mtabachenko
6c3b7c1762
- fix x64 build;
2013-07-05 13:13:53 +00:00
zeromus
dd36fd2d3a
win32-fix more screen layout errors, this time in horizontal lcd layout
2013-06-30 03:09:54 +00:00
zeromus
0a6ccebaf7
texcache-fix bug which made stale 4x4 textures stick around when the palette memory had changed
2013-06-28 19:39:28 +00:00
zeromus
8b4b729d07
fix bugs in savestate header checks; refactor how header is loaded from rom to be less offensive.
2013-06-28 18:02:57 +00:00
rogerman
56130bec27
Cocoa Port:
...
- Actually use -Ofast and -fvectorize in the Xcode 5 project.
- Replace data type unsigned int with size_t where appropriate.
- Do some minor code cleanup.
2013-06-26 04:53:22 +00:00
zeromus
2469ecb419
change something about edge marking which made no sense to me, re: picross edge marking #1301 . if we can find more evidence about this topic, write it in the comments
2013-06-20 15:49:07 +00:00
rogerman
593d82ca2b
videofilter.cpp:
...
- Replace data type unsigned int with size_t where appropriate.
- In the VideoFilter ctor, now require srcWidth and srcHeight to be specified.
- Be more conservative when generating SSurface structs.
2013-06-19 15:54:59 +00:00
rogerman
5e18fe732d
Cocoa Port:
...
- Add Xcode 5 project, based on the Xcode 5 Developer Preview.
- This project is identical with the Xcode 4 project, except that it now uses -Ofast instead of -O3, and also adds the -fvectorize optimization.
2013-06-19 04:12:53 +00:00
rogerman
cf9a25a8ba
Cocoa Port:
...
- Use Relax IEEE Compliance (-ffast-math) optimization for all builds on all projects.
- Use Enforce Strict Aliasing (-fstrict-aliasing) optimization for all Debug builds on the Xcode 3 and Legacy projects.
2013-06-19 02:47:45 +00:00
mtabachenko
c1cfbe4556
JIT:
...
- fix bug in SMLAL instruction (fix Diddy Kong Racing DS player falls);
- fix bug in LDR instruction when Rd=15 (fix boot GTA Chinatown wars);
2013-06-17 13:04:06 +00:00
zeromus
2bd54afffb
win32-when being run from a subdirectory of %temp%, store user files in local appdata, in effort to shut up remaining pokemon gamers running desmume from zipfiles.
2013-06-08 06:01:17 +00:00
zeromus
fa5d62b740
change the way paths are generated for roms contained in subdirectories of archives so that the battery data etc. doesnt get lost
2013-06-08 02:29:53 +00:00
zeromus
60d899b335
win32- revert r4666 (remove FEX to static library), since it isnt working right at all. In fact, it is very difficult to get working. We probably need to build a vc10 and vc7 version independently, or remove std::string use from Zip_Extractor; or, have a good reason for doing any of this work to begin with.
2013-06-04 16:28:36 +00:00
mtabachenko
f1d7c895c6
winport:
...
- removing duplicate addresses from list in memview tool;
2013-05-29 15:09:32 +00:00
mtabachenko
392715f053
winport:
...
- fixed sort saved address in memview tool;
2013-05-29 13:14:40 +00:00
mtabachenko
5aa87df570
winport:
...
- typo fix in memview tool;
2013-05-29 13:02:06 +00:00
mtabachenko
0b84b68b4b
winport:
...
- moved file extractor from projects to VS .lib;
2013-05-29 11:46:17 +00:00
mtabachenko
0bdfe338b7
core:
...
- initialize fake firmware user settings on NDS reset when not using external firmware;
winport:
- using global structure for fake firmware user settings;
2013-05-29 10:13:06 +00:00
mtabachenko
abd0aef26f
winport:
...
- small optimization memview tool;
2013-05-28 18:31:30 +00:00
mtabachenko
d7b92c0840
winport:
...
- add memory viewer features (navigate using a keyboard, toggle view all ASCII chars, saving latest 20 addresses to ini-file, go to address on [ENTER] key hit..)
2013-05-28 17:58:33 +00:00
mtabachenko
0567969202
- fix bugs in import save;
2013-05-27 18:37:40 +00:00
mtabachenko
eb3831d4fe
- fix another bug in import save dialog;
2013-05-27 17:31:04 +00:00
mtabachenko
672f466fef
winport:
...
