gecko_reverse
c4526aff5c
cocoa port: uses utf8 to pass strings to the emulator core instead of ascii. the load state from file menu item was actually saving the state instead of loading. the save state to file option now pauses emulation, so you can save the state the emulator is in when you choose to save, not when you choose the file. also, cocoa port changes in the chanlog will be listed under under macos x instead of cocoa since thats probably more well understood
2008-04-24 06:00:20 +00:00
yabause
a0eab94e58
Added some more files to make dist.
2008-04-22 09:36:26 +00:00
yabause
660cb088fa
Updated version number to 0.8 for autotools and added some missing
...
files to "make dist", some are still missing though... gonna fix that
soon.
2008-04-21 13:59:20 +00:00
gecko_reverse
b2be4b6089
Final updates for 0.8 version, also fixed input on big endian systems in the cocoa port
2008-04-19 09:08:12 +00:00
shashclp
f30980da73
- Added zzip as a mandatory dependency on the VisualC project file
...
- Fixed a compile problem on VisualC
2008-04-16 17:32:29 +00:00
gecko_reverse
9c6077f0c2
xcode proj now saved in xcode 2.4 format for compatibility
2008-04-10 05:57:29 +00:00
gecko_reverse
d1abce64b5
preferences window tab view selection switched to toolbar selection to better match preferences windows of other cocoa apps
2008-04-10 05:34:55 +00:00
gecko_reverse
f16a9d2a21
disabled excessive FAT logging from last commit. cocoa port: fixed minor touch screen bug in cocoa port, key config now charcode based instead of key code (hopefully fixes issues with international keyboard), key setup saved in userconfig (can be changed from the command line), save/load state hotkeys moved to the number keys instead of the f buttons since expose/hardware functions are usually mapped to the f buttons
2008-04-09 05:45:24 +00:00
gecko_reverse
e2936e40b2
applied endian fixes in GPU thanks to Phazz
2008-04-06 15:47:35 +00:00
gecko_reverse
abd5e1bcb3
enabled HAVE_LIBZ by default for Cocoa builds. this enables save states for people building from source
2008-04-06 10:26:05 +00:00
gecko_reverse
764697ec8c
Applied patch by TypeError (adds FAT image support and corrects function calls without prototypes), fixed various compile warnings in OGLrender, fixed an error message that would have crashed (c string instead of expected obj-c string)
2008-04-06 08:08:25 +00:00
gecko_reverse
a0c32e9c66
gl_ambient_and_diffuse apparently cant be passed to glLightiv in standard opengl, also got rid of duplicate glEnds causing gl errors in the background
2008-04-01 05:27:52 +00:00
gecko_reverse
a50689764a
Cocoa Port: updated documentation, video output view moved into it's own file, input class added, fixed window resizing bugs, ROM Info interface updated and icon preview added, much improved about window, emulation moved to separate threadd, xcode project file added (compile from xcode or codeblocks)
2008-04-01 04:59:52 +00:00
shashclp
2c1dc2c0e0
- Changed default memory type to 64k, as it seems to be used widely
2008-03-28 16:01:54 +00:00
shashclp
fd28e7e285
- Fixes that Dmitry Krutskih sent me per mail a zillion months ago
2008-03-28 15:59:19 +00:00
shashclp
da23a32e2e
- Fix for an endianess bug reported by 'jvernet' and fixed by 'Phazz' (Reference: http://forums.desmume.org/viewtopic.php?id=759 )
2008-03-28 15:45:45 +00:00
shashclp
3bd964f5f0
- Ouch, I broke the resources :P
2008-03-22 20:52:48 +00:00
shashclp
60ef7d8d67
- Added an about box with the author list
2008-03-03 00:11:34 +00:00
shashclp
158681c738
- Added NHerv� command fix on NOP's. The first fixes, at least, "Rayman Raving Rabbids 2".
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- Added my fix to avoid clInd going < 0 without notice, fixes "Mario & Luigi - Partners in Time" apparent freeze when going in battle
2008-03-02 23:36:00 +00:00
shashclp
85615190d6
- Removed "execute=FALSE" and added logging instead, so games don't freeze but we still know that those opcode implementations might be faulty
2008-03-02 23:32:42 +00:00
gecko_reverse
ff383c3a3f
got rid of debug symbols by default in the x86 cocoa port
2008-02-26 08:43:22 +00:00
gecko_reverse
f864ba96f3
fixed minor compilation error on leopard
2008-02-26 08:27:46 +00:00
gecko_reverse
74b5333368
added nibs for cocoa version
2008-02-26 07:50:11 +00:00
gecko_reverse
9b6457db86
updates to cocoa port
2008-02-25 08:21:36 +00:00
shashclp
5aa777c461
- Fix for the freeze on "New Super Mario Bros" minigames, reported by NHerv� After investigating, I found that the whole ROM header wasn't copied to Main RAM as it's meant to be. This fixes "New Super Mario Bros" minigames, and probably others.
