- removed new 3D polygon definitions;

This commit is contained in:
mtabachenko 2011-02-16 09:31:14 +00:00
parent a8f6163bb2
commit 8c049fc914
5 changed files with 39 additions and 198 deletions

View File

@ -727,13 +727,15 @@ static void BeginRenderPoly()
xglDepthFunc (depthFuncMode);
// Cull face
if (cullingMask != 0xC0)
if (cullingMask == 0x03)
{
xglEnable(GL_CULL_FACE);
glCullFace(map3d_cull[cullingMask>>6]);
xglDisable(GL_CULL_FACE);
}
else
xglDisable(GL_CULL_FACE);
{
xglEnable(GL_CULL_FACE);
glCullFace(map3d_cull[cullingMask]);
}
if (!wireframe)
{
@ -825,7 +827,7 @@ static void InstallPolygonAttrib(unsigned long val)
depthFuncMode = depthFunc[BIT14(val)];
// back face culling
cullingMask = (val&0xC0);
cullingMask = (val >> 6) & 0x03;
alpha31 = ((val>>16)&0x1F)==31;
@ -1085,26 +1087,13 @@ static void OGLRender()
float alpha = poly->getAlpha()/31.0f;
if(wireframe) alpha = 1.0;
#ifdef _NEW_VTX
GLenum dd[] = {GL_TRIANGLES, GL_QUADS, GL_TRIANGLE_STRIP, GL_QUAD_STRIP,
GLenum frm[] = {GL_TRIANGLES, GL_QUADS, GL_TRIANGLE_STRIP, GL_QUADS, //TODO: GL_QUAD_STRIP
GL_LINE_LOOP, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_STRIP};
glBegin(dd[type]);
for(int j = 0; j < poly->vertCount; j++)
{
#else
if (gfx3d_IsLinePoly(poly))
glBegin(GL_LINE_LOOP);
else if (type == 4)
glBegin(GL_QUADS);
else
glBegin(GL_TRIANGLES);
glBegin(frm[poly->vtxFormat]);
for(int j = 0; j < type; j++)
{
#endif
VERT *vert = &gfx3d.vertlist->list[poly->vertIndexes[j]];
glTexCoord2fv(vert->texcoord);

