update manpages for cli, gtk, glade ports
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@ -44,12 +44,12 @@ Disables the sound emulation
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Disables the 60 fps limiter
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.TP
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.B \-\-3d-engine=ENGINE
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Enables software 3d rasterizer, available ENGINES:
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Select available 3d emulation:
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.RS
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0 = 3d disabled - default
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0 = 3d disabled
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.RE
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.RS
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1 = internal desmume software rasterizer
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1 = internal desmume software rasterizer (default)
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.RE
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.TP
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.B \-\-opengl-2d
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@ -64,6 +64,30 @@ Enable the ARM9 GDB stub on the given port
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.B \-\-arm7gdb=PORT_NUM
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Enable the ARM7 GDB stub on the given port
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.TP
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.B \-\-save-type=TYPE
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Select savetype from the following:
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.RS
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0 = Autodetect
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.RE
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.RS
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1 = EEPROM 4kbit
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.RE
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.RS
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2 = EEPROM 64kbit
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.RE
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.RS
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3 = EEPROM 512kbit
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.RE
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.RS
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4 = FRAM 256kbit
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.RE
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.RS
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5 = FLASH 2mbit
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.RE
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.RS
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6 = FLASH 4mbit
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.RE
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.TP
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.B \-\-fwlang=LANG
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Set the language in the firmware, LANG as follows:
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.RS
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@ -95,9 +119,43 @@ Show summary of options.
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Show version of program.
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.PP
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Some options may be unavailable, depending on compile-time configuration, for instance gdb stubs and opengl.
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.SH SEE ALSO
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.BR undocumented (7)
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.br
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.SH INPUT
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Mouse cursor acts as stylus, mouse click replaces stylus touch.
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.PP
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Keyboard is configured as follows:
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.RS
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F1-F10 load savegame from slot 1-10
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.RE
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.RS
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Shift+F1-F10 save game to slot 1-10
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.RE
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.RS
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Non-keypad arrows act as d-pad
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.RE
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.RS
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z = A
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.RE
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.RS
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x = B
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.RE
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.RS
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a = Y
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.RE
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.RS
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s = X
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.RE
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.RS
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q = L
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.RE
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.RS
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w = R
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.RE
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.RS
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Enter = START
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.RE
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.RS
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Left Shift = SELECT
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.RE
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.SH AUTHOR
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desmume was written by DeSmuME team
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(http://sourceforge.net/projects/desmume).
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@ -33,13 +33,24 @@ program
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These programs follow the usual GNU command line syntax, with long
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options starting with two dashes (`-').
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A summary of options is included below.
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For a complete description, see the Info files.
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.TP
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.B \-\-load-slot=NUM
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Loads savegame from slot NUM
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.TP
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.B \-\-soft-convert
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Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
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.TP
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.B \-\-disable-3d
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Disables the 3D emulation
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.B \-\-3d-engine=ENGINE
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Select available 3d emulation:
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.RS
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0 = 3d disabled
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.RE
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.RS
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1 = internal desmume software rasterizer (default)
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.RE
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.RS
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2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)
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.RE
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.TP
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.B \-\-disable-limiter
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Disables the 60 fps limiter
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@ -55,9 +66,45 @@ Show summary of options.
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.TP
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.B \-v, \-\-version
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Show version of program.
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.SH SEE ALSO
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.BR undocumented (7)
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.br
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.SH INPUT
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Mouse cursor acts as stylus, mouse click replaces stylus touch.
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.PP
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Keyboard can be configured and by default works as follows:
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.RS
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F1-F10 load savegame from slot 1-10
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.RE
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.RS
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Shift+F1-F10 save game to slot 1-10
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.RE
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.RS
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Non-keypad arrows act as d-pad
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.RE
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.RS
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z = A
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.RE
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.RS
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x = B
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.RE
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.RS
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a = Y
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.RE
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.RS
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s = X
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.RE
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.RS
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q = L
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.RE
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.RS
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w = R
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.RE
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.RS
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Enter = START
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.RE
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.RS
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Left Shift = SELECT
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.RE
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.PP
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Desmume accepts joystick events, which can be configured by user.
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.SH AUTHOR
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desmume was written by DeSmuME team
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(http://sourceforge.net/projects/desmume).
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@ -33,7 +33,9 @@ program
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These programs follow the usual GNU command line syntax, with long
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options starting with two dashes (`-').
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A summary of options is included below.
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For a complete description, see the Info files.
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.TP
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.B \-\-load-slot=NUM
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Loads savegame from slot NUM
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.TP
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.B \-\-opengl-2d
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Enables using OpenGL for screen rendering
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@ -41,8 +43,17 @@ Enables using OpenGL for screen rendering
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.B \-\-soft-convert
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Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
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.TP
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.B \-\-disable-3d
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Disables the 3D emulation
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.B \-\-3d-engine=ENGINE
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Select available 3d emulation:
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.RS
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0 = 3d disabled
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.RE
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.RS
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1 = internal desmume software rasterizer (default)
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.RE
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.RS
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2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)
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.RE
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.TP
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.B \-\-disable-sound
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Disables the sound emulation
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@ -64,9 +75,45 @@ Show summary of options.
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.TP
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.B \-v, \-\-version
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Show version of program.
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.SH SEE ALSO
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.BR undocumented (7)
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.br
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.SH INPUT
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Mouse cursor acts as stylus, mouse click replaces stylus touch.
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.PP
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Keyboard can be configured and by default works as follows:
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.RS
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F1-F10 load savegame from slot 1-10
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.RE
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.RS
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Shift+F1-F10 save game to slot 1-10
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.RE
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.RS
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Non-keypad arrows act as d-pad
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.RE
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.RS
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z = A
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.RE
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.RS
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x = B
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.RE
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.RS
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a = Y
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.RE
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.RS
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s = X
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.RE
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.RS
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q = L
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.RE
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.RS
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w = R
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.RE
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.RS
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Enter = START
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.RE
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.RS
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Left Shift = SELECT
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.RE
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.PP
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Desmume accepts joystick events, which can be configured by user.
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.SH AUTHOR
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desmume was written by DeSmuME team
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(http://sourceforge.net/projects/desmume).
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