zeromus
79684686c3
add texcache speedup patch #3275389 - be on the lookout for stale or glitched textures, but i think its safe.
2011-04-05 20:36:09 +00:00
zeromus
eb3963bc37
fix bug in rasterizer linehack rendering, add 3d config option since it still breaks hotel dusk, and make nocash debug messages always show up, even with no #define DEVELOPER.
2011-04-02 18:39:26 +00:00
mtabachenko
ce73043bec
winport:
...
- add antispam for cheaters :)
2011-03-28 09:27:44 +00:00
zeromus
e3b27ecd16
apparently fix some situations where too many cheat codes are entered. codr's patch 3200856
2011-03-27 20:08:09 +00:00
mtabachenko
bd5cccef40
fix typo on last rev, sorry
2011-03-27 14:38:58 +00:00
mtabachenko
47f781d26d
OpenGL:
...
- fix line segment detection (fix missing textures in Garfield's Nightmare, Zelda PH);
- recreate toon texture on load state;
2011-03-27 14:21:11 +00:00
mtabachenko
ea19f9cf6c
GE:
...
- removed hacks from Geometry FIFO;
2011-03-26 17:06:32 +00:00
riccardom
40d89c77f6
gtk: Fix build on gtk 2.24
2011-03-25 20:48:27 +00:00
riccardom
42ffac8197
firmware: don't leak fp when not patched.
2011-03-25 17:15:14 +00:00
riccardom
b3122f97ee
gtk-glade: Fix a couple of off-by-one reported by cppcheck
2011-03-25 17:01:24 +00:00
pengvado
c4c9cf60f6
drawscanline: factor bounds check out of the loop.
...
Initialize edge_fx_fl even if width=height=0.
Fix a freeze/slowdown in Okamiden (#3240891 ).
Also a slight softrasterizer speedup.
2011-03-24 22:00:54 +00:00
zeromus
9e70ebca45
fix freebsd libfat compiling?
2011-03-24 21:51:17 +00:00
riccardom
a070dc091b
Update and reenable pthreads
...
Apply pengvado pthread backend for task. We are probably
not gaining that much but it is better than a stub :)
Removed the rasterize.cpp hunk sice zeromus likes it more
as it is now.
Patch from #3203082 .
From: Loren Merritt <pengvado@akuvian.org>
2011-03-24 18:15:40 +00:00
zeromus
972d9e28ea
fix memory leak in slot2 mpcf
2011-03-21 02:52:16 +00:00
gocha
d77e3ee425
RAM Search: fix reset code and update the current values for every addresses.
...
RAM Search: workaround for auto search restart.
2011-03-21 00:22:53 +00:00
zeromus
143217af2c
sync emufiles between emus
2011-03-20 18:33:41 +00:00
riccardom
80fd38374f
Reinitialize GL after SDL_SetVideoMode
...
On some systems SDL_SetVideoMode resets OpenGL context,
dropping the screen texture and leading to glTexSubimage2D
failure when using the --opengl-2d switch.
Attached patch reinitialized OpenGL after window resize.
This is a forward port of Jakub Higersberger patch at
#2839785 . This fix the broken resize with cli frontend
reported in #3195218 .
2011-03-16 21:42:53 +00:00
riccardom
8422f0ab7c
cli: put 'now' variable declaration were due
...
Note to self: this is C not python.
2011-03-12 16:41:08 +00:00
riccardom
3713c1ba7f
cli: avoid some overhead with DISPLAY_FPS defined
...
Avoid a call to SDL_GetTicks() which in turn call the
gettimeofday() syscall when DISPLAY_FPS() is defined.
2011-03-09 22:07:44 +00:00
riccardom
18349689c8
cli: better FPS limiting
...
Simplify and make the fps limit behave better.
From: Thomas Jones <thomas.jones@utoronto.ca>
[rm: remove fps_limiter_frame_period now unused and fixup whitespace]
2011-03-09 21:55:48 +00:00
riccardom
9d0c383e93
autoconf: use AC_CANONICAL_HOST not AC_CANONICAL_TARGET
...
AC_CANONICAL_TARGET is for compilers, desmume is not a compiler. It
figures out what platform the compiler should generate binaries for.
AC_CANONICAL_HOST is for figuring out what platform you will run on.
