersion < Glsl430)
{
header = "#extension GL_ARB_compute_shader : enable\n";
}
@ -839,8 +839,8 @@ void ProgramShaderCache::DestroyShaders()
void ProgramShaderCache::CreateHeader()
{
GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
bool is_glsles = v >= GLSLES_300;
GlslVersion v = g_ogl_config.eSupportedGLSLVersion;
bool is_glsles = v >= GlslEs300;
std::string SupportedESPointSize;
std::string SupportedESTextureBuffer;
switch (g_ogl_config.SupportedESPointSize)
@ -858,14 +858,14 @@ void ProgramShaderCache::CreateHeader()
switch (g_ogl_config.SupportedESTextureBuffer)
{
case ES_TEXBUF_TYPE::TEXBUF_EXT:
case EsTexbufType::TexbufExt:
SupportedESTextureBuffer = "#extension GL_EXT_texture_buffer : enable";
break;
case ES_TEXBUF_TYPE::TEXBUF_OES:
case EsTexbufType::TexbufOes:
SupportedESTextureBuffer = "#extension GL_OES_texture_buffer : enable";
break;
case ES_TEXBUF_TYPE::TEXBUF_CORE:
case ES_TEXBUF_TYPE::TEXBUF_NONE:
case EsTexbufType::TexbufCore:
case EsTexbufType::TexbufNone:
SupportedESTextureBuffer = "";
break;
}
@ -888,17 +888,17 @@ void ProgramShaderCache::CreateHeader()
std::string framebuffer_fetch_string;
switch (g_ogl_config.SupportedFramebufferFetch)
{
case ES_FB_FETCH_TYPE::FB_FETCH_EXT:
case EsFbFetchType::FbFetchExt:
framebuffer_fetch_string = "#extension GL_EXT_shader_framebuffer_fetch: enable\n"
"#define FB_FETCH_VALUE real_ocol0\n"
"#define FRAGMENT_INOUT inout";
break;
case ES_FB_FETCH_TYPE::FB_FETCH_ARM:
case EsFbFetchType::FbFetchArm:
framebuffer_fetch_string = "#extension GL_ARM_shader_framebuffer_fetch: enable\n"
"#define FB_FETCH_VALUE gl_LastFragColorARM\n"
"#define FRAGMENT_INOUT out";
break;
case ES_FB_FETCH_TYPE::FB_FETCH_NONE:
case EsFbFetchType::FbFetchNone:
framebuffer_fetch_string = "";
break;
}
@ -947,11 +947,11 @@ void ProgramShaderCache::CreateHeader()
,
GetGLSLVersionString().c_str(),
v < GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : "", earlyz_string.c_str(),
(g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ?
v < Glsl140 ? "#extension GL_ARB_uniform_buffer_object : enable" : "", earlyz_string.c_str(),
(g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GlslEs310) ?
"#extension GL_ARB_shading_language_420pack : enable" :
"",
(g_ogl_config.bSupportsMSAA && v < GLSL_150) ?
(g_ogl_config.bSupportsMSAA && v < Glsl150) ?
"#extension GL_ARB_texture_multisample : enable" :
"",
// Attribute and fragment output bindings are still done via glBindAttribLocation and
@ -974,15 +974,15 @@ void ProgramShaderCache::CreateHeader()
!is_glsles && g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics ?
"#extension GL_ARB_shader_storage_buffer_object : enable" :
"",
v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ?
v < Glsl400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ?
"#extension GL_ARB_gpu_shader5 : enable" :
"",
v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsSSAA ?
v < Glsl400 && g_ActiveConfig.backend_info.bSupportsSSAA ?
"#extension GL_ARB_sample_shading : enable" :
"",
SupportedESPointSize.c_str(),
g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : "",
v < GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ?
v < Glsl140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ?
"#extension GL_ARB_texture_buffer_object : enable" :
"",
SupportedESTextureBuffer.c_str(),
@ -992,7 +992,7 @@ void ProgramShaderCache::CreateHeader()
,
g_ogl_config.bSupportsImageLoadStore &&
((!is_glsles && v < GLSL_430) || (is_glsles && v < GLSLES_310)) ?
((!is_glsles && v < Glsl430) || (is_glsles && v < GlslEs310)) ?
