cyberwarriorx
4e988e18f6
-Cleaned up some of my old code
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-Removed a few duplicate extern's
-Added Sound Settings dialog - You can now select which sound core to use, the sound buffer size, and the volume level
-All sound settings are loaded from and saved to desmume.ini
2006-11-30 06:09:17 +00:00
cyberwarriorx
450364c4d6
-Added *.ds.gba to list of file types in rom open dialog
2006-11-29 23:32:53 +00:00
cyberwarriorx
9effe47e5d
-Reworked savestate code a bit. Should be more accurate now.
2006-11-29 02:44:41 +00:00
yabause
b2f47218db
Added some missing copyright notices
2006-11-28 21:58:02 +00:00
cyberwarriorx
fbc4cb82c0
-Added copyright notice at the top of files. Anyone who's made contributions to the files should add their name at the top
2006-11-28 21:49:02 +00:00
cyberwarriorx
36a1ce556b
-Rewrote the framebuffer code. Now it supports VRAM blocks A-D
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-Added support for Display Mode 0(Display Off)
-Added the basic framework for Display Mode 3(Display from Main RAM)
2006-11-27 20:11:20 +00:00
cyberwarriorx
97b68cc3be
-Added support for Master volume
2006-11-22 21:24:54 +00:00
cyberwarriorx
3e916e190a
-fps display now work again in windows port
2006-11-22 19:09:09 +00:00
yabause
04a2fe35b8
Commited autotools patch by Anthony Molinaro, it looks like he know
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autotools fat better than I do :D
2006-11-22 18:57:04 +00:00
yabause
9c71c153a7
Added T2Memory functions and used them to rewrite GPU_screen accesses,
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it should fix some more endianess bugs. Not all accesses have been
rewritten yet.
It shouldn't have broke anything...
2006-11-21 23:01:35 +00:00
cyberwarriorx
55fa0b0818
-Reverted back to 1.2 code. 1.3 changes are too broken. There's also so many stupid little things that got changed that don't functionally change anything. It makes it next to impossible to debug.
2006-11-20 02:22:35 +00:00
shashclp
ce0a80be78
+ Fixed LDR*/STR* opcodes (and other minor fixes) on the ARM core
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+ Fixed unaligned memory access on THUMB Core
2006-11-19 23:02:27 +00:00
cyberwarriorx
3ae3d05161
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 18:56:06 +00:00
cyberwarriorx
d3359010cc
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 17:33:42 +00:00
cyberwarriorx
1a4d910526
-Fixed a few things that are causing compilation issues in VC++
2006-11-19 01:45:22 +00:00
cyberwarriorx
e72e8b593a
-Fixed SoundBias so it's an ARM7 bios function again
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-Added GetSineTable
2006-11-18 01:10:55 +00:00
yabause
48d5edd6b8
Some more fixes. Now it seems that first part of the process (creating
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the hierarchical structure) is working better.
2006-11-17 23:33:07 +00:00
amponzi
f6f576f4fe
- Adjusted SoundBias code to smoothly adjust bias based on delay
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- Put SoundBias into ARM7 instead of ARM9 (Thank your father kids!)
2006-11-17 22:11:55 +00:00
yabause
ba7f1b6037
Fixed the fix that didn't fixed cflash... but it's still not working
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right...
Added some #include in SPU
2006-11-17 21:33:59 +00:00
cyberwarriorx
47616ece38
-"Temporarily" removed hacks
2006-11-17 21:00:42 +00:00
amponzi
e18043343e
- Added special detection for games that use unusual EEPROM address calls
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- 4kbit EEPROM uses 9 bit and 2 bit autodetect sizes
- 64kbit EEPROM uses 12 bit and 22 bit autodetect sizes
2006-11-17 20:28:49 +00:00
amponzi
60dab6aa7c
- Added preliminary SoundBias BIOS function call
2006-11-17 20:27:35 +00:00
normmatt234
2dd424f630
Added GetCrc16 bios function
2006-11-17 06:04:58 +00:00
cyberwarriorx
175d6e88e9
-Added Backup Memory autodetection. Almost perfect, there may be a few odd games that still need to manually picked
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-Backup Memory is now loaded from file at the same time the rom is loaded.
-A slightly better algorithm for saving Backup Memory is being used, but it certainly needs improvement.
