Commit Graph

962 Commits

Author SHA1 Message Date
zeromus b1e4934421 - Change savestate code to support loosely bound chunks and more easily other parts of the emu (GE, GPU; also we need SPU eventually). The savestate format is changed, but from now on it is in principle more resilient (it will continue to break though)
- Remove 16MB of WRAM at 0x01****** from arm9
2008-09-19 08:08:34 +00:00
gecko_reverse 319adfc4e0 fixed incorrect if-else logic for reseting menu checks when loading a rom 2008-09-19 02:48:24 +00:00
gecko_reverse 92cf20225d changed include guards around nsuinteger typedefs to hopefully conflict less 2008-09-19 02:18:33 +00:00
gecko_reverse 5198daf33b cocoa port rakefile only stops compile for errors 2008-09-16 20:45:42 +00:00
mtabachenko 31b077646f - some fixes in OSD (speed up); 2008-09-16 16:16:16 +00:00
mtabachenko 5319688cb2 typo fix 2008-09-16 10:28:03 +00:00
mtabachenko 844ef975e5 winport:
- Fix resizing, rotate & aspect ration of main window. Add save window position and parameters;
2008-09-16 10:19:41 +00:00
gecko_reverse 8a8d841778 cocoa port: added (experimental) rakefile to build from command line ('rake') 2008-09-16 08:53:54 +00:00
gecko_reverse cfffc5927a cocoa port compile fixes 2008-09-16 03:20:08 +00:00
zeromus 6c81c25c70 back when i templateized cpu core things I forgot to switch over some stuff 2008-09-15 18:13:38 +00:00
zeromus cf03432643 i checked this in with GDB_STUB enabled. i now see that this would be bad for performance. removing it. 2008-09-15 17:55:18 +00:00
mtabachenko 6d61b91c23 - sorry, lost GNU license 2008-09-15 10:45:02 +00:00
mtabachenko 18cfc5726b core:
- added early version of OSD;
2008-09-15 10:37:59 +00:00
zeromus b193bca2bd fix a bug in the windows gdb stub caused by passing a fastcall callback to createthread 2008-09-15 05:54:44 +00:00
gecko_reverse cc760afb79 cocoa port compile fix (using src/oglrender for 3d now) 2008-09-15 03:50:32 +00:00
zeromus 416dcc5ff1 remove dependency on directx sdk 2008-09-15 01:32:28 +00:00
zeromus e44fd0eac9 fix some things that I had left broken in the 3d engine 2008-09-14 22:13:11 +00:00
yabause 313ac48708 Applied patch by hanno boeck (ctulhu) to fix .desktop files.
.desktop.in are now useless so I removed them from the svn
and added the .desktop instead. Updated configure script
accordingly.
2008-09-14 21:09:22 +00:00
zeromus 2e2cc638a0 fix depth buffering which I just broke 2008-09-14 20:11:21 +00:00
zeromus fe0413f8ad better 2d/3d blending, but only in windows using the EXT_blend_func_separate 2008-09-14 20:05:17 +00:00
zeromus 8ee198006f better reset 3d code. fix boneheaded mistake which caused alpha blending never to be enabled. 2008-09-14 18:50:16 +00:00
zeromus c1435f875b update texture decoding to use some of the lookup tables which were already there 2008-09-14 17:55:05 +00:00
zeromus b8632d9563 fix a3i5 which had been broken by debug code. 2008-09-14 17:39:09 +00:00
zeromus c56a1996f9 clean up my messes in the windows build 2008-09-14 16:27:40 +00:00
zeromus ec3b477616 forgot to add file 2008-09-14 16:23:16 +00:00
mtabachenko c60cbea90e - fix windows port compile (temporally); 2008-09-14 08:12:10 +00:00
mtabachenko 7311a3f997 - fix VS2008 project 2008-09-14 07:40:12 +00:00
zeromus 56d00fd959 re-enable savestates in windows debug build 2008-09-14 06:54:48 +00:00
zeromus 1de6f8e460 add in some SPU interpolation code, conditionally compiled. enabled it in windows so we can see what it sounds like. 2008-09-14 06:34:08 +00:00
zeromus 649a4c49ac Move the windows/cocoa OGLRender to the emu core and replace ogl_collector. Now every platform shares the same 3d code. I fixed GTK to use it, but I may have broken cocoa. 2008-09-14 05:21:06 +00:00
zeromus c0b228007b fix the auto frameskip bug which made throttling explode and cause the emu to run slow!!! 2008-09-14 01:22:34 +00:00
zeromus b00df5e746 Added gfx3d module which emulates the whole GE as part of the core emu. This is step 1 of making every platform share the same 3d code. Step 2 will be to bring down the windows/cocoa OGLRenderer and make it act as the ogl_collector did. 2008-09-13 19:34:08 +00:00
gecko_reverse fa73952d6c Cocoa port compiling and running again, with all the new cpp files 2008-09-13 17:09:51 +00:00
yabause 7009a9a91b Added the missing file in my last commit 2008-09-13 12:38:01 +00:00
yabause 3287452dd7 Fixed the gtk glade port. As far as I can test it(that is
only the 2D part), it seems to be working...