"#extension GL_ARB_shader_image_load_store : enable" :
"",
framebuffer_fetch_string.c_str(), is_glsles ? "precision highp float;" : "",
@ -1000,8 +1000,8 @@ void ProgramShaderCache::CreateHeader()
(is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ?
"precision highp usamplerBuffer;" :
"",
v > GLSLES_300 ? "precision highp sampler2DMS;" : "",
v >= GLSLES_310 ? "precision highp image2DArray;" : "");
v > GlslEs300 ? "precision highp sampler2DMS;" : "",
v >= GlslEs310 ? "precision highp image2DArray;" : "");
}
void ProgramShaderCache::PrecompileUberShaders()

View File

@ -508,12 +508,12 @@ Renderer::Renderer()
1 :
GLExtensions::Supports("GL_EXT_geometry_point_size") ? 2 : 0;
g_ogl_config.SupportedESTextureBuffer = GLExtensions::Supports("VERSION_GLES_3_2") ?
ES_TEXBUF_TYPE::TEXBUF_CORE :
EsTexbufType::TexbufCore :
GLExtensions::Supports("GL_OES_texture_buffer") ?
ES_TEXBUF_TYPE::TEXBUF_OES :
EsTexbufType::TexbufOes :
GLExtensions::Supports("GL_EXT_texture_buffer") ?
ES_TEXBUF_TYPE::TEXBUF_EXT :
ES_TEXBUF_TYPE::TEXBUF_NONE;
EsTexbufType::TexbufExt :
EsTexbufType::TexbufNone;
g_ogl_config.bSupportsGLSLCache = true;
g_ogl_config.bSupportsGLSync = true;
@ -524,29 +524,29 @@ Renderer::Renderer()
if (GLExtensions::Supports("GL_EXT_shader_framebuffer_fetch"))
{
g_ogl_config.SupportedFramebufferFetch = ES_FB_FETCH_TYPE::FB_FETCH_EXT;
g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchExt;
}
else if (GLExtensions::Supports("GL_ARM_shader_framebuffer_fetch"))
{
g_ogl_config.SupportedFramebufferFetch = ES_FB_FETCH_TYPE::FB_FETCH_ARM;
g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchArm;
}
else
{
g_ogl_config.SupportedFramebufferFetch = ES_FB_FETCH_TYPE::FB_FETCH_NONE;
g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchNone;
}
g_Config.backend_info.bSupportsFramebufferFetch =
g_ogl_config.SupportedFramebufferFetch != ES_FB_FETCH_TYPE::FB_FETCH_NONE;
g_ogl_config.SupportedFramebufferFetch != EsFbFetchType::FbFetchNone;
if (GLExtensions::Version() == 300)
{
g_ogl_config.eSupportedGLSLVersion = GLSLES_300;
g_ogl_config.eSupportedGLSLVersion = GlslEs300;
g_ogl_config.bSupportsAEP = false;
g_ogl_config.bSupportsTextureStorage = true;
g_Config.backend_info.bSupportsGeometryShaders = false;
}
else if (GLExtensions::Version() == 310)
{
g_ogl_config.eSupportedGLSLVersion = GLSLES_310;
g_ogl_config.eSupportedGLSLVersion = GlslEs310;
g_ogl_config.bSupportsAEP = GLExtensions::Supports("GL_ANDROID_extension_pack_es31a");
g_Config.backend_info.bSupportsBindingLayout = true;
g_ogl_config.bSupportsImageLoadStore = true;
@ -571,7 +571,7 @@ Renderer::Renderer()
}
else
{
g_ogl_config.eSupportedGLSLVersion = GLSLES_320;
g_ogl_config.eSupportedGLSLVersion = GlslEs320;
g_ogl_config.bSupportsAEP = GLExtensions::Supports("GL_ANDROID_extension_pack_es31a");
g_Config.backend_info.bSupportsBindingLayout = true;
g_ogl_config.bSupportsImageLoadStore = true;
@ -604,7 +604,7 @@ Renderer::Renderer()
}
else if (GLExtensions::Version() == 300)
{
