Commit Graph

4336 Commits

Author SHA1 Message Date
rogerman 17d3c59485 Cocoa Port:
- Clean up some #include stuff in ringbuffer.cpp/.h
- Add/fix some comments in ringbuffer.cpp/.h
- Add accessor for _bufferFillSize
2012-07-09 22:34:25 +00:00
zeromus b209420a38 win32-apply patch #3540789 (Rotation Hotkey(s)) 2012-07-07 22:44:21 +00:00
rogerman 4f2b3feee4 Cocoa Port:
- Fix thread-safety issue when changing the execution speed.
2012-07-04 05:17:48 +00:00
zeromus 5cda370b9d refine timing of swapbuffers more. fixes 098 regression in devil survivor 2. 2012-07-03 17:32:34 +00:00
zeromus 0910dc507a improve (very coarsely; it isnt perfect) timing of swapbuffers process to at least sequence it correctly with regards to vblank. fixes #3538901 DBZ Kai Butouden 3d on character select 2012-07-01 08:26:30 +00:00
zeromus a2e9667964 spu-fix 8bit data to be signed 2012-06-25 20:23:53 +00:00
zeromus ffd4c5fb81 gpu-fix catastrophic sprite rendering regression from r4289 2012-06-23 20:02:33 +00:00
zeromus e9a12555d1 block writes under 0x02000000 on arm7 to eliminate chance of mirrored bios getting clobbered; fix arm7 dma of 0 bytes to actually be 0 bytes (instead of 0x200000 bytes as on arm9) 2012-06-22 19:46:22 +00:00
zeromus 1fb288cbda change vram bank A-D conflict priorities, since we found a test case where they were wrong. 2012-06-20 21:08:24 +00:00
zeromus ca005cc3e7 spu-run reads through full memory mapping system. fixes some buggy homebrew experiments which were playing sounds from LCD memory, as well as other potential (unlikely) lurking bugs which wouldve been hard to find. 2012-06-20 19:01:06 +00:00
mtabachenko 5caa5b3df4 - fix GPU init (fix compiling builds); 2012-06-14 11:45:36 +00:00
zeromus ca68894e48 gpu-ahhhhhhhhh purge more old crud 2012-06-13 19:47:27 +00:00
zeromus 130623e6ab gpu-remove endian swapping struct balderdash from sprite rendering 2012-06-13 19:41:54 +00:00
zeromus 811b94de9b apply patch #3534136 to fix lua's readbyterange function 2012-06-10 16:11:15 +00:00
zeromus 4a6c59e018 win32-fix soundview in x64 2012-05-26 22:18:46 +00:00
riccardom 3ad7bec287 configure: remove GTK_MACOS_HACK
Not needed anymore sicne we have a great mac os x frontend
2012-05-20 14:07:32 +00:00
riccardom 848c19f3b0 configure: always set PO_DIR and PO_MAKEFILE
This should avoid to do releases without po/
2012-05-20 13:53:52 +00:00
rogerman ed51d86bdc Cocoa OpenEmu Plug-in:
- Reorder NDS input enum to match the latest revision of the OpenEmu NDS system plug-in.
2012-05-09 05:18:46 +00:00
riccardom 532358c562 Update GPL 2.0 License #1
Update references to GPL outside src/