View File

@ -439,9 +439,6 @@ static void twiddleLists() {
vertlist = &vertlists[listTwiddle];
polylist->count = 0;
vertlist->count = 0;
#ifdef _NEW_VTX
polylist->resetVertCounts();
#endif
}
static BOOL flushPending = FALSE;
@ -549,9 +546,7 @@ void gfx3d_reset()
memset(gxPIPE.cmd, 0, sizeof(gxPIPE.cmd));
memset(gxPIPE.param, 0, sizeof(gxPIPE.param));
memset(colorRGB, 0, sizeof(colorRGB));
#ifndef _NEW_VTX
memset(&tempVertInfo, 0, sizeof(tempVertInfo));
#endif
MatrixInit (mtxCurrent[0]);
MatrixInit (mtxCurrent[1]);
@ -611,114 +606,6 @@ FORCEINLINE s32 vec3dot_fixed32(const s32* a, const s32* b) {
return fx32_shiftdown(fx32_mul(a[0],b[0]) + fx32_mul(a[1],b[1]) + fx32_mul(a[2],b[2]));
}
#ifdef _NEW_VTX
#define SUBMITVERTEX(ii, nn) polylist->list[polylist->count].vertIndexes[polylist->list[polylist->count].vertCount+ii] = vertIndex+nn;
static void SetVertex()
{
s32 coord[3] = {
s16coord[0],
s16coord[1],
s16coord[2]
};
ALIGN(16) s32 coordTransformed[4] = { coord[0], coord[1], coord[2], (1<<12) };
if (texCoordinateTransform == 3)
{
//Tested by: Eledees The Adventures of Kai and Zero (E) [title screen and frontend menus]
last_s = (s32)(((s64)s16coord[0] * mtxCurrent[3][0] +
(s64)s16coord[1] * mtxCurrent[3][4] +
(s64)s16coord[2] * mtxCurrent[3][8] +
(((s64)(_s))<<24))>>24);
last_t = (s32)(((s64)s16coord[0] * mtxCurrent[3][1] +
(s64)s16coord[1] * mtxCurrent[3][5] +
(s64)s16coord[2] * mtxCurrent[3][9] +
(((s64)(_t))<<24))>>24);
}
//refuse to do anything if we have too many verts or polys
polygonListCompleted = 0;
if(vertlist->count >= VERTLIST_SIZE)
{
printf("!!! VERTEX overflow\n");
return;
}
if(polylist->count >= POLYLIST_SIZE)
{
printf("!!! POLYGON overflow\n");
return;
}
//TODO - think about keeping the clip matrix concatenated,
//so that we only have to multiply one matrix here
//(we could lazy cache the concatenated clip matrix and only generate it
//when we need to)
MatrixMultVec4x4_M2(mtxCurrent[0], coordTransformed);
//printf("%f %f %f\n",s16coord[0]/4096.0f,s16coord[1]/4096.0f,s16coord[2]/4096.0f);
//printf("x %f %f %f %f\n",mtxCurrent[0][0]/4096.0f,mtxCurrent[0][1]/4096.0f,mtxCurrent[0][2]/4096.0f,mtxCurrent[0][3]/4096.0f);
//printf(" = %f %f %f %f\n",coordTransformed[0]/4096.0f,coordTransformed[1]/4096.0f,coordTransformed[2]/4096.0f,coordTransformed[3]/4096.0f);
//TODO - culling should be done here.
//TODO - viewport transform?
//record the vertex
int vertIndex = vertlist->count;
if(vertIndex<0) {
printf("wtf\n");
}
VERT &vert = vertlist->list[vertIndex];
//printf("%f %f %f\n",coordTransformed[0],coordTransformed[1],coordTransformed[2]);
//if(coordTransformed[1] > 20)
// coordTransformed[1] = 20;
//printf("y-> %f\n",coord[1]);
//if(mtxCurrent[1][14]>15) {
// printf("ACK!\n");
// printf("----> modelview 1 state for that ack:\n");
// //MatrixPrint(mtxCurrent[1]);
//}
vert.texcoord[0] = last_s/16.0f;
vert.texcoord[1] = last_t/16.0f;
vert.coord[0] = coordTransformed[0]/4096.0f;
vert.coord[1] = coordTransformed[1]/4096.0f;
vert.coord[2] = coordTransformed[2]/4096.0f;
vert.coord[3] = coordTransformed[3]/4096.0f;
vert.color[0] = GFX3D_5TO6(colorRGB[0]);
vert.color[1] = GFX3D_5TO6(colorRGB[1]);
vert.color[2] = GFX3D_5TO6(colorRGB[2]);
//possibly complete a polygon
{
switch(vtxFormat) {
case 0: //GL_TRIANGLES
case 2: //GL_TRIANGLE_STRIP
SUBMITVERTEX(0,0);
SUBMITVERTEX(1,1);
SUBMITVERTEX(2,2);
vertlist->count+=3;
break;
case 1: //GL_QUADS
case 3: //GL_QUAD_STRIP
SUBMITVERTEX(0,0);
SUBMITVERTEX(1,1);
SUBMITVERTEX(2,2);
SUBMITVERTEX(3,3);
vertlist->count+=4;
break;
default:
printf("!!! Error VTX format (%i)\n", vtxFormat);
return;
}
polylist->list[polylist->count].vertCount++;
polylist->list[polylist->count].type = vtxFormat;
}
}
#else
#define SUBMITVERTEX(ii, nn) polylist->list[polylist->count].vertIndexes[ii] = tempVertInfo.map[nn];
//Submit a vertex to the GE
static void SetVertex()
@ -858,9 +745,9 @@ static void SetVertex()
break;
polygonListCompleted = 1;
SUBMITVERTEX(0,0);
SUBMITVERTEX(1,1);
SUBMITVERTEX(2,3);
SUBMITVERTEX(3,2);
SUBMITVERTEX(1,1); // TODO:
SUBMITVERTEX(2,3); // OpenGL Quad_Strip must be : 3,3
SUBMITVERTEX(3,2); // : 2,2
polylist->list[polylist->count].type = 4;
tempVertInfo.map[0] = vertlist->count+2-continuation;
tempVertInfo.map[1] = vertlist->count+3-continuation;
@ -877,7 +764,29 @@ static void SetVertex()
if(polygonListCompleted == 1)
{
POLY &poly = polylist->list[polylist->count];
poly.vtxFormat = vtxFormat;
if (poly.type == 4)
{ // Line stream polygon detect
// Tested" Castlevania POR - warp stone, trajectory of ricochet, "Eye of Decay"
u8 duplicatedVerts = 0;
for (int i = 0; i < (poly.type-1); i++)
{
VERT &vert1 = vertlist->list[poly.vertIndexes[i]];
for (int t = (i+1); t < poly.type; t++)
{
VERT &vert2 = vertlist->list[poly.vertIndexes[t]];
if ((vert1.x == vert2.x) && (vert1.y == vert2.y))
duplicatedVerts++;
}
}
if (duplicatedVerts == 2)
{
//printf("Line stream polygon detected\n");
poly.vtxFormat = vtxFormat + 4;
}
}
poly.polyAttr = polyAttr;
poly.texParam = textureFormat;
poly.texPalette = texturePalette;
@ -886,7 +795,6 @@ static void SetVertex()
}
}
}
#endif
static void gfx3d_glPolygonAttrib_cache()
{
@ -1508,10 +1416,8 @@ static void gfx3d_glBegin(u32 v)
inBegin = TRUE;
vtxFormat = v&0x03;
triStripToggle = 0;
#ifndef _NEW_VTX
tempVertInfo.count = 0;
tempVertInfo.first = true;
#endif
polyAttr = polyAttrPending;
gfx3d_glPolygonAttrib_cache();
GFX_DELAY(1);
@ -1519,30 +1425,8 @@ static void gfx3d_glBegin(u32 v)
static void gfx3d_glEnd(void)
{
#ifdef _NEW_VTX
if (inBegin)
{
POLY &poly = polylist->list[polylist->count];
//printf("Poly %i: vert count %i\n", polylist->list[polylist->count].type, polylist->list[polylist->count].vertCount);
// TODO: line segments detect
u8 type = polylist->list[polylist->count].type;
if (gfx3d_IsLinePoly(&poly))
{
printf("Poly %i: vert count %i - line detected\n", polylist->list[polylist->count].type, polylist->list[polylist->count].vertCount);
poly.type += 4;
}
poly.polyAttr = polyAttr;
poly.texParam = textureFormat;
poly.texPalette = texturePalette;
poly.viewport = viewport;
polylist->count++;
}
#else
tempVertInfo.count = 0;
#endif
inBegin = FALSE;
GFX_DELAY(1);
}
@ -2206,8 +2090,8 @@ static void gfx3d_doFlush()
#ifdef _SHOW_VTX_COUNTERS
max_polys = max((u32)polycount, max_polys);
max_verts = max((u32)vertlist->count, max_verts);
osd->addFixed(10, 320, "%i/%i", polycount, vertlist->count); // current
osd->addFixed(10, 335, "%i/%i", max_polys, max_verts); // max
osd->addFixed(180, 20, "%i/%i", polycount, vertlist->count); // current
osd->addFixed(180, 35, "%i/%i", max_polys, max_verts); // max
#endif
//find the min and max y values for each poly.
@ -2517,11 +2401,9 @@ SFORMAT SF_GFX3D[]={
{ "GSPF", 4, 1, &gfx3d.state.pendingFlushCommand},
//------------------------
{ "GTST", 4, 1, &triStripToggle},
#ifndef _NEW_VTX
{ "GTVC", 4, 1, &tempVertInfo.count},
{ "GTVM", 4, 4, tempVertInfo.map},
{ "GTVF", 4, 1, &tempVertInfo.first},
#endif
{ "G3CX", 1, 4*256*192, gfx3d_convertedScreen},
{ 0 }
};
@ -2960,10 +2842,6 @@ void GFX3D_Clipper::clipPoly(POLY* poly, VERT** verts)
// "Workaround" for line poly
bool gfx3d_IsLinePoly(POLY *poly)
{
#ifdef _NEW_VTX
// TODO:
return false;
#else
int type = poly->type;
VERT *vert1, *vert2;
@ -3025,5 +2903,4 @@ bool gfx3d_IsLinePoly(POLY *poly)
return true;
return false;
#endif
}