2008-09-13 12:31:23 +00:00
zeromus e4f9a0f5dc - oglrender: add some lookup tables, optimize getline.
- add load average calculation and display it in windows (for correlating slow cpu to slow emulation)
- fix bug(?) in texture transformation mode 1. I'm not 100% positive about it.
2008-09-13 06:11:12 +00:00
adelikat ecc0a65749 Win32: Desmume remembers window size. Game pauses while Desmume window is activated. 2008-09-13 03:06:07 +00:00
adelikat ad51030f91 Added Display frame counter to french + dutch menus (did not translate though) 2008-09-12 18:01:45 +00:00
adelikat 8f7c2a548c Win32 - Frame Advance implemented (with hotkey "N"). Frame Counter Display enabled. TODO: frameCounter must be added to savestate info. frameCounter must be displayed on screen instead of the console window. 2008-09-12 17:54:03 +00:00
zeromus f059cc7ae1 Added a bunch of crazy templates to the cpu and mmu which speed up a the emu little by optimizing variable accesses 2008-09-11 06:02:44 +00:00
zeromus b1b3a9e3bb more dgbstub cpp fixes 2008-09-11 05:57:18 +00:00
zeromus 481348f807 gdbstub needed converting to c++ 2008-09-11 05:52:21 +00:00
adelikat a7fa57da3f Added "N" accel key is preparation for addinga frame advance hotkey 2008-09-11 03:42:48 +00:00
mtabachenko 49d272cd1a - fix 3D null crash 2008-09-10 11:37:48 +00:00
mtabachenko c362daaf74 - fix VS2008 project 2008-09-10 07:58:35 +00:00
mtabachenko a35042ef5d VS2008 project fix 2008-09-10 07:47:03 +00:00
adelikat 504c654fb3 Config has an X button. Functionally works as a cancel (so you aren't forced to save the changes you made. 2008-09-10 03:16:54 +00:00
adelikat 63d4b51e6c Removed execute from main menu and moved pause to the spacebar Hopefully spacebar won't interefere with people's key binding preferences but it is temporary until a hotkey mapping system is in place. 2008-09-10 03:05:26 +00:00
zeromus 11d989908f - Reorganize 3d code to defer rendering to vblank. eliminates tearing, and maybe some texturing artifacts. also possibly helps performance a bit by letting the hardware pipeline work some more before blocking for framebuffer read.
- Tweak optimization flags and change entire source code to use fastcall.
 - Add opengl state caching. This is of dubious performance assistance, but it is easy to take out so I am leaving it for now.
 - Add MMU->GPU signal for when vram mappings change, which allows it to assume textures are unchanged unless vram has changed. (big 3d speedup)
2008-09-09 08:50:00 +00:00
zeromus f11b11b18e fix windows release build. fix windows inputconfig. fix a bug in 4x4 texture decoding introduced during c++ conversion. 2008-09-09 02:46:54 +00:00