See bug #3521565
2012-05-08 17:47:26 +00:00
zeromus aa1afebfc1 fix red line for touch screen input display 2012-05-05 16:30:09 +00:00
mtabachenko 167c85ae4b JIT:
- fix crash windows x64 build;
2012-05-01 10:37:59 +00:00
rogerman 1af87a2a68 Cocoa Port:
- Update all info .plist files to v0.9.9 for future SVN builds.
- Update translation scripts to use absolute file paths from $SRCROOT instead of assuming that the path is relative to $SRCROOT.
- Add a new build script that creates an application package that merges the ppc and ppc64 binaries from an Xcode 3 universal binary build to the i386 and x86_64 binaries from an Xcode 4 Intel-only build. Basically, this makes a build that combines the best of both builds. This means that everyone can now easily make a build that is more like an official release build.
2012-04-18 03:21:29 +00:00
zeromus a775c75a69 gpu-fix bug leftover from r4073/r4227 which caused some games (AC:WW) to fail to clear their backdrops depending on BLDCNT configurations (fixes #3518648) 2012-04-17 18:37:46 +00:00
zeromus d5003c4db6 bump version number in trunk for future svn builds 2012-04-09 20:34:07 +00:00
riccardom 97699cd7dd po: Add some windows file to POTFILES.skip
So it looks like some gettext stuff got into windows/ and
our build system is not happy about it. So ignore them.
2012-04-09 18:42:49 +00:00
riccardom c5346930fd Fix autogen.sh
These files are needed for autogen.sh so please do not
remove them :)
2012-04-09 18:39:02 +00:00
yabause 9205cf987d Removed src/cocoa/Makefile from configure'd files. 2012-04-09 07:55:13 +00:00
yabause 0f3feb7f51 Some fixes for autotools based distribution:
- removed README.TRANSLATION from distributed files
- moved cocoa from SUBDIRS to EXTRA_DIST as it seems the cocoa
  port doesn't use autotools to build
2012-04-09 07:24:56 +00:00
mtabachenko 07fde97215 core:
- fix crash ADVANsCEne DB import;
2012-04-02 22:01:55 +00:00
zeromus fa7710b3ff authors file needed updating 2012-04-02 16:45:41 +00:00
zeromus fcc986b068 fix 2005 vcproj and version number 2012-04-02 16:20:06 +00:00
rogerman 24c859fe44 Cocoa Port:
- Fix building in all Xcode projects by removing the now defunct README.TRANSLATION file.
2012-04-02 06:25:05 +00:00
rogerman 037e08f1ee Documentation:
- Add the System Requirements section to the Read Me for Macintosh.
2012-04-01 05:44:21 +00:00
rogerman 15f022f90a Documentation:
- Delete obsolete NEWS and TODO files.
2012-04-01 04:33:40 +00:00
rogerman 45ff50478c Documentation:
- Fix line reference in README.
- Delete README.TRANSLATION, now that the information is obsolete.
2012-04-01 04:28:04 +00:00
rogerman afccc7226b Documentation:
- Update formatting, style, and licensing of README.
- Add the actual IRC link in the Read Me for Macintosh.
- Do some minor formatting fixes in the Read Me for Macintosh.
2012-04-01 04:12:22 +00:00
rogerman ad1a8ee505 Documentation:
- Fix the line number references in the Read Me for Macintosh.
2012-04-01 02:44:23 +00:00
rogerman f74459ea46 Documentation:
- Update Read Me for Macintosh to reflect current knowledge, procedure, support references, and licensing.
2012-04-01 02:32:25 +00:00
zeromus b4462b3862 update changelog 2012-03-30 19:21:43 +00:00
zeromus 04f8434bb1 license cleanup (but none of the linux port files yet) 2012-03-30 08:27:53 +00:00
zeromus cf6345497b gpu-backtrack a little bit from r4073, which introduced bugs involved with flashing colors during fully-faded transitions between game modes. i left insufficient records at the time to know what i was trying to fix by r4073, so I can't double check it, but I think this checkin is even better than before while fixing the noted regressions. 2012-03-30 05:50:39 +00:00
zeromus 25b77c1b31 win32-did not mean to check in this hack 2012-03-30 05:27:10 +00:00
zeromus a67f084bbe other license cleanup 2012-03-30 04:18:23 +00:00
zeromus 16dd75b1e4 fix regression from r4111 in store/restore matrix operations regarding stack size and overflow. also fix regression from other time in the handling of push/pop commands regarding stack size and overflow (fixes sims games and spiderman games). also a bunch of unrelated license cleanup i foolishly mixed in here 2012-03-30 04:11:00 +00:00
rogerman d546cd53c5 Cocoa Port:
- Disable SSE4.1 and SSE4.2 in build settings.
- Disable SSSE3 in build settings for 32-bit builds (remains enabled for 64-bit).
2012-03-30 03:53:33 +00:00
zeromus 30f6881980 core-switch some hardcoded PROCNUM checks in opcode handlers to checks against the arm architecture version, which is what they really were 2012-03-29 23:03:06 +00:00
zeromus 1adec8da24 re-time LCD state machine to conform more closely to reality. also, delay IRQ for vmatch and vblank by 1 dot from their flag settings to act very crudely like a pipeline and fix games with race conditions between flag-read and irq by allowing the flag-read to win sometimes (e.g. egokoro kyoushitsu). check for regressions in any raster fx. 2012-03-29 22:45:05 +00:00
mtabachenko b2547e767b core:
- fix swi 0x03 (CRC16) R3 contains the last processed halfword;
2012-03-29 21:01:24 +00:00
zeromus f18e4a4df2 core-add ldrex and strex instructions to arm 2012-03-20 01:18:01 +00:00
mtabachenko afc0eef0b7 core:
- fix MRC instruction;
2012-03-19 00:56:12 +00:00