rogerman
3f320792e5
SPU:
...
- In SPU_Emulate_core(), allow custom sound cores to use their own sample fetch logic.
- In SPU_Emulate_user(), allow custom sound cores to use their own sound post-process logic.
- Refactor existing fetch/post-process logic into SPU_DefaultFetchSamples() and SPU_DefaultPostProcessSamples(), respectively.
2012-07-09 23:50:43 +00:00
rogerman
17d3c59485
Cocoa Port:
...
- Clean up some #include stuff in ringbuffer.cpp/.h
- Add/fix some comments in ringbuffer.cpp/.h
- Add accessor for _bufferFillSize
2012-07-09 22:34:25 +00:00
zeromus
b209420a38
win32-apply patch #3540789 (Rotation Hotkey(s))
2012-07-07 22:44:21 +00:00
rogerman
4f2b3feee4
Cocoa Port:
...
- Fix thread-safety issue when changing the execution speed.
2012-07-04 05:17:48 +00:00
zeromus
5cda370b9d
refine timing of swapbuffers more. fixes 098 regression in devil survivor 2.
2012-07-03 17:32:34 +00:00
zeromus
0910dc507a
improve (very coarsely; it isnt perfect) timing of swapbuffers process to at least sequence it correctly with regards to vblank. fixes #3538901 DBZ Kai Butouden 3d on character select
2012-07-01 08:26:30 +00:00
zeromus
a2e9667964
spu-fix 8bit data to be signed
2012-06-25 20:23:53 +00:00
zeromus
ffd4c5fb81
gpu-fix catastrophic sprite rendering regression from r4289
2012-06-23 20:02:33 +00:00
zeromus
e9a12555d1
block writes under 0x02000000 on arm7 to eliminate chance of mirrored bios getting clobbered; fix arm7 dma of 0 bytes to actually be 0 bytes (instead of 0x200000 bytes as on arm9)
2012-06-22 19:46:22 +00:00
zeromus
1fb288cbda
change vram bank A-D conflict priorities, since we found a test case where they were wrong.
2012-06-20 21:08:24 +00:00
zeromus
ca005cc3e7
spu-run reads through full memory mapping system. fixes some buggy homebrew experiments which were playing sounds from LCD memory, as well as other potential (unlikely) lurking bugs which wouldve been hard to find.
2012-06-20 19:01:06 +00:00
mtabachenko
5caa5b3df4
- fix GPU init (fix compiling builds);
2012-06-14 11:45:36 +00:00
zeromus
ca68894e48
gpu-ahhhhhhhhh purge more old crud
2012-06-13 19:47:27 +00:00
zeromus
130623e6ab
gpu-remove endian swapping struct balderdash from sprite rendering
2012-06-13 19:41:54 +00:00
zeromus
811b94de9b
apply patch #3534136 to fix lua's readbyterange function
2012-06-10 16:11:15 +00:00
zeromus
4a6c59e018
win32-fix soundview in x64
2012-05-26 22:18:46 +00:00
riccardom
3ad7bec287
configure: remove GTK_MACOS_HACK
...
Not needed anymore sicne we have a great mac os x frontend
2012-05-20 14:07:32 +00:00
riccardom
848c19f3b0
configure: always set PO_DIR and PO_MAKEFILE
...
This should avoid to do releases without po/
2012-05-20 13:53:52 +00:00
rogerman
ed51d86bdc
Cocoa OpenEmu Plug-in:
...
- Reorder NDS input enum to match the latest revision of the OpenEmu NDS system plug-in.
2012-05-09 05:18:46 +00:00
riccardom
532358c562
Update GPL 2.0 License #1
...
Update references to GPL outside src/
See bug #3521565
2012-05-08 17:47:26 +00:00
zeromus
aa1afebfc1
fix red line for touch screen input display
2012-05-05 16:30:09 +00:00
mtabachenko
167c85ae4b
JIT:
...
- fix crash windows x64 build;
2012-05-01 10:37:59 +00:00
rogerman
1af87a2a68
Cocoa Port:
...
- Update all info .plist files to v0.9.9 for future SVN builds.
- Update translation scripts to use absolute file paths from $SRCROOT instead of assuming that the path is relative to $SRCROOT.
- Add a new build script that creates an application package that merges the ppc and ppc64 binaries from an Xcode 3 universal binary build to the i386 and x86_64 binaries from an Xcode 4 Intel-only build. Basically, this makes a build that combines the best of both builds. This means that everyone can now easily make a build that is more like an official release build.
2012-04-18 03:21:29 +00:00
zeromus
a775c75a69
gpu-fix bug leftover from r4073/r4227 which caused some games (AC:WW) to fail to clear their backdrops depending on BLDCNT configurations ( fixes #3518648 )
2012-04-17 18:37:46 +00:00
zeromus
d5003c4db6
bump version number in trunk for future svn builds
2012-04-09 20:34:07 +00:00
riccardom
97699cd7dd
po: Add some windows file to POTFILES.skip
...