2008-02-20 00:04:51 +00:00
shashclp
4adc063c7d
- Fixed remaining armwrestler failing opcodes (LDM* mostly), now it's 100% correct, or atleast it does report to be correct (doesn't affect any games that I know of)
2008-02-18 19:57:41 +00:00
shashclp
89596b5bee
- Fix for homebrews that never setup the screens. It's how it's meant to be on DS init.
2008-02-07 20:29:39 +00:00
evilynux
a265361646
Fix build for gtk-glade UI.
2007-12-09 06:04:47 +00:00
evilynux
5dc6b4ee7e
Fix build at least for cli and gtk UIs.
2007-12-09 05:58:53 +00:00
gecko_reverse
19830501e2
fixed a compile error
2007-11-25 16:46:31 +00:00
gecko_reverse
aeea42a141
added sound, and did various other minor things to the cocoa port
2007-11-25 16:38:47 +00:00
mtabachenko
312bdff914
- added DirectInput interface
2007-11-19 09:27:15 +00:00
mtabachenko
1d6983b51a
- fixed DirectInput interface
...
- add joystick support
2007-11-19 09:22:45 +00:00
shashclp
c9d6849502
- Fixed sprite blending (as reported by richq in bug #1830124 ). Maybe, it'll cause glitches (unwanted transparency), but it will be fixed as they come :)
2007-11-12 00:41:51 +00:00
shashclp
73ff578a18
- Fixed dependency of glext.h :)
2007-10-30 23:05:41 +00:00
shashclp
53380f6ba2
- Fix, as "resrc1.h" isn't needed neither comitted :)
2007-10-28 17:33:28 +00:00
shashclp
e7ac7c7000
Added external colaborations
2007-10-28 17:02:25 +00:00
shashclp
446f959787
- Patch #1806966 by "Acid Burn"
2007-10-28 17:01:41 +00:00
shashclp
0bf9d1e413
Added external colaborations
2007-10-28 16:44:52 +00:00
shashclp
81cc43b482
- Patch #1810861 by carlo_bramini
2007-10-28 16:43:13 +00:00
shashclp
b2325ba770
- Reverted thoduv's changes to the 2D core, as they made Mario 64 DS crash due to memory corruption (exact crash was when Peach fades after it's letter to Mario)
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- Fixed a bit the combo boxes on the config button screen,whenever I can I'll fix the zillion others that are wrong
2007-10-28 16:21:53 +00:00
shashclp
e7f4ddc9a3
- CrazyMax DirectInput interface
2007-10-28 16:17:37 +00:00
shashclp
08ee897987
- Now uses stencil test information to blit onto the layering
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- Uses alpha test to discard transparent pixels (still missing proper blending, but I'm busy atm)
- Moved all texture coordinates submitting to floating point, to avoid float to long conversions
- Fixed viewport size, which was missing 1 pixel on width/height
2007-10-19 11:03:41 +00:00
shashclp
7339fb71c1
- Encapsulated all the GDB STUB stuff to be only enabled when the GDB_STUB macro is defined (as a projection option), as it's causing regression. I know I didn't do it the cleanest way, but it's the fastest one that I could do, anyone feel free to do a better way to enable/disable it properly to avoid aforementioned regression.
...
- Clean up of the read/write macros, so we don't have two names for the same stuff
2007-10-19 09:31:53 +00:00
evilynux
a8849f34f5
Better desktop menu entry following FreeDesktop specifications.
2007-09-27 05:28:19 +00:00
evilynux
ff9a80a11e
Added Brazilian Portuguese translation by Dreampeppers99.
2007-09-15 06:22:38 +00:00
evilynux
f18a00f8a9
gtk-glade:
...
- Added DeSmuME version in about dialog.
gtk and gtk-glade:
- Updated website url in about dialog.
2007-09-03 20:25:44 +00:00
evilynux
e8d39697f1
Fixed possible segfault in ROMReader on ia64 and amd64.
2007-09-03 18:20:24 +00:00
gecko_reverse
e6b1f94894
minor fix
2007-08-19 11:00:58 +00:00
gecko_reverse
68312d81d1
cocoa port updates
2007-08-19 10:53:37 +00:00