damdoum
7e91c55b0a
simplified 16c sprite rendering
2007-01-25 19:48:37 +00:00
amponzi
8319efb6ee
- Added the huge big super awesome (very little) feature I made
2007-01-25 18:57:38 +00:00
thoduv
0a0e08f938
Added fixed-points types needed by 3D engine (oops, added some macros I had forgotten).
2007-01-24 21:04:00 +00:00
thoduv
256a3336c4
Added fixed-point types used by 3D engine.
2007-01-24 20:55:55 +00:00
mightymax
68f8400636
fixed: select was blocking (stupid error), select is now performed less often to incerase speed
2007-01-24 18:12:05 +00:00
shashclp
ccd404af6b
- Added a type cast, so devcpp doesn't complain :)
2007-01-24 02:43:57 +00:00
shashclp
455a4b65bb
- Added winsock lib so devcpp compiles
2007-01-24 02:33:59 +00:00
shashclp
1b39d03c87
- Added WIFI_Init, so it compiles on devcpp
2007-01-24 02:31:23 +00:00
mightymax
b4152941fa
added wifi init on system startup
2007-01-23 22:41:31 +00:00
mightymax
5c45934ca1
added WIFI_Host_ functions, added more Wifi I/O Register handling, added RF frequency -> channel calculation, fixed possible malicious bufferindizes, added defines for raw data expected in firmware, fixed some typos
2007-01-23 22:32:05 +00:00
damdoum
c01c55e1bd
typo
2007-01-23 20:37:15 +00:00
damdoum
2b6328fa7d
rendering seems back
2007-01-23 20:34:57 +00:00
damdoum
0c8041e744
ok broken BG rendering routine disabled
2007-01-23 19:57:29 +00:00
amponzi
ac783022f5
Adjusted a function to maintain VC++ compatibility
2007-01-23 18:01:45 +00:00
damdoum
3820a04bda
...
...
DO NOT REVERT WORKING CODE !!!
* never seen a well-formed typedef harming anybody.
http://yabause.free.fr/wikini/wakka.php?wiki=CodePractices
* files do not need to be STABLE though
* if it compiles and work for some cases, why revert ?
* why revert to an existing version ? ppl can get the STABLE versions
if we just tell them which ones they are...
2007-01-23 11:41:29 +00:00
amponzi
febadd0da5
Added "Force Maintain Ratio" option (see main.c)
2007-01-23 01:44:01 +00:00
amponzi
c7d324d4eb
Added "Force Maintain Ratio" option (automatically adjusts game window width to two-thirds of game window height when window is resized [same ratio as real NDS])
...
Changed Magnify/Demagnify to increase by 25% to avoid round-off skewing
2007-01-23 01:43:23 +00:00
shashclp
28ac0acea8
- Reverted to keep desmume compilable
2007-01-22 22:08:21 +00:00
shashclp
19fd89af8f
- Reverted to 1.70 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code
2007-01-22 22:07:11 +00:00
shashclp
6c2d61323e
- Reverted to 1.88 as the newer versions crashed all the time. Please, avoid committing broken code, test it before and only commit debugged and functional code
2007-01-22 22:06:32 +00:00
damdoum
7071f0d35c
regrouped a little bit the loops.
2007-01-22 15:04:53 +00:00
damdoum
dd4d72faf9
reorganized some code
...
fixed a bug in gtk-glade ui where checkbox to en/disable OBJ was not
taken into account
2007-01-22 14:21:41 +00:00
damdoum
6446581624
toggling layers on/off can now show hidden layers
...
layer enabled -> toggling on=visible off=invisible
layer disabled -> toggling on=invisible off=visible
2007-01-22 12:41:27 +00:00
damdoum
e9f12de6a5
took off some macros
...
began adding capture
2007-01-22 08:38:21 +00:00
evilynux
0f6cd38709
Clarified joystick axis processing.
2007-01-22 07:46:40 +00:00
evilynux
a334dd6309
Update copyright.
2007-01-22 07:27:07 +00:00
cyberwarriorx
9edc42e8b4
-Added more code for graphics core system. Still unfinished, but at least the framework is now in place.
2007-01-22 03:36:42 +00:00
shashclp
287037abd5
- Fixed renderline_textBG to feed proper values to the window handling
...
- Disabled 16 color new rendering, as it's buggy in Megaman ZX and probably others
2007-01-22 01:45:14 +00:00
shashclp
9126b3c310
- Fixed extRotBG2 to feed proper values to the window handling
2007-01-21 20:27:45 +00:00
shashclp
36aa695c28
- Reverted changes, as still crashes on some computers, and it was a ugly hack
2007-01-21 20:11:35 +00:00
shashclp
d07811e483
- Copyright update
...
- Fixed "Feel the Magic" and, partially, "Megaman ZX", but still extended bg rotation seem to feed bad coords to the window handling
2007-01-21 19:54:36 +00:00
shashclp
c698d8062b
- Copyright update
2007-01-21 19:52:08 +00:00
shashclp
54b6d10519
- My changes (simplified as this is used as a news file)
2007-01-21 19:38:37 +00:00
evilynux
a24427bdc7
Save and Load states: Using grouped radio dot buttons instead of checks.
2007-01-21 07:01:23 +00:00
evilynux
0cf232e286
Add comment to explain why we can't add a check aside the existing savestates.
2007-01-21 06:16:54 +00:00
evilynux
e9928f3adf
Fixed syntax, it builds now.
2007-01-21 06:08:50 +00:00
cyberwarriorx
2c43d73d59
-Added basic code for graphics core system. Obviously, there will be more changes necessary
2007-01-21 01:30:22 +00:00
mightymax
af2b5e4f14
checks against stack overflows added. If put strings into stack, limit the access by their size, not by the size of unknown and possible corrupt input
2007-01-20 15:07:51 +00:00
damdoum
dfb56b1662
fixes glitches where some "noise" / "sprites" get displayed...
2007-01-19 23:14:47 +00:00
damdoum
6708d5d62c
sprite w/ 256 colors back again
2007-01-19 17:32:19 +00:00
damdoum
b2dcbd9d78
window test is working now...
...
but there is crap showing up...(ram init ? wrong layers ?)
have to test sprite using 256colors palettes
2007-01-19 17:14:23 +00:00
damdoum
af60ec57e5
added OBJ window
2007-01-19 15:40:14 +00:00
evilynux
e56e219f8a
Savestates _should_ always be valid now.
2007-01-19 06:21:13 +00:00
evilynux
7db290aeb3
More work on savestates. There are still some things to solve:
...
- Setting the menu item as active will make DeSmuME go crazy!?
- Saving the state doesn't always work i.e. the state is invalid?!
2007-01-19 05:45:59 +00:00
damdoum
744b20c0e8
moved some code (sprite w/ 16c palettes)
...
fixed bad sprite display (wrong part displayed)
2007-01-18 20:58:58 +00:00
damdoum
d6b0ee4f59
tried to make window more legible
2007-01-18 16:30:43 +00:00
damdoum
7037d84191
comments
2007-01-18 14:45:16 +00:00
damdoum
cb186b0ef9
comments + re-fixed 0-sized windows
2007-01-18 14:40:24 +00:00
damdoum
72b06bd5b3
window & wrap (began fixing)
2007-01-18 14:08:56 +00:00
damdoum
3b530a2db9
typo sorry :)
2007-01-18 10:46:52 +00:00