g_ogl_config.eSupportedGLSLVersion = GLSL_130;
g_ogl_config.eSupportedGLSLVersion = Glsl130;
g_ogl_config.bSupportsImageLoadStore = false; // layout keyword is only supported on glsl150+
g_ogl_config.bSupportsConservativeDepth =
false; // layout keyword is only supported on glsl150+
@ -613,7 +613,7 @@ Renderer::Renderer()
}
else if (GLExtensions::Version() == 310)
{
g_ogl_config.eSupportedGLSLVersion = GLSL_140;
g_ogl_config.eSupportedGLSLVersion = Glsl140;
g_ogl_config.bSupportsImageLoadStore = false; // layout keyword is only supported on glsl150+
g_ogl_config.bSupportsConservativeDepth =
false; // layout keyword is only supported on glsl150+
@ -622,16 +622,16 @@ Renderer::Renderer()
}
else if (GLExtensions::Version() == 320)
{
g_ogl_config.eSupportedGLSLVersion = GLSL_150;
g_ogl_config.eSupportedGLSLVersion = Glsl150;
}
else if (GLExtensions::Version() == 330)
{
g_ogl_config.eSupportedGLSLVersion = GLSL_330;
g_ogl_config.eSupportedGLSLVersion = Glsl330;
}
else if (GLExtensions::Version() >= 430)
{
// TODO: We should really parse the GL_SHADING_LANGUAGE_VERSION token.
g_ogl_config.eSupportedGLSLVersion = GLSL_430;
g_ogl_config.eSupportedGLSLVersion = Glsl430;
g_ogl_config.bSupportsTextureStorage = true;
g_ogl_config.bSupportsImageLoadStore = true;
g_Config.backend_info.bSupportsSSAA = true;
@ -643,7 +643,7 @@ Renderer::Renderer()
}
else
{
g_ogl_config.eSupportedGLSLVersion = GLSL_400;
g_ogl_config.eSupportedGLSLVersion = Glsl400;
g_Config.backend_info.bSupportsSSAA = true;
if (GLExtensions::Version() == 420)

View File

@ -15,31 +15,31 @@ namespace OGL
{
void ClearEFBCache();
enum GLSL_VERSION
enum GlslVersion
{
GLSL_130,
GLSL_140,
GLSL_150,
GLSL_330,
GLSL_400, // and above
GLSL_430,
GLSLES_300, // GLES 3.0
GLSLES_310, // GLES 3.1
GLSLES_320, // GLES 3.2
Glsl130,
Glsl140,
Glsl150,
Glsl330,
Glsl400, // and above
Glsl430,
GlslEs300, // GLES 3.0
GlslEs310, // GLES 3.1
GlslEs320, // GLES 3.2
};
enum class ES_TEXBUF_TYPE
enum class EsTexbufType
{
TEXBUF_NONE,
TEXBUF_CORE,
TEXBUF_OES,
TEXBUF_EXT
TexbufNone,
TexbufCore,
TexbufOes,
TexbufExt
};
enum class ES_FB_FETCH_TYPE
enum class EsFbFetchType
{
FB_FETCH_NONE,
FB_FETCH_EXT,
FB_FETCH_ARM,
FbFetchNone,
FbFetchExt,
FbFetchArm,
};
// ogl-only config, so not in VideoConfig.h
@ -51,13 +51,13 @@ struct VideoConfig
bool bSupportsGLBaseVertex;
bool bSupportsGLBufferStorage;
bool bSupportsMSAA;
GLSL_VERSION eSupportedGLSLVersion;
GlslVersion eSupportedGLSLVersion;
bool bSupportViewportFloat;
bool bSupportsAEP;
bool bSupportsDebug;
bool bSupportsCopySubImage;
u8 SupportedESPointSize;
ES_TEXBUF_TYPE SupportedESTextureBuffer;
EsTexbufType SupportedESTextureBuffer;
bool bSupportsTextureStorage;
bool bSupports2DTextureStorageMultisample;
bool bSupports3DTextureStorageMultisample;
@ -66,7 +66,7 @@ struct VideoConfig
bool bSupportsAniso;
bool bSupportsBitfield;
bool bSupportsTextureSubImage;
ES_FB_FETCH_TYPE SupportedFramebufferFetch;
EsFbFetchType SupportedFramebufferFetch;
const char* gl_vendor;
const char* gl_renderer;