Commit Graph

2387 Commits

Author SHA1 Message Date
zeromus 92ded778aa print rom crc32 when loading 2009-05-30 19:00:47 +00:00
zeromus d55b3836ee win32: fix icproj 2009-05-29 09:39:31 +00:00
zeromus 26302fda39 win32: odds and ends to get things compiling in all cases 2009-05-29 08:39:36 +00:00
zeromus f3a0332bc3 i wish i couldve done it right the first time 2009-05-29 08:27:03 +00:00
zeromus 2d622d98e0 core: add a preliminary core commandline parser component. please note that temporarily linux cli may depend on gtk--we should change it to a bare glibc dependency.
win32: add glib. this is a rather behemoth checkin, but I think it will be worth it, as it is a necessary step for unification of some of the linux and windows parts.
2009-05-29 08:26:18 +00:00
zeromus 7b4804b878 win32: attach to existing console (from commandprompt) if it exists instead of always creating a new one. still needs a bit more work 2009-05-29 08:13:06 +00:00
zeromus 29ac31a5a4 win32: redirect stderr to console in addition to stdout 2009-05-29 06:15:29 +00:00
gocha d8d3cd7dc0 GPU_OSD.h -> GPU_osd.h 2009-05-28 22:09:28 +00:00
riccardom 5c7d20450f Revert sputrunc to u32 and change the struct field to u32 too. 2009-05-28 18:20:07 +00:00
riccardom f33e81f7c3 We compare the result of sputrunc alwyas with s32 type so just return it. Well, the real reason is that i'm so tired of that 50 lines warning. 2009-05-28 18:10:50 +00:00
riccardom beecc55eb0 Putting 5000 (OSD_TIMER_SIZE) in a u8 is no fun. 2009-05-28 17:51:09 +00:00
riccardom fa588a6abb Need header for strlen(). 2009-05-28 17:42:37 +00:00
riccardom d19917f31b case sensitive ftw! ;) 2009-05-28 17:42:07 +00:00
mtabachenko cc12f72058 win32:
- fix resources (not visible scrollbars). please, guys, check for expressions `NOT WS_VISIBLE | NOT WS_VISIBLE` before commit recource.rc to svn, replace to `WS_VISIBLE`
2009-05-28 17:23:10 +00:00
mtabachenko 7d670af6da core:
- many changes & fixes in OSD;
winport:
- fixed HUD editor for scaled window size;
2009-05-28 14:02:56 +00:00
gocha e910b610dc win32 - "Stop WAV" menu item title fix 2009-05-27 21:44:16 +00:00
gocha 7c2cb8223f win32 - audio segment in avi is stored on every 1s now (to prevent the tons of audio segments problem) 2009-05-27 15:40:27 +00:00
zeromus 81db33cb4a OOPS 2009-05-27 15:12:49 +00:00
zeromus df666957da assorted housekeeping: gocha's spu streaming patch for all platforms, driver system, copyrights, credits, wav writer in, sndfile spu core out (wav writer is better, it will need to be added to ports) 2009-05-27 06:46:58 +00:00
adelikat e81787b703 Win32 - very tiny menu fix 2009-05-26 16:04:38 +00:00
adelikat 34a92d859f win32 - record movie dialog - minor code cleanup 2009-05-26 15:20:57 +00:00
adelikat aa8baf0686 win32 - record movie dialog - OK button doesn't work until user specifies a filename 2009-05-26 15:16:42 +00:00
adelikat 7253fe7775 win32 - record movie dialog - if user doesn't not specify a file extension add .dsm for them 2009-05-26 15:13:51 +00:00
gocha aa2b5b75c8 win32 - now memView can update its contents on every frame, the code is still poor after all 2009-05-26 11:11:04 +00:00
gocha 05563cf9c7 win32 - add soundView 2009-05-26 02:52:07 +00:00
riccardom 0de92a1a4d Correct fprintf usage. 2009-05-25 21:14:15 +00:00
riccardom 85153d0f31 Cleanup EmuLoop a bit: use an array instead of heap for the fps string and save a
variable by moving zeroing of one with the very same value after we need it.
