OpenGL Renderer: Reduce OGLRENDER_MAX_MULTISAMPLES from 16 to 8.
Now that framebuffer sizes can be greater than 256x192, using MSAAx16 is excessive and consumes too much bandwidth. We’re reducing the maximum sample size of MSAA to 8 since it will significantly reduce bandwidth consumption at the larger framebuffer sizes while remaining mostly visually equivalent to MSAAx16.
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desmume/src
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@ -279,7 +279,7 @@ EXTERNOGLEXT(PFNGLTEXBUFFERPROC, glTexBuffer) // Core in v3.1
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#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_MINOR 2
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#define OGLRENDER_MINIMUM_DRIVER_VERSION_REQUIRED_REVISION 0
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#define OGLRENDER_MAX_MULTISAMPLES 16
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#define OGLRENDER_MAX_MULTISAMPLES 8
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#define OGLRENDER_VERT_INDEX_BUFFER_COUNT (POLYLIST_SIZE * 6)
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enum OGLVertexAttributeID
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