From: Thomas Jones <thomas.jones@utoronto.ca>
2011-03-09 21:15:40 +00:00
zeromus
ade66fd351
fix bug from r3935 which broke textures when loading savestate while using softrasterizer
2011-03-08 07:00:22 +00:00
zeromus
782a15da11
don't render rotscaled bitmap sprites with alpha==0
2011-03-06 22:03:06 +00:00
zeromus
9897125f9a
add hq4x filter. i can't tell if i did it right, because all hqx filters look broken to me even when theyre working.
2011-03-05 20:04:05 +00:00
riccardom
009029b15d
rasterize: check if _MSC_VER is defined before checking against a version
2011-02-28 18:08:13 +00:00
riccardom
e7064a71b6
gtk: Remove usage of deprecated gtk_label_set
2011-02-28 18:06:02 +00:00
mtabachenko
fc0daf243a
- fix line segment detection;
2011-02-25 14:57:01 +00:00
zeromus
bf013a7c18
more robust dsi touch
2011-02-25 07:21:52 +00:00
zeromus
4a330878ae
add --dsi-mode=1 and dsi TSC emulation. this does not constitute "dsi support". you will probably think that it does anyway.
2011-02-22 07:13:20 +00:00
zeromus
0a0d4fe509
add --debug-console=1 which affects arm9 swi 0x0F and whether 8MB ewram is installed
2011-02-21 20:12:04 +00:00
mtabachenko
8c049fc914
- removed new 3D polygon definitions;
2011-02-16 09:31:14 +00:00
wntrmute
a8f6163bb2
remove delay from idle loop, correct slash in desmume.ini path (both slashes work on windows, backslashes don't on linux & osx
2011-02-14 17:05:37 +00:00
zeromus
d583566a3e
fix bugs in arm7's VRAMSTAT register
2011-02-11 07:35:08 +00:00
mtabachenko
711f5ef88c
- added new 3D polygon definitions (disabled by default and work only with OpenGL);
...
OpenGL:
- a bit optimization FBO;
2011-02-09 16:04:15 +00:00
mtabachenko
133419a1e3
- renamed file names for slot2 addons;
2011-02-09 15:04:07 +00:00
zeromus
20aa3cc42e
now that i have a piano to test with, refine piano emulation a bit. also rename that file to conform to more recent standards
2011-02-09 00:36:25 +00:00
zeromus
1d239bce90
properly handle sprite virtual screen y dimension wrapping (fixes rotoscaled sprites which wrap across the bottom of the screen and back to the top)
2011-02-07 21:01:42 +00:00
zeromus
111476de2e
flush some logging more often
2011-02-07 18:41:06 +00:00
gocha
cb21139402
Commented out r3909 changes, because of Portrait of Ruin warp stone regression.
...
I guess, not much sure though, gfx3d_IsLinePoly doesn't need to take Z position. Z will be handled well by each renderer, whether it's polygon or line.
2011-02-06 05:17:01 +00:00
gocha
967d00cf34
Fix Increase Pressure hotkey default.
2011-02-06 01:28:45 +00:00
zeromus
fd76bc0f6c
fix some VRAM_I mirroring and change sprite rendering to memory map per-pixel instead of per-scanline, fixing sprites going over the edge of vram. fixes a lens flare at the end of ff3. also do some housekeeping
2011-02-03 05:23:01 +00:00
zeromus
dbcf7e675e
add vram test
2011-02-01 22:29:47 +00:00
zeromus
ca6c16394e
fix some slot-2 addons and bump trunk version number
2011-02-01 21:44:35 +00:00
adelikat
0d4763d281
Lua - fix memory.readdword function (was returning signed values), same fix as r296 of GENS
2011-01-31 15:17:51 +00:00
zeromus
de1374a445
test
2011-01-31 05:15:46 +00:00
mtabachenko
98d5d4a597
opps, sorry :(
2011-01-26 15:28:12 +00:00
mtabachenko
ac8d9977ee
core:
...
- fixed bug in Alpha Blending Coefficients Register (fix white screen in Star Wars The Force Unleashed 2);
2011-01-26 15:24:59 +00:00
zeromus
430759d54f
forgot to add a file!!
2011-01-24 08:47:39 +00:00
zeromus
c3f521d09a
add arkanoid paddle emulation. also add some emulation of EXMEMCNT bus allocation
2011-01-24 08:28:59 +00:00
zeromus
0eb39e48c3
fix windows desmume vcproj after recent source tree changes
2011-01-19 22:43:41 +00:00