2009-05-25 19:46:29 +00:00
mtabachenko 2d288f338f - some cleanups GXFIFO; 2009-05-25 16:40:48 +00:00
normmatt234 d963afde7f Fix some things in the disassembler. 2009-05-24 09:04:58 +00:00
riccardom 2fd1266680 Adapt gtk-glade to new frameskip api, the behaviour looks a bit saner that the gtk one :| 2009-05-24 08:49:08 +00:00
riccardom eb0bc23d6e Adapt to new frameskip api, there's something strange here, at frameskip 1 i have 30 more fps and the poor frameskip limiter does not kick in. 2009-05-24 08:46:12 +00:00
zeromus 5211cea5b8 win32: add wx stub. with this, we could launch a wx dialog from win32 driver. this is not an endorsement of wx or even the philosophy of cross platform ui but rather a favor to those lunatics that mumble about cross platform stuff, so that they can drop wx dialogs into the emu core and launch them from windows without having to rewrite the entire windows port to use wx. 2009-05-24 07:26:15 +00:00
adelikat 2ae4e618e5 Win32 - disabled savestate, loadstate, and setsaveslot hotkeys when no rom is loaded. 2009-05-23 19:51:51 +00:00
luigi__ 016a543ef3 I finally figured out why 2D and 3D get desynced when skipping 3D frames.
Thus, I fixed the frameskip system so it'll also skip 3D frames. 2D and 3D stay synchronized, and frameskip is now much faster when using the soft rasterizer, for example.
2009-05-23 19:30:29 +00:00
riccardom 307fdf527f We really want to know when the savetype discovery fails so it's easier for people to report. 2009-05-21 18:28:26 +00:00
zeromus 6a743748e4 gpu: take out that assert. it has done its job and proven that we can't make that assumption 2009-05-21 17:44:59 +00:00
riccardom ec89bf7ca1 Autosave for scooby-doo! Unmasked. 2009-05-21 16:19:25 +00:00
zeromus 6323e05bd6 gpu: ensure the thing that the assert catches, just for release builds so that people wont find subtle errors. we really need better error and info reporting facilities. 2009-05-21 14:59:19 +00:00
zeromus 698cfe1f93 gpu: reorder the layer rendering, capture, and final display, to be a little less confusing, and it should get rid of a frame of latency on motion blurs 2009-05-21 08:55:37 +00:00
zeromus 4bbb85bb83 gfx3d: sorry, the poly sorting callback must be this way. there must be something else going wrong where this breaks 2009-05-21 08:45:34 +00:00
zeromus 620618d22b gpu: display capture: fix bug blending vram + 2d/3d causing 2d elements to be black 2009-05-21 07:17:11 +00:00
zeromus 41aa900bb7 spu: fix bug with badly messed up sequenced music 2009-05-21 06:04:46 +00:00
zeromus 57dbe9128d win32: fiddle with the mic input, moving it towards more reliability 2009-05-21 05:44:55 +00:00
zeromus 250bcd5b18 win32: fix bug in mic reading which makes it return unpredictable garbage 100% of the time 2009-05-21 05:04:11 +00:00
zeromus 39e13e6612 win32: set correct fastbuild output path for vs2008 2009-05-21 02:20:54 +00:00
zeromus eb960e1e39 add another autodetection. still &3 2009-05-20 21:41:36 +00:00
zeromus 8cf301fd25 add another autodetection (still &3) 2009-05-20 20:17:04 +00:00
mtabachenko ca9f2fec36 core:
- fix poly sort (zeromus, check it), now fix Harvest Moon, Orc & Elves, but some game broken (from rev 2230 - Lunar Knight, Orc & Elves no sprites);
2009-05-20 08:34:12 +00:00
zeromus 1c886d15b1 we now have proof that a stable sort is necessary for poly sorting. this fixes advance wars regression 2009-05-20 06:17:30 +00:00
zeromus 47e27cffa5 re-add duc importing for new savefile system 2009-05-20 06:05:39 +00:00