matusz
57feffc70d
gtk port: add a FIXME
2009-04-23 01:06:36 +00:00
matusz
76885cefc2
gtk port: remove unused array, use better mask for input keys
2009-04-23 01:02:08 +00:00
matusz
f422c236d3
gtk port: switch all of menu/toolbar system to GtkAction + GtkUIManager
2009-04-23 00:55:49 +00:00
riccardom
b7d4a8b352
This file is generated by ./autogen.sh so remove it from svn.
2009-04-21 18:17:28 +00:00
matusz
1849ac85d1
change 2 NOSSEs to NOSSE2s
...
remove 'static' from alpha_lookup
2009-04-21 08:43:33 +00:00
zeromus
df48d9a889
a bunch of small performance optimizations in the 3d engines, gains a couple of fps over the current trunk. still a little slower than 0.9.2 though, I am not sure why.
2009-04-21 04:13:47 +00:00
zeromus
e30b3fea70
test of dumping the faq as html
2009-04-20 18:11:37 +00:00
zeromus
b4ec5d6748
test of pasting wiki contents for readme.win
2009-04-20 18:07:38 +00:00
yabause
153cb5e386
french -> english
2009-04-20 14:05:54 +00:00
matusz
7704899055
glade port: hide layers selector by default
2009-04-20 13:43:05 +00:00
yabause
48a3dc398a
french -> english
2009-04-20 13:29:06 +00:00
zeromus
5f22118a6f
tiny softrasterizer speedups: change texcache to produce different pixel formats depending on 3d renderer, and optimize getline
2009-04-20 05:31:04 +00:00
zeromus
5abdb2faed
win32: [2761959] fixed: 3d options dont stick in other UI languages; also get rid of some dual 3d console spam i accidentally left turned on
2009-04-19 18:44:56 +00:00
zeromus
7a266f75b2
an uncertain change: permit geometry commands after swapbuffers, up until vblank: this will fix some 3d games that rely on very picky timing, including some dual 3d games. but keep an eye open for totally destroyed 3d games and modes
2009-04-19 08:49:22 +00:00
zeromus
7180336b20
win32: fixed: [2773492] When turning "Limit framerate" on or off the screen separation resets to none.
2009-04-19 05:58:32 +00:00
zeromus
823b57c6db
win32: try to fix language selection. works in xp; need to verify in vista
2009-04-18 23:32:14 +00:00
zeromus
6a03c7ff09
[2750702] fixed: shift key is sticky in hotkeys, making you save sometimes when you meant to load
2009-04-18 21:25:41 +00:00
zeromus
a05659a208
change NOSSE2 conditional compilation. hope it still works for gcc guys
2009-04-18 21:14:16 +00:00
mtabachenko
d4afa548de
again :( , typo fix
2009-04-18 20:32:57 +00:00
mtabachenko
6b82719eb0
typo fix :(
2009-04-18 20:29:00 +00:00
mtabachenko
438800961e
AR: implemented some codes and fixed early my commit
2009-04-18 20:01:26 +00:00
riccardom
ea58962012
Use of macro that can be a nop inside a conditional should be protected by braces otherwise a kitten will get hurt!
2009-04-18 19:28:59 +00:00
mtabachenko
9304d34bf8
added parser for comma when load cheats;
2009-04-18 17:41:14 +00:00
mtabachenko
7fd9817cdb
fixed bug #2772570 (CheatSystem: Address size reverting after search restart)
2009-04-18 16:50:21 +00:00
mtabachenko
19d5e1c354
cheats:
...
- added some Action Replay codes processing;
2009-04-18 16:12:25 +00:00
riccardom
e3d3b1407f
Make a couple of functions static and shut up a signed vs unsigned warning in cheatSystem.cpp.
2009-04-18 13:44:31 +00:00
matusz
f01283e4af
glade port: rename 'ouvrir' elements to 'open'
2009-04-18 13:33:15 +00:00
mtabachenko
654952bcf8
winport:
...
- it is now possible to add Action Replay to the cheats (THIS IS ONLY ADD TO CHEATS and NOT EXECUTE AR CODE)
2009-04-18 12:46:24 +00:00
matusz
e585142003
gtk port: quit on unsupported savetype in command line option
2009-04-17 18:27:41 +00:00
matusz
ee53e4c03a
glade port: correction to savetype option and menu
2009-04-17 18:23:15 +00:00
matusz
0e94d6ee51
better ignore of NOSSE2 on linux per xrmx advice
2009-04-17 17:18:46 +00:00
matusz
6889b87605
adding FASTCALLs to make function definitions consistent with structs
2009-04-17 14:54:25 +00:00
matusz
151ebfc21f
define NOSSE2 globally until somebody finds a better way
2009-04-17 14:51:40 +00:00
mtabachenko
2684c683a8
cheats:
...
- fixed search lists (and 3 byte size work correct now);
- fixed search after load savestate;
(will next step - add Action Replay parser)
2009-04-17 11:13:59 +00:00
zeromus
df99182300
reorganize a bit of mmu code to displease me less and make a couple of minuscule optimizations
2009-04-17 05:13:11 +00:00
zeromus
da9cfbe200
win32: continue to overhaul vs project organization. You will need to delete your sln files as I am now checking these in. Additionally, every build is now SSE2. If you want a non-sse2 build you better define NOSSE2 and turn off the codegen option.
2009-04-17 02:32:43 +00:00
luigi__
b831e49635
Remved an unused variable.
2009-04-16 20:46:35 +00:00
riccardom
0e48ce4d99
Removed unused variable.
2009-04-16 18:31:42 +00:00
riccardom
8ecd2ee393
Put braces around a possible nop.
2009-04-16 18:27:16 +00:00
matusz
2c154a932a
glade port: add save-type commandline option and synch it with menu; change one sprintf to snprintf
2009-04-16 17:21:56 +00:00
matusz
751825a009
gtk port: saveslot/loadslot submenus in 'File' menu
2009-04-16 10:50:28 +00:00
zeromus
62334ef6c0
win32: add a configuration system. remove excess build configurations, which were getting hard to manage. to configure your build (such as to enable SSE2), check out the example in the defaultconfig directory. this is a bit strange. please evaluate it.
2009-04-16 08:43:57 +00:00
zeromus
563c4c5a45
win32 revert resource changes!
2009-04-16 04:37:15 +00:00
adelikat
6365619445
Added a record to dialog to the res
2009-04-16 03:47:47 +00:00
riccardom
25e07dfc79
Fix a few signed vs unsigned int comparison warnings.
2009-04-14 19:26:02 +00:00
riccardom
6e6e97c551
Remove unused var.
2009-04-14 19:09:25 +00:00
zeromus
eeed006c67
2009-04-14 18:45:23 +00:00
zeromus
7e31cf4dab
mmu: fix windows compile error. ERROR enum value wasnt necessary at all
2009-04-14 18:34:10 +00:00
riccardom
813a3bbbff
This patch tries to fixup typedef defined in types.h in order to help x86-64 people:
...
- convert [us]32 to be unsigned /signed int on both 32 and 64 bit platforms like is uint32_t in stdint.h.
- remove pointer typedef, likely cause of 32 bit / 64 bit issues but currently not used.
Please be patient if something is broken :)
2009-04-14 16:30:16 +00:00
riccardom
1704c79067
Make MovieTime static, while at it cleanup the ifdef.
2009-04-14 16:13:34 +00:00