rogerman
1938dc2eed
Colorspace Handler: Fix the RGBA5551 color swapping lookup table. (Related to commit 8600466.)
2017-07-27 22:45:03 -07:00
rogerman
8600466498
OpenGL Renderer: Standardize 32-bit color red-blue swapping in OpenGLRenderer::_FlushFramebufferConvertOnCPU().
2017-07-27 22:04:42 -07:00
zeromus
d16785eba8
winport - fix avi segmenting (especially or exclusively when dumping with HD)
2017-07-27 22:16:15 -05:00
rogerman
740fb66ca5
OpenGL Renderer: Fix more possible red-blue color swapping issues in legacy OpenGL when the output color format is RGB888.
2017-07-26 23:21:05 -07:00
rogerman
d2165f90fe
Colorspace Handler: Fix ColorspaceConvert8888To6665_SSE2() for the SSE2 code path.
2017-07-26 22:57:07 -07:00
zeromus
5893dc78f3
action replay - attempt to avoid running off the end of cheat codes and crashing in case of invalid codes ( fixes #78 )
2017-07-26 23:48:50 -05:00
zeromus
1e5e47f75e
winport - fix RGB/BGR of OSD rendering (all bpp's)
2017-07-26 23:13:01 -05:00
zeromus
db16f2f888
winport - fix crash making PNG screenshots
2017-07-26 23:02:02 -05:00
rogerman
35e295e3dd
OpenGL Renderer: Try and fix some recent issues with legacy OpenGL.
2017-07-26 15:42:30 -07:00
zeromus
679d5384e3
winport: fix some RGB/BGR orders in various displaymethod/gpu_bpp configurations. fixes #77
2017-07-25 13:06:54 -05:00
rogerman
b96d2f01e1
GPU: When rendering at custom framebuffer sizes, initialize the deferred index buffer per layer so that previous layers won't corrupt the current layer. Fixes the score screen in Sonic Rush.
...
- Also do some minor code cleanup in
GPUEngineBase::_RenderPixelsCustom().
2017-07-25 10:43:20 -07:00
rogerman
062c0adef2
GPU: Unify line copying routines, and also make SSSE3-enhanced integer-scaled copying more available.
2017-07-24 23:35:40 -07:00
rogerman
654537a4fb
GPU: Do some code cleanup.
2017-07-24 13:57:44 -07:00
rogerman
4ba36cbd1e
Colorspace Handler: Fix pixel alignment bug in _ConvertColorBaseTo5551_AVX2(). (Related to commit de4f1c9.)
2017-07-24 13:33:03 -07:00
zeromus
5c983ede81
winport - support 15bpp as well
2017-07-24 13:47:30 -05:00
zeromus
46c28635ef
winport - make 3d settings organization match cocoa UI's, and expose choice of 24/18 bpp GPU
2017-07-23 21:30:00 -05:00
zeromus
a7ec7c9581
just a comment
2017-07-23 21:29:36 -05:00
zeromus
71eb37f44e
gpu - small refinements to BPP-setting interfaces
2017-07-23 21:29:24 -05:00
zeromus
18f02cb7d3
winport - fix screenshot, aviout bugs due to 888 colorspace change
2017-07-23 20:42:27 -05:00
zeromus
918f45e7a4
libretro-common rbmp - add support for y-flipping
2017-07-23 20:42:27 -05:00
zeromus
6ced9e3942
update libretro-common rbmp
2017-07-23 20:42:27 -05:00
zeromus
e620b15d3c
Revert "Revert "winport: use 666 color". Now I know how to do it... but it wasn't 100% ready anyway, and it breaks avi/screenshot, so let's wait and fix those when the 666 color is finally 100% done."
...
This reverts commit 50390c6f4f
.
2017-07-23 20:42:27 -05:00
rogerman
12a0c861a7
GPU: Add fast compositing paths for BrightnessUp/BrightnessDown color effects.
2017-07-22 13:00:15 -07:00
rogerman
250de64ee5
GPU: Unify the GPUEngineBase::_PixelEffect*() functions.
2017-07-21 15:49:01 -07:00
rogerman
301c875ecb
GPU: For native-sized captures, always read from native VRAM -- never from custom VRAM. Should make captures a little faster when running a custom framebuffer and/or using RGB888 color format.
2017-07-21 12:49:57 -07:00
rogerman
1b483d266a
GPU: Fix bug where sprite blending would no longer work. (Regression from commit 624dd57.)
2017-07-21 09:51:13 -07:00
rogerman
624dd5788c
GPU: Another significant performance improvement to GPU compositing in many games.
...
- Now composites pixels using explicit functions for simple copy,
masked copy, and masked effect.
- On SSE2 systems, pixels composited using a simple copy no longer
require the destination pixels to be loaded first, since all the pixels
are guaranteed to be overwritten anyways.
- Try and move the window test as far up the pipeline as possible so
that pixel rendering can bail as soon as possible if the window test
fails.
- Clean up and further standardize the code for compositing BG layers,
OBJ layers, and 3D layers.
2017-07-20 23:45:41 -07:00
rogerman
80a4c3f071
GPU: Fix bug where 3D rendering sometimes does not appear correctly on SSE2 systems. (Regression from commit 5c6fcb0.)
2017-07-20 00:55:08 -07:00
rogerman
5c6fcb0f47
GPU: Significantly improve GPU compositing performance in many games.
...
- Adds more possible conditions for compositing to take the fast path
(simple pixel copying).
