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rogerman f50f9d38fd OpenGL Renderer: Reduce OGLRENDER_MAX_MULTISAMPLES from 16 to 8.
Now that framebuffer sizes can be greater than 256x192, using MSAAx16
is excessive and consumes too much bandwidth. We’re reducing the
maximum sample size of MSAA to 8 since it will significantly reduce
bandwidth consumption at the larger framebuffer sizes while remaining
mostly visually equivalent to MSAAx16.
2016-12-26 12:37:22 -08:00
desmume OpenGL Renderer: Reduce OGLRENDER_MAX_MULTISAMPLES from 16 to 8. 2016-12-26 12:37:22 -08:00
tools delete vio2sf; kode54 decided to maintain it. see https://bitbucket.org/kode54/vio2sf 2016-03-19 07:37:36 +00:00
.gitignore Merge pull request #1 from lefta/fix-linux-build 2016-12-05 14:14:52 -06:00