update manpages for cli, gtk, glade ports

This commit is contained in:
matusz 2009-04-03 01:03:42 +00:00
parent c60ce7faa1
commit 21f8b3fbcf
3 changed files with 170 additions and 18 deletions

View File

@ -44,12 +44,12 @@ Disables the sound emulation
Disables the 60 fps limiter
.TP
.B \-\-3d-engine=ENGINE
Enables software 3d rasterizer, available ENGINES:
Select available 3d emulation:
.RS
0 = 3d disabled - default
0 = 3d disabled
.RE
.RS
1 = internal desmume software rasterizer
1 = internal desmume software rasterizer (default)
.RE
.TP
.B \-\-opengl-2d
@ -64,6 +64,30 @@ Enable the ARM9 GDB stub on the given port
.B \-\-arm7gdb=PORT_NUM
Enable the ARM7 GDB stub on the given port
.TP
.B \-\-save-type=TYPE
Select savetype from the following:
.RS
0 = Autodetect
.RE
.RS
1 = EEPROM 4kbit
.RE
.RS
2 = EEPROM 64kbit
.RE
.RS
3 = EEPROM 512kbit
.RE
.RS
4 = FRAM 256kbit
.RE
.RS
5 = FLASH 2mbit
.RE
.RS
6 = FLASH 4mbit
.RE
.TP
.B \-\-fwlang=LANG
Set the language in the firmware, LANG as follows:
.RS
@ -95,9 +119,43 @@ Show summary of options.
Show version of program.
.PP
Some options may be unavailable, depending on compile-time configuration, for instance gdb stubs and opengl.
.SH SEE ALSO
.BR undocumented (7)
.br
.SH INPUT
Mouse cursor acts as stylus, mouse click replaces stylus touch.
.PP
Keyboard is configured as follows:
.RS
F1-F10 load savegame from slot 1-10
.RE
.RS
Shift+F1-F10 save game to slot 1-10
.RE
.RS
Non-keypad arrows act as d-pad
.RE
.RS
z = A
.RE
.RS
x = B
.RE
.RS
a = Y
.RE
.RS
s = X
.RE
.RS
q = L
.RE
.RS
w = R
.RE
.RS
Enter = START
.RE
.RS
Left Shift = SELECT
.RE
.SH AUTHOR
desmume was written by DeSmuME team
(http://sourceforge.net/projects/desmume).

View File

@ -33,13 +33,24 @@ program
These programs follow the usual GNU command line syntax, with long
options starting with two dashes (`-').
A summary of options is included below.
For a complete description, see the Info files.
.TP
.B \-\-load-slot=NUM
Loads savegame from slot NUM
.TP
.B \-\-soft-convert
Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
.TP
.B \-\-disable-3d
Disables the 3D emulation
.B \-\-3d-engine=ENGINE
Select available 3d emulation:
.RS
0 = 3d disabled
.RE
.RS
1 = internal desmume software rasterizer (default)
.RE
.RS
2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)
.RE
.TP
.B \-\-disable-limiter
Disables the 60 fps limiter
@ -55,9 +66,45 @@ Show summary of options.
.TP
.B \-v, \-\-version
Show version of program.
.SH SEE ALSO
.BR undocumented (7)
.br
.SH INPUT
Mouse cursor acts as stylus, mouse click replaces stylus touch.
.PP
Keyboard can be configured and by default works as follows:
.RS
F1-F10 load savegame from slot 1-10
.RE
.RS
Shift+F1-F10 save game to slot 1-10
.RE
.RS
Non-keypad arrows act as d-pad
.RE
.RS
z = A
.RE
.RS
x = B
.RE
.RS
a = Y
.RE
.RS
s = X
.RE
.RS
q = L
.RE
.RS
w = R
.RE
.RS
Enter = START
.RE
.RS
Left Shift = SELECT
.RE
.PP
Desmume accepts joystick events, which can be configured by user.
.SH AUTHOR
desmume was written by DeSmuME team
(http://sourceforge.net/projects/desmume).

View File

@ -33,7 +33,9 @@ program
These programs follow the usual GNU command line syntax, with long
options starting with two dashes (`-').
A summary of options is included below.
For a complete description, see the Info files.
.TP
.B \-\-load-slot=NUM
Loads savegame from slot NUM
.TP
.B \-\-opengl-2d
Enables using OpenGL for screen rendering
@ -41,8 +43,17 @@ Enables using OpenGL for screen rendering
.B \-\-soft-convert
Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
.TP
.B \-\-disable-3d
Disables the 3D emulation
.B \-\-3d-engine=ENGINE
Select available 3d emulation:
.RS
0 = 3d disabled
.RE
.RS
1 = internal desmume software rasterizer (default)
.RE
.RS
2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)
.RE
.TP
.B \-\-disable-sound
Disables the sound emulation
@ -64,9 +75,45 @@ Show summary of options.
.TP
.B \-v, \-\-version
Show version of program.
.SH SEE ALSO
.BR undocumented (7)
.br
.SH INPUT
Mouse cursor acts as stylus, mouse click replaces stylus touch.
.PP
Keyboard can be configured and by default works as follows:
.RS
F1-F10 load savegame from slot 1-10
.RE
.RS
Shift+F1-F10 save game to slot 1-10
.RE
.RS
Non-keypad arrows act as d-pad
.RE
.RS
z = A
.RE
.RS
x = B
.RE
.RS
a = Y
.RE
.RS
s = X
.RE
.RS
q = L
.RE
.RS
w = R
.RE
.RS
Enter = START
.RE
.RS
Left Shift = SELECT
.RE
.PP
Desmume accepts joystick events, which can be configured by user.
.SH AUTHOR
desmume was written by DeSmuME team
(http://sourceforge.net/projects/desmume).