Cocoa Port: Change "Display Orientation" to "Display Layout".
Also change the name of “Hybrid (3:2)” to “Hybrid (2:1)”. The display ratio was incorrectly identified as 3:2, when in fact it is 2:1.
This commit is contained in:
parent
ce494a2eaa
commit
eed334f999
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@ -172,7 +172,7 @@ void ClientDisplayView::GetNDSPoint(const int inputID, const bool isInitialTouch
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break;
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}
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case ClientDisplayLayout_Hybrid_3_2:
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case ClientDisplayLayout_Hybrid_2_1:
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case ClientDisplayLayout_Hybrid_16_9:
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case ClientDisplayLayout_Hybrid_16_10:
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{
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@ -479,7 +479,7 @@ void ClientDisplayView::CalculateNormalSize(const ClientDisplayMode mode, const
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outHeight = (double)GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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break;
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case ClientDisplayLayout_Hybrid_3_2:
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case ClientDisplayLayout_Hybrid_2_1:
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outWidth = (double)GPU_FRAMEBUFFER_NATIVE_WIDTH + (128.0);
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outHeight = (double)GPU_FRAMEBUFFER_NATIVE_HEIGHT;
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break;
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@ -35,7 +35,7 @@ enum ClientDisplayLayout
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{
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ClientDisplayLayout_Vertical = 0,
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ClientDisplayLayout_Horizontal = 1,
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ClientDisplayLayout_Hybrid_3_2 = 1000,
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ClientDisplayLayout_Hybrid_2_1 = 1000,
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ClientDisplayLayout_Hybrid_16_9 = 1001,
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ClientDisplayLayout_Hybrid_16_10 = 1002
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};
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@ -7212,24 +7212,24 @@ void OGLDisplayLayer::UpdateVerticesOGL()
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break;
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}
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case ClientDisplayLayout_Hybrid_3_2:
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case ClientDisplayLayout_Hybrid_2_1:
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{
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vtxBufferPtr[0] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[1] = -h + (96.0f * 2.0f); // Minor top display, top left
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vtxBufferPtr[2] = w; vtxBufferPtr[3] = -h + (96.0f * 2.0f); // Minor top display, top right
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vtxBufferPtr[4] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[5] = -h + 96.0f; // Minor top display, bottom left
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vtxBufferPtr[6] = w; vtxBufferPtr[7] = -h + 96.0f; // Minor top display, bottom right
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vtxBufferPtr[0] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[1] = -h + (96.0f * 2.0f); // Minor top display, top left
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vtxBufferPtr[2] = w; vtxBufferPtr[3] = -h + (96.0f * 2.0f); // Minor top display, top right
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vtxBufferPtr[4] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[5] = -h + 96.0f; // Minor top display, bottom left
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vtxBufferPtr[6] = w; vtxBufferPtr[7] = -h + 96.0f; // Minor top display, bottom right
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vtxBufferPtr[8] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[9] = -h + 96.0f; // Minor bottom display, top left
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vtxBufferPtr[10] = w; vtxBufferPtr[11] = -h + 96.0f; // Minor bottom display, top right
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vtxBufferPtr[12] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[13] = -h; // Minor bottom display, bottom left
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vtxBufferPtr[14] = w; vtxBufferPtr[15] = -h; // Minor bottom display, bottom right
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vtxBufferPtr[8] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[9] = -h + 96.0f; // Minor bottom display, top left
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vtxBufferPtr[10] = w; vtxBufferPtr[11] = -h + 96.0f; // Minor bottom display, top right
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vtxBufferPtr[12] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[13] = -h; // Minor bottom display, bottom left
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vtxBufferPtr[14] = w; vtxBufferPtr[15] = -h; // Minor bottom display, bottom right
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vtxBufferPtr[16] = -w; vtxBufferPtr[17] = h; // Major display, top left
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vtxBufferPtr[18] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[19] = h; // Major display, top right
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vtxBufferPtr[20] = -w; vtxBufferPtr[21] = -h; // Major display, bottom left
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vtxBufferPtr[22] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[23] = -h; // Major display, bottom right
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vtxBufferPtr[16] = -w; vtxBufferPtr[17] = h; // Major display, top left
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vtxBufferPtr[18] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[19] = h; // Major display, top right
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vtxBufferPtr[20] = -w; vtxBufferPtr[21] = -h; // Major display, bottom left
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vtxBufferPtr[22] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[23] = -h; // Major display, bottom right
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memcpy(vtxBufferPtr + (3 * 8), vtxBufferPtr + (2 * 8), sizeof(GLfloat) * (1 * 8)); // Major display (bottom screen)
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memcpy(vtxBufferPtr + (3 * 8), vtxBufferPtr + (2 * 8), sizeof(GLfloat) * (1 * 8)); // Major display (bottom screen)
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break;
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}