- Adds SSE2 optimizations for the 2x and 4x scaling cases in
GPUEngineBase::_LineColorCopy().
2017-07-19 23:41:43 -07:00
rogerman
c3bce87556
Cocoa Port: Expose the new feature to change the GPU color depth in the UI. (Related to commit 3b37058.)
2017-07-18 20:57:55 -07:00
rogerman
3b37058cbc
GPU: Custom VRAM now works with 24-bit color depth. It can be captured natively in 24-bit and used as a source buffer in 24-bit. (Related to r5433. This rework is now COMPLETE!)
...
- NEW FEATURE: Clients may now call GPUSubsystem::SetColorFormat() to
choose the color format of the GPU output, which can be RGB555
(15-bit), RGB666 (18-bit), or RGB888 (24-bit).
- On a special note, the Deposterize filter for 3D textures can now
show its true smoothing effect when clients run the GPU in 24-bit color
mode.
2017-07-18 20:56:11 -07:00
rogerman
e7f1737bdb
Cocoa Port: The Vertical Sync setting has been removed -- it is now automatically set.
...
- New behavior for layer-backed views (OpenGL on Mountain Lion and
later, or Metal): Vertical Sync is always enabled.
- New behavior for non-layer-backed views (OpenGL on Lion and earlier):
Vertical Sync is only enabled if frameskip is enabled or if the
execution speed is set to 1x or less while the speed limiter is engaged.
- Remove all associated UI for manually setting Vertical Sync.
- Also add a new menu option to the Tools menu for disabling Metal,
instead forcing display views to use OpenGL. (For developer builds
only.)
2017-07-18 17:10:26 -07:00
rogerman
ddac7122d3
Cocoa Port: Ensure that display windows avoid drawing with uninitialized display info and possibly non-existent buffers on startup.
2017-07-18 01:26:42 -07:00
rogerman
7791f60495
Cocoa Port: Avoid sending a torrent of MESSAGE_RELOAD_REPROCESS_REDRAW messages whenever a new display window is created.
2017-07-18 01:24:08 -07:00
rogerman
68f201c3ce
SoftRasterizer: Fix incorrect coloring when using an output format of RGB888. (Regression from commit eaa5210.)
2017-07-15 17:02:56 -07:00
rogerman
eaa5210fb0
GPU: Finishing 3D rendering and flushing the 3D framebuffers are now split into separate operations.
...
- Fixes the background appearance when receiving items in Pokemon
Black/White 2. (Fixes SF bug #1624.)
2017-07-15 16:00:26 -07:00
rogerman
0f05656a17
Save States: Fix save state compatibility for files created between 32-bit and 64-bit systems. (Regression from r5363.)
2017-07-15 15:38:39 -07:00
rogerman
63b232c1b8
GPU: Fix possible crash by properly initializing working capture buffers. (Regression from commit 28f5c3a.)
2017-07-08 10:56:29 -07:00
rogerman
652af9ec71
Cocoa Port: Always allow client display views to process displays if the client did not request a custom framebuffer size.
...
- Also try to solve some synchronization issues with Metal display
views.
2017-07-07 13:13:29 -07:00
rogerman
1f60446f3f
GPU: Fix bug on SSE2 builds where the window test mask would be undefined if the output color format is RGB666 or RGB888.
2017-07-05 23:30:31 -07:00
rogerman
28f5c3a895
GPU: Don't do ad-hoc allocations of working capture lines in GPUEngineA::_RenderLine_DisplayCapture(). Allocate the lines in GPUEngineA::SetCustomFramebufferSize() instead.
...
- Also do some minor refactoring and code cleanup.
2017-07-05 23:22:49 -07:00
zeromus
ee235d2abc
fix gdbstub compiling in posix frontend. didnt really test it... should fix #73
2017-07-03 09:37:51 -05:00
rogerman
c37e892090
GPU: Partially reverts changes to the LCDC check, bringing back an optimization for display capture.
...
- Revert commit abe2e61997
. (But retains
the comments about Mario Kart.)
- Partially revert adf682eb23
. (But
retains the removal of the LCDC check in ResetDisplayCaptureEnable().)
2017-07-01 13:51:15 -07:00
rogerman
76063a389c
Cocoa Port: Fix bug that causes building to fail. (Regression from commit c365617.)
...
- Also do some minor code cleanup to byteSizeStringWithLargerUnit:.
2017-07-01 13:44:52 -07:00
zeromus
73c8f8af37
Merge pull request #71 from kongfl888/screenshot
...
winport: fix the screenshot type is not saved.
2017-06-09 23:16:00 -05:00
kongfl888
65bd5b565c
winport: fix the screenshot type is not saved.
2017-06-10 10:47:23 +08:00
zeromus
d6872769ae
cheats: fix bug in EXXXXXXX code eating one too many code lines
2017-05-29 10:05:22 -05:00
zeromus
50390c6f4f
Revert "winport: use 666 color". Now I know how to do it... but it wasn't 100% ready anyway, and it breaks avi/screenshot, so let's wait and fix those when the 666 color is finally 100% done.
...
This reverts commit a0d42e1536
.
2017-05-28 20:11:45 -04:00
zeromus
126db2d6de
fix null assignments to std::strings the right way
2017-05-05 14:26:34 -05:00
zeromus
4707380746
Merge pull request #68 from klapeto/master
...
PosixGTK Graphics Dialog UI
2017-05-05 14:25:34 -05:00