yabause
23533c64dd
Updated changelog for 0.9.2-1
2009-04-24 19:33:34 +00:00
yabause
a218d3a8f4
Updated version number for bugfix release in 0.9.2 branch
2009-04-24 17:56:30 +00:00
yabause
4874ecb14c
merged 1894 and 1898 in 0.9.2 branch
2009-04-23 19:22:48 +00:00
zeromus
c6ca37533f
i forgot to checkin my tweaks for the sneaked win32 0.9.2 build
2009-04-16 05:16:36 +00:00
sigmaris
92b6f6b9a1
Correct version 0.9.2 tag in Cocoa port
2009-04-12 17:46:40 +00:00
yabause
82f4276232
Merged 1899
2009-04-11 20:51:44 +00:00
yabause
9a8c418b5f
merged 1882
2009-04-11 16:05:17 +00:00
yabause
e70bdb0737
Merged revisions 1856 to 1858 (for some reason I thought
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I already merged those), 1865 and 1866.
2009-04-09 20:42:25 +00:00
zeromus
eaf5ebd0de
merge 1863 into 0.9.2
2009-04-09 05:22:40 +00:00
yabause
2c2cfadad0
Merged 1855 and 1861
2009-04-08 22:27:21 +00:00
yabause
242c3d7baf
Updated version number to 0.9.2
2009-04-08 22:06:04 +00:00
yabause
9636e8a844
Merged revisions 1847 to 1854 and 1856 to 1858 leaving
...
out 1855. Just need someone to confirm it's ok to merge
it :)
2009-04-08 21:59:35 +00:00
yabause
29f0fab650
Merged 1845
2009-04-07 21:18:59 +00:00
yabause
23171758d0
Creating the 0.9.2 release branch
2009-04-07 20:02:24 +00:00
luigi__
94717c5785
And finally removed all the GDI+ include files. GDI+ shit is now gone for good.
...
BTW, it is better for us to remove them. Zeromus told me we aren't supposed to redistribute them. (I hate Microsoft more and more)
2009-04-07 19:18:32 +00:00
luigi__
57d64f5bca
Remeber what I did with the VS2005 project file? Did the exact same thing with the Intel one.
2009-04-07 19:15:29 +00:00
luigi__
ac933b2cfd
Attempted to take out GDI+ shit using the Notepad. Tell me if the project breaks (normally shouldn't) or if some GDI+ shit remains, I'll take care of it.
2009-04-07 19:00:17 +00:00
luigi__
1db8af1adb
Taken out the GDI+ inclusions (todo: do so with the VS2005 project as the gdiplus folder will be removed at the next commit from me).
2009-04-07 18:56:35 +00:00
luigi__
a5e2102033
Removed GDI+ initialization.
...
GDI+ shit can be taken out of the project as we'll stick to GDI which is faster.
2009-04-07 18:53:42 +00:00
luigi__
4b7b652f47
Hacky fix for the crash of the IO reg view tool.
...
Reason of the crash: a WM_COMMAND message was being sent for IDC_AUTO_UPDATE_SECS before the WM_INITDIALOG message was sent. I can't figure out why.
2009-04-07 16:37:01 +00:00
zeromus
97ac62d69f
novice mistake: dont crash when loading a gbagame with no sram
2009-04-07 15:59:43 +00:00
matusz
c62fe23941
gtk port: add --save-type command line option
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and sync it with save-type menu
and update gtk port's manpage
2009-04-07 12:59:04 +00:00
zeromus
ab0af7fa7e
add sram support to gbagame addon
2009-04-07 08:35:06 +00:00
sigmaris
bb1e85a546
Integrated GDB stub to Mac version and added a target to the XCode project to build with GDB stub enabled
2009-04-07 03:19:09 +00:00
adelikat
55676e4bb7
Fix bug in HK_StateSetSlot()
2009-04-06 23:51:28 +00:00
matusz
30ef5275d9
all .cpp .h files: convert to uniform EOLs and set svn:eol-style to native
2009-04-06 19:52:10 +00:00
matusz
cdef916569
unify eols in saves.cpp and saves.h
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setting svn:eol-style to native for saves.cpp and saves.h
2009-04-06 16:42:02 +00:00
normmatt234
568682a3f0
typo in comment
2009-04-05 22:51:22 +00:00
normmatt234
df915330e7
Fix card reads below 0x8000
2009-04-05 22:50:03 +00:00
luigi__
64a4300ba2
Changed the buffer type to u8 as the data returned by WinMM is unsigned.
