OpenGL Renderer: Reduce OGLRENDER_MAX_MULTISAMPLES from 16 to 8.

Now that framebuffer sizes can be greater than 256x192, using MSAAx16
is excessive and consumes too much bandwidth. We’re reducing the
maximum sample size of MSAA to 8 since it will significantly reduce
bandwidth consumption at the larger framebuffer sizes while remaining
mostly visually equivalent to MSAAx16.
This commit is contained in:
rogerman 2016-12-26 12:37:22 -08:00
parent 4e96cc8b6e
commit f50f9d38fd
1 changed files with 1 additions and 1 deletions
desmume/src

View File

@ -279,7 +279,7 @@ EXTERNOGLEXT(PFNGLTEXBUFFERPROC, glTexBuffer) // Core in v3.1
#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_MINOR 2
#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_REVISION 0
#define OGLRENDER_MAX_MULTISAMPLES 16
#define OGLRENDER_MAX_MULTISAMPLES 8
#define OGLRENDER_VERT_INDEX_BUFFER_COUNT (POLYLIST_SIZE * 6)
enum OGLVertexAttributeID