So it looks like some gettext stuff got into windows/ and
our build system is not happy about it. So ignore them.
2012-04-09 18:42:49 +00:00
riccardom
c5346930fd
Fix autogen.sh
...
These files are needed for autogen.sh so please do not
remove them :)
2012-04-09 18:39:02 +00:00
yabause
9205cf987d
Removed src/cocoa/Makefile from configure'd files.
2012-04-09 07:55:13 +00:00
yabause
0f3feb7f51
Some fixes for autotools based distribution:
...
- removed README.TRANSLATION from distributed files
- moved cocoa from SUBDIRS to EXTRA_DIST as it seems the cocoa
port doesn't use autotools to build
2012-04-09 07:24:56 +00:00
mtabachenko
07fde97215
core:
...
- fix crash ADVANsCEne DB import;
2012-04-02 22:01:55 +00:00
zeromus
fa7710b3ff
authors file needed updating
2012-04-02 16:45:41 +00:00
zeromus
fcc986b068
fix 2005 vcproj and version number
2012-04-02 16:20:06 +00:00
rogerman
24c859fe44
Cocoa Port:
...
- Fix building in all Xcode projects by removing the now defunct README.TRANSLATION file.
2012-04-02 06:25:05 +00:00
rogerman
037e08f1ee
Documentation:
...
- Add the System Requirements section to the Read Me for Macintosh.
2012-04-01 05:44:21 +00:00
rogerman
15f022f90a
Documentation:
...
- Delete obsolete NEWS and TODO files.
2012-04-01 04:33:40 +00:00
rogerman
45ff50478c
Documentation:
...
- Fix line reference in README.
- Delete README.TRANSLATION, now that the information is obsolete.
2012-04-01 04:28:04 +00:00
rogerman
afccc7226b
Documentation:
...
- Update formatting, style, and licensing of README.
- Add the actual IRC link in the Read Me for Macintosh.
- Do some minor formatting fixes in the Read Me for Macintosh.
2012-04-01 04:12:22 +00:00
rogerman
ad1a8ee505
Documentation:
...
- Fix the line number references in the Read Me for Macintosh.
2012-04-01 02:44:23 +00:00
rogerman
f74459ea46
Documentation:
...
- Update Read Me for Macintosh to reflect current knowledge, procedure, support references, and licensing.
2012-04-01 02:32:25 +00:00
zeromus
b4462b3862
update changelog
2012-03-30 19:21:43 +00:00
zeromus
04f8434bb1
license cleanup (but none of the linux port files yet)
2012-03-30 08:27:53 +00:00
zeromus
cf6345497b
gpu-backtrack a little bit from r4073, which introduced bugs involved with flashing colors during fully-faded transitions between game modes. i left insufficient records at the time to know what i was trying to fix by r4073, so I can't double check it, but I think this checkin is even better than before while fixing the noted regressions.
2012-03-30 05:50:39 +00:00
zeromus
25b77c1b31
win32-did not mean to check in this hack
2012-03-30 05:27:10 +00:00
zeromus
a67f084bbe
other license cleanup
2012-03-30 04:18:23 +00:00
zeromus
16dd75b1e4
fix regression from r4111 in store/restore matrix operations regarding stack size and overflow. also fix regression from other time in the handling of push/pop commands regarding stack size and overflow (fixes sims games and spiderman games). also a bunch of unrelated license cleanup i foolishly mixed in here
2012-03-30 04:11:00 +00:00
rogerman
d546cd53c5
Cocoa Port:
...
- Disable SSE4.1 and SSE4.2 in build settings.
- Disable SSSE3 in build settings for 32-bit builds (remains enabled for 64-bit).
2012-03-30 03:53:33 +00:00
zeromus
30f6881980
core-switch some hardcoded PROCNUM checks in opcode handlers to checks against the arm architecture version, which is what they really were
2012-03-29 23:03:06 +00:00
zeromus
1adec8da24
re-time LCD state machine to conform more closely to reality. also, delay IRQ for vmatch and vblank by 1 dot from their flag settings to act very crudely like a pipeline and fix games with race conditions between flag-read and irq by allowing the flag-read to win sometimes (e.g. egokoro kyoushitsu). check for regressions in any raster fx.
2012-03-29 22:45:05 +00:00
mtabachenko
b2547e767b
core:
...
- fix swi 0x03 (CRC16) R3 contains the last processed halfword;
2012-03-29 21:01:24 +00:00
zeromus
f18e4a4df2
core-add ldrex and strex instructions to arm
2012-03-20 01:18:01 +00:00