- fixed advanscene info in import save dialog;
2013-05-27 17:23:10 +00:00
mtabachenko
3e0452053a
2013-05-27 16:38:13 +00:00
mtabachenko
98c0065807
- typo fix, sorry
2013-05-27 16:27:17 +00:00
mtabachenko
59bac06efe
- revert r4643
2013-05-27 16:25:35 +00:00
mtabachenko
65b31c7ad6
- fix advanscene save size detect and description in console;
2013-05-27 16:04:14 +00:00
mtabachenko
3896bf18c8
core:
...
- fix SPI bug. allow 8bit write to data/command;
2013-05-27 13:26:12 +00:00
zeromus
69edb2cb7f
dont emit giant data tables of std::strings into 100% of source files
2013-05-27 07:22:42 +00:00
mtabachenko
26db9ee640
winport:
...
- revert application main icon removed in r4647;
2013-05-26 07:55:42 +00:00
zeromus
8462ea6618
win32-fix various bugs when fullscreen mode toggles off which leave the window in a different size than the original
2013-05-24 09:29:52 +00:00
zeromus
a093258ec2
win32-add Pad To Integer view menu option, for help when maximizing or fullscreening to keep from distorting the image non-integerly
2013-05-24 08:47:31 +00:00
yabause
7a160accc7
Added missing stdarg.h include
2013-05-22 19:59:48 +00:00
rogerman
0e4e74d8f7
Cocoa Port (OpenEmu Plug-in):
...
- Fix possible crash on emulation reset.
2013-05-22 01:09:17 +00:00
zeromus
3835544919
add hacks for certain games whose save size autodetection is always doomed to fail
2013-05-21 20:07:47 +00:00
zeromus
bea761c04e
win32-remove some crap about alternate ui languages which was left in. the translated uis are doomed to be stale forever. history has proven it. the win32 resource system of making translated uis is a poor fit for the open source development model, designed instead of businesses taking things seriously.
2013-05-21 02:08:36 +00:00
rogerman
1b5d34dedb
Cocoa Port:
...
- Fix bug where HID analog inputs would fail to off-state in the upper value range.
2013-05-17 17:06:25 +00:00
mtabachenko
01756f15f4
winport:
...
- fix app. crash on some systems introduced in r4643;
2013-05-15 18:03:31 +00:00
mtabachenko
42b51f4e45
- add checks savestate ROM header data with loaded ROM header;
2013-05-13 08:08:19 +00:00
mtabachenko
997be2f2a2
winport:
...
- disable render screen when emulation is paused;
- add loading screen;
2013-05-12 18:05:28 +00:00
rogerman
23b2f9b693
Cocoa Port:
...
- Use game developer names instead of raw maker codes.
2013-05-11 18:52:08 +00:00
rogerman
e0f7643648
Cocoa Port:
...
- Fix compiling on Xcode 3 build targets.
2013-05-11 18:38:34 +00:00
mtabachenko
0444abb7b3
- add game developer codes;
2013-05-11 13:48:18 +00:00
mtabachenko
be8d5288ee
- add platform independent message dialog;
2013-05-11 11:53:21 +00:00
mtabachenko
09c8027d69
- write rom header to savestate;
2013-05-11 11:05:54 +00:00
rogerman
41f4653ea0
Cocoa Port:
...
- New feature: Displays can be individually set to full screen mode or windowed mode. This feature is multiple monitor aware.
2013-05-10 06:38:39 +00:00
rogerman
bd55aae699
Cocoa Port:
...
- Fix bug where using an input mapped Set Speed control did not properly reset the execution speed if the Set Speed Limit slider was previously used.
- Move the display window related methods from the EmuControllerDelegate to DisplayWindowController.
2013-05-05 05:44:47 +00:00
rogerman
5b6ab8049e
Cocoa Port:
...
- Fix bug where the SLOT-1 R4 directory path wasn't being saved properly.
- Fix bug where loading an external audio file with a sample rate less than 16000 Hz would cause a crash.
- Fix bug where creating a new display window with a default display mode of Main or Touch would cause the display window to draw incorrectly.
2013-05-05 00:57:04 +00:00
zeromus
bf35d0af3f
win32-save opengl filter option
2013-05-03 20:29:14 +00:00
yabause
a0adb77ed5
Fixed make distcheck
2013-05-01 21:15:11 +00:00