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@ -7237,22 +7237,22 @@ void OGLDisplayLayer::UpdateVerticesOGL()
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{
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const GLfloat g = (GLfloat)DS_DISPLAY_UNSCALED_GAP * this->_gapScalar * (this->_normalWidth - (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH) / (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH;
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vtxBufferPtr[0] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[1] = -h + g + (64.0f * 2.0f); // Minor top display, top left
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vtxBufferPtr[2] = w; vtxBufferPtr[3] = -h + g + (64.0f * 2.0f); // Minor top display, top right
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vtxBufferPtr[4] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[5] = -h + g + 64.0f; // Minor top display, bottom left
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vtxBufferPtr[6] = w; vtxBufferPtr[7] = -h + g + 64.0f; // Minor top display, bottom right
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vtxBufferPtr[0] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[1] = -h + g + (64.0f * 2.0f); // Minor top display, top left
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vtxBufferPtr[2] = w; vtxBufferPtr[3] = -h + g + (64.0f * 2.0f); // Minor top display, top right
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vtxBufferPtr[4] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[5] = -h + g + 64.0f; // Minor top display, bottom left
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vtxBufferPtr[6] = w; vtxBufferPtr[7] = -h + g + 64.0f; // Minor top display, bottom right
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vtxBufferPtr[8] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[9] = -h + 64.0f; // Minor bottom display, top left
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vtxBufferPtr[10] = w; vtxBufferPtr[11] = -h + 64.0f; // Minor bottom display, top right
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vtxBufferPtr[12] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[13] = -h; // Minor bottom display, bottom left
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vtxBufferPtr[14] = w; vtxBufferPtr[15] = -h; // Minor bottom display, bottom right
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vtxBufferPtr[8] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[9] = -h + 64.0f; // Minor bottom display, top left
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vtxBufferPtr[10] = w; vtxBufferPtr[11] = -h + 64.0f; // Minor bottom display, top right
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vtxBufferPtr[12] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[13] = -h; // Minor bottom display, bottom left
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vtxBufferPtr[14] = w; vtxBufferPtr[15] = -h; // Minor bottom display, bottom right
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vtxBufferPtr[16] = -w; vtxBufferPtr[17] = h; // Major display, top left
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vtxBufferPtr[18] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[19] = h; // Major display, top right
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vtxBufferPtr[20] = -w; vtxBufferPtr[21] = -h; // Major display, bottom left
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vtxBufferPtr[22] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[23] = -h; // Major display, bottom right
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vtxBufferPtr[16] = -w; vtxBufferPtr[17] = h; // Major display, top left
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vtxBufferPtr[18] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[19] = h; // Major display, top right
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vtxBufferPtr[20] = -w; vtxBufferPtr[21] = -h; // Major display, bottom left
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vtxBufferPtr[22] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[23] = -h; // Major display, bottom right
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memcpy(vtxBufferPtr + (3 * 8), vtxBufferPtr + (2 * 8), sizeof(GLfloat) * (1 * 8)); // Major display (bottom screen)
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memcpy(vtxBufferPtr + (3 * 8), vtxBufferPtr + (2 * 8), sizeof(GLfloat) * (1 * 8)); // Major display (bottom screen)
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break;
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}
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@ -7260,20 +7260,20 @@ void OGLDisplayLayer::UpdateVerticesOGL()
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{
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const GLfloat g = (GLfloat)DS_DISPLAY_UNSCALED_GAP * this->_gapScalar * (this->_normalWidth - (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH) / (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH;
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vtxBufferPtr[0] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[1] = -h + g + (38.4f * 2.0f); // Minor top display, top left
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vtxBufferPtr[2] = w; vtxBufferPtr[3] = -h + g + (38.4f * 2.0f); // Minor top display, top right
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vtxBufferPtr[4] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[5] = -h + g + 38.4f; // Minor top display, bottom left
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vtxBufferPtr[6] = w; vtxBufferPtr[7] = -h + g + 38.4f; // Minor top display, bottom right
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vtxBufferPtr[0] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[1] = -h + g + (38.4f * 2.0f); // Minor top display, top left
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vtxBufferPtr[2] = w; vtxBufferPtr[3] = -h + g + (38.4f * 2.0f); // Minor top display, top right
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vtxBufferPtr[4] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[5] = -h + g + 38.4f; // Minor top display, bottom left
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vtxBufferPtr[6] = w; vtxBufferPtr[7] = -h + g + 38.4f; // Minor top display, bottom right
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vtxBufferPtr[8] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[9] = -h + 38.4f; // Minor bottom display, top left
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vtxBufferPtr[10] = w; vtxBufferPtr[11] = -h + 38.4f; // Minor bottom display, top right
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vtxBufferPtr[12] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[13] = -h; // Minor bottom display, bottom left
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vtxBufferPtr[14] = w; vtxBufferPtr[15] = -h; // Minor bottom display, bottom right
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vtxBufferPtr[8] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[9] = -h + 38.4f; // Minor bottom display, top left
