fixed incorrect if-else logic for reseting menu checks when loading a rom
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@ -234,10 +234,11 @@ NSMenuItem *screenshot_to_file_item = nil;
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{
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int i;
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for(i = 0; i < MAX_SLOTS; i++)
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if([self saveStateExists:i] == YES)
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if([saveSlot_item[i] target] == self)[saveSlot_item[i] setState:NSOnState];
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else
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if([saveSlot_item[i] target] == self)[saveSlot_item[i] setState:NSOffState];
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if([saveSlot_item[i] target] == self)
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if([self saveStateExists:i] == YES)
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[saveSlot_item[i] setState:NSOnState];
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else
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[saveSlot_item[i] setState:NSOffState];
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} else
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{
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