-Autodetection is now used by default
-Added menu option in windows port for autodetection
2006-11-17 03:12:22 +00:00
normmatt234
46cc94f44f
Updated to use DirectX instead of SDL for Audio
2006-11-17 01:27:51 +00:00
yabause
7a3887d937
Fixed cflash a bit, at least it doesn't have the same bugs anymore :p
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(Added string.h in sndsdl includes too)
2006-11-16 23:14:23 +00:00
cyberwarriorx
428f85bfac
-Added proper logging for unimplemented bios functions. This should help when debugging non-working games.
2006-11-16 17:14:40 +00:00
cyberwarriorx
72c9d4bef3
-Added GetPitchTable and GetVolumeTable support. This should fix any remaining games with pitch and volume problems. Eventually the tables should be generated at runtime instead of being huge static arrays.
2006-11-15 15:39:32 +00:00
cyberwarriorx
a1d8c4ff85
-Fixed Read High/Write High commands on non-eeprom type 1 types
2006-11-14 19:28:28 +00:00
cyberwarriorx
480c0cbcf1
-aponzi fixed 4kbit EEPROM support
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-Removed some unnecessary code
-Reading/Writing of file has been disabled until it can be rewritten
2006-11-14 17:21:01 +00:00
cyberwarriorx
b20ea3a201
-Fixed a few things that didn't make sense
2006-11-14 16:53:41 +00:00
normmatt234
2f9339df37
mc .c/.h - Added realloc to realloc backup memory on the fly
2006-11-14 06:16:03 +00:00
normmatt234
2d03f5a247
main.c - Now includes menu options to change save types on the fly
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resources .h/.rc - Added Config menu and Save Types options
2006-11-14 06:14:39 +00:00
normmatt234
1380659c61
- Opps missed out one SDL vs DirectX sound api issue
2006-11-14 04:44:58 +00:00
normmatt234
7cf7fa62d9
- Fixed sound hanging when you pause emulator
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- Fixed emulator not pausing when click open in the menu
2006-11-14 04:39:57 +00:00
normmatt234
f19bb9cfce
MMU .c/.h - Added a Clear Memory function
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NDSSystem.c - Call Clear Memory every time you run a rom to make sure all the the
memory is blank like it should be
mc.c - Added basic saving backup ram to file (it slows saving down ALOT though)
2006-11-14 04:35:54 +00:00
cyberwarriorx
52f564a0fe
-Fixed a bug where some sprites would have the wrong palette.
2006-11-13 18:00:33 +00:00
normmatt234
86bb6625ac
Added SPU_Pause function
2006-11-13 08:28:37 +00:00
normmatt234
248521cd2b
Added support for FRAM and added some defines for save sizes
2006-11-13 07:26:03 +00:00
normmatt234
eba2abe57a
updated to work with latest cvs code
2006-11-13 05:51:49 +00:00
cyberwarriorx
7f22251195
-Sound is now enabled by default in linux port
2006-11-12 21:36:24 +00:00
cyberwarriorx
78c2f87c10
-Doh! Fixed another sound buffering bug, this time in the linux port
2006-11-12 21:34:54 +00:00
cyberwarriorx
6df185860a
-Sound output is now enabled by default for the windows port
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-Fixed a bug where the emulation thread wasn't being killed when the program finished
-Added new experimental auto frameskip/frame limit code.
2006-11-12 20:30:16 +00:00
cyberwarriorx
d02edee33c
-Fixed the formatting
2006-11-12 18:24:53 +00:00
cyberwarriorx
9c39bf3241
-Added new function that allows porters to change sound cores after emulation has been initialized.
2006-11-12 18:23:14 +00:00
cyberwarriorx
b0d4e97fde
-Removed some old code
2006-11-12 15:44:25 +00:00
cyberwarriorx
59755b42b0
-Fixed a bug where the emulator would crash if desmume.ini wasn't present
2006-11-10 23:39:21 +00:00
yabause
63aaea7bf8
Fixed linux fs driver... cflash would need some rewriiting too...
2006-11-09 21:51:39 +00:00
cyberwarriorx
a531401927
-Oops. Forgot to commit windows sound support file
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-Added SDL sound support for linux port
2006-11-07 19:08:28 +00:00
cyberwarriorx
d193971f5f
Linux port should compile again
2006-11-07 16:33:31 +00:00