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vtxBufferPtr[10] = w; vtxBufferPtr[11] = -h + 38.4f; // Minor bottom display, top right
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vtxBufferPtr[12] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[13] = -h; // Minor bottom display, bottom left
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vtxBufferPtr[14] = w; vtxBufferPtr[15] = -h; // Minor bottom display, bottom right
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vtxBufferPtr[16] = -w; vtxBufferPtr[17] = h; // Major display, top left
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vtxBufferPtr[18] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[19] = h; // Major display, top right
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vtxBufferPtr[20] = -w; vtxBufferPtr[21] = -h; // Major display, bottom left
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vtxBufferPtr[22] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[23] = -h; // Major display, bottom right
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vtxBufferPtr[16] = -w; vtxBufferPtr[17] = h; // Major display, top left
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vtxBufferPtr[18] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[19] = h; // Major display, top right
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vtxBufferPtr[20] = -w; vtxBufferPtr[21] = -h; // Major display, bottom left
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vtxBufferPtr[22] = -w + (GLfloat)GPU_FRAMEBUFFER_NATIVE_WIDTH; vtxBufferPtr[23] = -h; // Major display, bottom right
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memcpy(vtxBufferPtr + (3 * 8), vtxBufferPtr + (2 * 8), sizeof(GLfloat) * (1 * 8)); // Major display (bottom screen)
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break;
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@ -8060,7 +8060,7 @@ void OGLDisplayLayer::RenderOGL()
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switch (this->_displayOrientation)
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{
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case ClientDisplayLayout_Hybrid_3_2:
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case ClientDisplayLayout_Hybrid_2_1:
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case ClientDisplayLayout_Hybrid_16_9:
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case ClientDisplayLayout_Hybrid_16_10:
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->_texVideoOutputID[majorDisplayTex]);
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Binary file not shown.
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@ -1130,7 +1130,7 @@
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</object>
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<object class="NSMenuItem" id="993127302">
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<reference key="NSMenu" ref="466310130"/>
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<string key="NSTitle">Display Orientation</string>
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<string key="NSTitle">Display Layout</string>
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<string key="NSKeyEquiv"/>
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<int key="NSMnemonicLoc">2147483647</int>
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<reference key="NSOnImage" ref="396634170"/>
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@ -1138,7 +1138,7 @@
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<string key="NSAction">submenuAction:</string>
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<reference key="NSTarget" ref="696122360"/>
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<object class="NSMenu" key="NSSubmenu" id="696122360">
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<string key="NSTitle">Display Orientation</string>
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<string key="NSTitle">Display Layout</string>
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<object class="NSMutableArray" key="NSMenuItems">
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<bool key="EncodedWithXMLCoder">YES</bool>
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<object class="NSMenuItem" id="172785222">
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@ -1160,7 +1160,7 @@
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</object>
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<object class="NSMenuItem" id="495023019">
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<reference key="NSMenu" ref="696122360"/>
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<string key="NSTitle">Hybrid (3:2)</string>
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<string key="NSTitle">Hybrid (2:1)</string>
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<string key="NSKeyEquiv"/>
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<int key="NSMnemonicLoc">2147483647</int>
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<reference key="NSOnImage" ref="396634170"/>
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@ -4629,7 +4629,7 @@ QXBwbGUgQ29tcHV0ZXIsIEluYy4sIDIwMDUAAAAAA</bytes>
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<object class="NSButtonCell" id="830803978">
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<int key="NSCellFlags">67108864</int>
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<int key="NSCellFlags2">0</int>
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<string key="NSContents">Hybrid (3:2)</string>
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<string key="NSContents">Hybrid (2:1)</string>
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<reference key="NSSupport" ref="462791774"/>
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<reference key="NSControlView" ref="534073839"/>
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<int key="NSTag">1000</int>
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@ -4795,7 +4795,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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<object class="NSTextFieldCell" key="NSTitleCell">
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<int key="NSCellFlags">67108864</int>
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<int key="NSCellFlags2">0</int>
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<string key="NSContents">Display Orientation</string>
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<string key="NSContents">Layout</string>
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<reference key="NSSupport" ref="26"/>
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<reference key="NSBackgroundColor" ref="527409595"/>
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<reference key="NSTextColor" ref="353533534"/>
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@ -5079,7 +5079,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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<object class="NSTextFieldCell" key="NSTitleCell">
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<int key="NSCellFlags">67108864</int>