...
Added a double buffer system which reduces crackling noticeably.
2009-04-05 12:30:43 +00:00
riccardom
7b0bddf64b
Comment a variable that has its users already commented.
2009-04-05 12:16:04 +00:00
riccardom
f7d7b5242c
Comment a variable with its users already commented.
2009-04-05 12:13:28 +00:00
riccardom
2d0be6346c
Made a couple of functions static.
2009-04-05 12:11:26 +00:00
luigi__
1230a55a4b
Removed the EXPERIMENTAL_WIFI define from the Interim SSE2 configuration, so it should now compile.
2009-04-05 07:24:24 +00:00
luigi__
7a5ac180de
Yeah, I know, skipping 3D frames is nice with the soft rasterizer, but we can't do it until somebody figures out why the 2D/3D synchronization problem happens when doing it. It's so sad :(
2009-04-05 00:03:51 +00:00
p989
1f1507b9ef
win32: fast forward now has separate active and toggle hotkeys
2009-04-04 21:23:01 +00:00
p989
51c37da018
win32: lag frame menu typo
2009-04-04 00:10:35 +00:00
p989
ae9cad072c
win32: debugging windows update in frames, 1 frame default
2009-04-03 23:54:05 +00:00
luigi__
d3bf30c646
Add a langs folder meant to contain .mo files for all the translations, as well as some stuff useful to compile them (though my fr_FR.mo was built by Poedit).
2009-04-03 22:00:48 +00:00
luigi__
4cb195abf8
Added a French translation of the menu.
2009-04-03 21:55:06 +00:00
luigi__
3163f756b5
Added a base .po file containing everything needed to translate the Windows menu with gettext.
...
This is testing, it's why I first just translate the menu. If it's not a total pain, I'll translate everything else with gettext.
2009-04-03 21:39:36 +00:00
zeromus
b231f48093
change the 3d frameskipping method to take advantage of the rendering deferral system which was already there. now, whenever a 3d frame is requested, and it isnt rendered due to having been skipped, it has the capability to render itsself. This should resolve any issues like ideas frameskip synchronization -- let me know.
2009-04-03 18:46:01 +00:00
luigi__
a077ddf472
The window refreshing handling when sizing/moving and/or emu paused is less hacky now.
...
Also fixed a slight bug with the "pause emu when main window minimized" thing: now it won't unpause the emu if it was manually paused before being minimized.
2009-04-03 17:42:35 +00:00
Luigi__
748127d658
The frameskip now also makes the 3D soft rasterizer skip frames. But it causes a problem that appears in iDeaS: 3D and 2D aren't synchronized when using frameskip. Feel free to revert it if that problem is annoying for you.
2009-04-03 12:33:10 +00:00
Luigi__
b8a2915c26
More efficient frameskip by using NDS_SkipFrame(). Also tried to fix the framerate limiter (maybe we should just revert to the semaphore system and try to make it more precise?).
2009-04-03 12:19:10 +00:00
matusz
c3ee047c7e
glade: notify user about lack of 3D (failed NDS_3D_ChangeCore)
2009-04-03 08:01:35 +00:00
matusz
21f8b3fbcf
update manpages for cli, gtk, glade ports
2009-04-03 01:03:42 +00:00
matusz
c60ce7faa1
synchronize default emu keys to the windows version
2009-04-03 00:28:52 +00:00
matusz
99fa5a3c76
glade: stop emu keys from blocking gui keys
2009-04-02 23:31:02 +00:00
zeromus
430a6064b7
change lag counter to be cumulative instead of instantaneous. also fix some file line endings
2009-04-02 22:48:32 +00:00