- Add preprocessor macros for DEBUG and NDEBUG, since, apparently, Xcode doesn't do this for us :(
- Add Windows-style preprocessor macro for _DEBUG (AsmJit uses this)
- Refactor video output code to not assume the use of SoftRasterizer
- Change SoftRasterizer-based video output in combo display mode to draw a separate quad for each DS screen, instead of drawing one big quad for both screens
- Begin adding preliminary support for the OpenGL 3D renderer
- Misc. code cleanup
- Add support for the new dynamic recompiler CPU emulation engine to the legacy port
- Legacy project build targets are now separated into distinct Intel and PowerPC builds
- Fix sound playback issue in the legacy port
- Add OpenGL 3D renderer support to the legacy port (but we're still use the software rasterizer, which is much faster and more accurate)
- Add support for the new dynamic recompiler CPU emulation engine
- Xcode 3 project build targets are now separated into distinct Intel and PowerPC builds
- Rework build targets to always use the latest SDK (except for the PowerPC builds, which require v10.5)
- Remove build targets for specific OS versions other than v10.5 Leopard
- The Xcode 4 project is now compatible with Xcode 4.4
- Minor update to About window text
- Fix errors in the OpenGLDisplayView's NSOpenGLPixelFormat attributes (NSOpenGLPFADepthSize=16, NSOpenGLPFADoubleBuffer=false).
- Fix a bug with the OpenGLDisplayView's init method.
- These changes fix the graphics display of the main window in OS X v10.8 Mountain Lion.
- Fix bugs in the build script for merging universal binaries where the script would fail if the Xcode project was located in a directory that was not stored on the primary drive and if the drive had a space in its name.
win32: memView - fix to update the screen immediately when big endian checkbox gets changed.
win32: memView - code generalization, it makes adding other regions to the memView easier than before.
- When reading the ROM region info, do a proper bounds check to prevent out-of-bounds crashes if the region code is invalid. An invalid region code will now report as "Unknown".
- In SPU_Emulate_core(), allow custom sound cores to use their own sample fetch logic.
- In SPU_Emulate_user(), allow custom sound cores to use their own sound post-process logic.
- Refactor existing fetch/post-process logic into SPU_DefaultFetchSamples() and SPU_DefaultPostProcessSamples(), respectively.