Cocoa Port:
- Fix compiling when using Xcode 3. - Don’t set the output frame size with multiple glViewport() calls per frame. Just set it once for the output. - Do some minor code cleanup.
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b906b233c5
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f0e8760dc4
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@ -4520,7 +4520,7 @@ void OGLFilter::SetScaleOGL(GLfloat scale)
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free(tempDstBuffer);
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}
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GLuint OGLFilter::RunFilterOGL(GLuint srcTexID, GLsizei viewportWidth, GLsizei viewportHeight)
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GLuint OGLFilter::RunFilterOGL(GLuint srcTexID)
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{
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, this->_fboID);
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glBindVertexArrayDESMUME(this->_vaoID);
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@ -4534,7 +4534,6 @@ GLuint OGLFilter::RunFilterOGL(GLuint srcTexID, GLsizei viewportWidth, GLsizei v
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glBindVertexArrayDESMUME(0);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glViewport(0, 0, viewportWidth, viewportHeight);
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return this->GetDstTexID();
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}
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@ -4576,7 +4575,7 @@ OGLFilterDeposterize::~OGLFilterDeposterize()
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glDeleteTextures(1, &this->_texIntermediateID);
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}
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GLuint OGLFilterDeposterize::RunFilterOGL(GLuint srcTexID, GLsizei viewportWidth, GLsizei viewportHeight)
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GLuint OGLFilterDeposterize::RunFilterOGL(GLuint srcTexID)
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{
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, this->_fboID);
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glBindVertexArrayDESMUME(this->_vaoID);
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@ -4595,7 +4594,6 @@ GLuint OGLFilterDeposterize::RunFilterOGL(GLuint srcTexID, GLsizei viewportWidth
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glBindVertexArrayDESMUME(0);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glViewport(0, 0, viewportWidth, viewportHeight);
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return this->GetDstTexID();
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}
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@ -4906,6 +4904,8 @@ void OGLImage::UploadTransformationOGL()
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glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
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glScalef(s, s, 1.0f);
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}
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glViewport(0, 0, this->_viewportWidth, this->_viewportHeight);
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}
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int OGLImage::GetOutputFilter()
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@ -5283,7 +5283,7 @@ void OGLImage::ProcessOGL()
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// Source
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if (this->_useDeposterize)
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{
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this->_texVideoSourceID = this->_filterDeposterize->RunFilterOGL(this->_texVideoInputDataID, this->_viewportWidth, this->_viewportHeight);
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this->_texVideoSourceID = this->_filterDeposterize->RunFilterOGL(this->_texVideoInputDataID);
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if (isUsingCPUPixelScaler) // Hybrid CPU/GPU-based path (may cause a performance hit on pixel download)
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{
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@ -5304,7 +5304,7 @@ void OGLImage::ProcessOGL()
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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this->_texVideoPixelScalerID = this->_shaderFilter->RunFilterOGL(this->_texVideoSourceID, this->_viewportWidth, this->_viewportHeight);
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this->_texVideoPixelScalerID = this->_shaderFilter->RunFilterOGL(this->_texVideoSourceID);
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this->UpdateTexCoords(this->_shaderFilter->GetDstWidth(), this->_shaderFilter->GetDstHeight());
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}
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@ -5659,16 +5659,6 @@ void OGLDisplayLayer::SetRotation(GLfloat theRotation)
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this->_rotation = theRotation;
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}
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bool OGLDisplayLayer::GetBilinear()
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{
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return (this->_displayTexFilter == GL_LINEAR);
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}
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void OGLDisplayLayer::SetBilinear(bool useBilinear)
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{
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this->_displayTexFilter = (useBilinear) ? GL_LINEAR : GL_NEAREST;
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}
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bool OGLDisplayLayer::GetSourceDeposterize()
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{
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return this->_useDeposterize;
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@ -5835,6 +5825,8 @@ void OGLDisplayLayer::UploadTransformationOGL()
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glRotatef(CLOCKWISE_DEGREES(this->_rotation), 0.0f, 0.0f, 1.0f);
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glScalef(s, s, 1.0f);
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}
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glViewport(0, 0, this->_viewportWidth, this->_viewportHeight);
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}
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int OGLDisplayLayer::GetOutputFilter()
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@ -6237,7 +6229,7 @@ void OGLDisplayLayer::ProcessOGL()
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// Source
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if (this->_useDeposterize)
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{
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this->_texVideoSourceID = this->_filterDeposterize->RunFilterOGL(this->_texVideoInputDataID, this->_viewportWidth, this->_viewportHeight);
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this->_texVideoSourceID = this->_filterDeposterize->RunFilterOGL(this->_texVideoInputDataID);
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if (isUsingCPUPixelScaler) // Hybrid CPU/GPU-based path (may cause a performance hit on pixel download)
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{
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@ -6260,7 +6252,7 @@ void OGLDisplayLayer::ProcessOGL()
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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this->_texVideoPixelScalerID = this->_shaderFilter->RunFilterOGL(this->_texVideoSourceID, this->_viewportWidth, this->_viewportHeight);
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this->_texVideoPixelScalerID = this->_shaderFilter->RunFilterOGL(this->_texVideoSourceID);
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this->UpdateTexCoords(this->_shaderFilter->GetDstWidth(), this->_shaderFilter->GetDstHeight());
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}
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@ -151,7 +151,7 @@ public:
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void SetSrcSizeOGL(GLsizei w, GLsizei h);
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GLfloat GetScale();
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void SetScaleOGL(GLfloat scale);
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virtual GLuint RunFilterOGL(GLuint srcTexID, GLsizei viewportWidth, GLsizei viewportHeight);
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virtual GLuint RunFilterOGL(GLuint srcTexID);
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void DownloadDstBufferOGL(uint32_t *dstBuffer, size_t lineOffset, size_t readLineCount);
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};
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@ -164,7 +164,7 @@ public:
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OGLFilterDeposterize(GLsizei srcWidth, GLsizei srcHeight, ShaderSupportTier theTier, bool useShader150);
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~OGLFilterDeposterize();
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virtual GLuint RunFilterOGL(GLuint srcTexID, GLsizei viewportWidth, GLsizei viewportHeight);
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virtual GLuint RunFilterOGL(GLuint srcTexID);
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};
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class OGLVideoLayer
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@ -362,8 +362,6 @@ public:
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void SetGapScalar(GLfloat theScalar);
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GLfloat GetRotation();
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void SetRotation(GLfloat theRotation);
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bool GetBilinear();
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void SetBilinear(bool useBilinear);
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bool GetSourceDeposterize();
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void SetSourceDeposterize(bool useDeposterize);
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@ -93,6 +93,7 @@ typedef struct
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id <CocoaDSControllerDelegate> delegate;
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float micLevel;
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BOOL autohold;
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BOOL hardwareMicMute;
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BOOL _isAutoholdCleared;
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BOOL _useHardwareMic;
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size_t _availableMicSamples;
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