Oh there is another windowDraw gcc bitches about the possibility to have
it unitialized.
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@ -578,7 +578,7 @@ FORCEINLINE FASTCALL void GPU::_master_setFinal3dColor(int dstX, int srcX)
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if(WINDOW)
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if(WINDOW)
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{
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{
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bool windowDraw;
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bool windowDraw = false;
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renderline_checkWindows(dstX, windowDraw, windowEffect);
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renderline_checkWindows(dstX, windowDraw, windowEffect);
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//we never have anything more to do if the window rejected us
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//we never have anything more to do if the window rejected us
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