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<int key="NSCellFlags2">0</int>
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<string key="NSContents">Display Order</string>
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<string key="NSContents">Order</string>
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<reference key="NSSupport" ref="26"/>
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<reference key="NSBackgroundColor" ref="527409595"/>
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<reference key="NSTextColor" ref="353533534"/>
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@ -61537,7 +61537,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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<object class="IBToolTipAttribute" key="NS.object.0">
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<string key="name">ToolTip</string>
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<reference key="object" ref="830803978"/>
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<string key="toolTip">By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display orientation does not use the display separation setting. It is best suited for users who want a balanced size ratio between the minor screens and the major screen.</string>
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<string key="toolTip">By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout does not use the display separation setting. It is best suited for users who want a balanced size ratio between the minor screens and the major screen.</string>
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</object>
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</object>
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<object class="NSMutableDictionary">
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@ -61545,7 +61545,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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<object class="IBToolTipAttribute" key="NS.object.0">
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<string key="name">ToolTip</string>
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<reference key="object" ref="17957965"/>
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<string key="toolTip">By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display orientation uses the display separation setting. It is best suited for host displays running a 16:9 resolution.</string>
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<string key="toolTip">By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout uses the display separation setting. It is best suited for host displays running a 16:9 resolution.</string>
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</object>
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</object>
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<object class="NSMutableDictionary">
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@ -61553,7 +61553,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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<object class="IBToolTipAttribute" key="NS.object.0">
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<string key="name">ToolTip</string>
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<reference key="object" ref="114580774"/>
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<string key="toolTip">By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display orientation uses the display separation setting. It is best suited for host displays running a 16:10 resolution.</string>
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<string key="toolTip">By default, arranges the NDS screens where the top and bottom screens are displayed on the right side, along with a larger major screen on the left side. This display layout uses the display separation setting. It is best suited for host displays running a 16:10 resolution.</string>
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</object>
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</object>
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<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
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@ -61647,7 +61647,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
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<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
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<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
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<string>{{585, 358}, {489, 437}}</string>
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<string>{{616, 186}, {489, 437}}</string>
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<string>{796.5, 896.5}</string>
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<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
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<object class="NSMutableDictionary">
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@ -63313,7 +63313,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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<object class="IBToolTipAttribute" key="NS.object.0">
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<string key="name">ToolTip</string>
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<reference key="object" ref="863837355"/>
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<string key="toolTip">By default, arranges the NDS screens where one screen is to the left of the other screen. This display orientation does not use the display separation setting.</string>
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<string key="toolTip">By default, arranges the NDS screens where one screen is to the left of the other screen. This display layout does not use the display separation setting.</string>
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</object>
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</object>
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<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
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@ -63322,7 +63322,7 @@ y7bMNcy1zTXNtc42zrbPN8+40DnQutE80b7SP9LB00TTxtRJ1MvVTtXR1lXW2Ndc1+DYZNjo2WzZ8dp2
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<object class="IBToolTipAttribute" key="NS.object.0">
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<string key="name">ToolTip</string>
|
||||
<reference key="object" ref="777091208"/>
|
||||
<string key="toolTip">By default, arranges the NDS screens where one screen is above the other screen, just like a hardware NDS. This display orientation uses the display separation setting.</string>
|
||||
<string key="toolTip">By default, arranges the NDS screens where one screen is above the other screen, just like a hardware NDS. This display layout uses the display separation setting.</string>
|
||||
</object>
|
||||
</object>
|
||||
<string>com.apple.InterfaceBuilder.CocoaPlugin</string>
|
||||
|
|
Loading…
Reference in New Issue