View File

@ -139,12 +139,8 @@ void gfx3d_reset();
struct POLY {
int type; //tri or quad
#ifdef _NEW_VTX
u16 vertIndexes[2048];
u16 vertCount;
#else
u8 vtxFormat;
u16 vertIndexes[4]; //up to four verts can be referenced by this poly
#endif
u32 polyAttr, texParam, texPalette; //the hardware rendering params
u32 viewport;
float miny, maxy;
@ -196,21 +192,10 @@ struct POLY {
}
};
#ifdef _NEW_VTX
#define POLYLIST_SIZE 2048
#else
#define POLYLIST_SIZE 100000
#endif
struct POLYLIST {
POLY list[POLYLIST_SIZE];
int count;
#ifdef _NEW_VTX
void resetVertCounts()
{
for (u16 i=0; i < POLYLIST_SIZE; i++)
list[i].vertCount = 0;
}
#endif
};
struct VERT {

View File

@ -1015,18 +1015,10 @@ public:
//hmm... shader gets setup every time because it depends on sampler which may have just changed
setupShader(poly->polyAttr);
#ifdef _NEW_VTX
// TODO: CrazyMax (9 Feb 2011): zeromus check it, please
for(int j=0;j<poly->vertCount;j++)
this->verts[j] = &clippedPoly.clipVerts[j];
for(int j=poly->vertCount;j<MAX_CLIPPED_VERTS;j++)
this->verts[j] = NULL;
#else
for(int j=0;j<type;j++)
this->verts[j] = &clippedPoly.clipVerts[j];
for(int j=type;j<MAX_CLIPPED_VERTS;j++)
this->verts[j] = NULL;
#endif
polyAttr.backfacing = engine->polyBackfacing[i];

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@ -16,6 +16,4 @@
//#define EXPERIMENTAL_WIFI_COMM //enables experimental wifi communication features which do not actually work yet
//basic wifi register emulation is still enabled, to at least make it seem like the wifi is working in an empty universe
//#define _NEW_VTX // enables new 3D polygon definitions (experimental)
#endif //_USERCONFIG_H