gpu-fix catastrophic sprite rendering regression from r4289
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@ -831,7 +831,7 @@ void SlurpOAM(_OAM_* oam_output, void* oam_buffer, int oam_index)
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oam_output->Depth = (attr[0]>>13)&1;
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oam_output->Shape = (attr[0]>>14)&3;
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oam_output->X = (s16)((attr[1]>>0)&0x1FF);
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oam_output->X = (((s32)((attr[1]>>0)&0x1FF))<<23)>>23;
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oam_output->RotScalIndex = (attr[1]>>9)&7;
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oam_output->HFlip = (attr[1]>>12)&1;
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oam_output->VFlip = (attr[1]>>13)&1;
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