GPU:
- Fix possible memory corruption with display capture, at the cost of some performance. (Regression from r5243.) - Add a couple more rules for determining if the 3D framebuffer will be read directly for display capture. - Keep track of render states that are updated while rendering, even when the frame isn’t rendered.
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@ -927,7 +927,30 @@ void GPUEngineBase::_RenderLine_Clear(const u16 clearColor, const u16 l, u16 *ds
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template<bool ISCUSTOMRENDERINGNEEDED>
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void GPUEngineBase::RenderLine(const u16 l)
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{
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// By default, do nothing.
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this->UpdatePropertiesWithoutRender(l);
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}
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void GPUEngineBase::UpdatePropertiesWithoutRender(const u16 l)
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{
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// Update BG2/BG3 parameters for Affine and AffineExt modes
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if ( this->_enableLayer[GPULayerID_BG2] &&
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((this->_BGLayer[GPULayerID_BG2].baseType == BGType_Affine) || (this->_BGLayer[GPULayerID_BG2].baseType == BGType_AffineExt)) )
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{
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IOREG_BG2Parameter &BG2Param = this->_IORegisterMap->BG2Param;
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BG2Param.BG2X.value += BG2Param.BG2PB.value;
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BG2Param.BG2Y.value += BG2Param.BG2PD.value;
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}
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if ( this->_enableLayer[GPULayerID_BG3] &&
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((this->_BGLayer[GPULayerID_BG3].baseType == BGType_Affine) || (this->_BGLayer[GPULayerID_BG3].baseType == BGType_AffineExt)) )
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{
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IOREG_BG3Parameter &BG3Param = this->_IORegisterMap->BG3Param;
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BG3Param.BG3X.value += BG3Param.BG3PB.value;
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BG3Param.BG3Y.value += BG3Param.BG3PD.value;
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}
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}
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void GPUEngineBase::FramebufferPostprocess()
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@ -4093,13 +4116,13 @@ void GPUEngineA::SetCustomFramebufferSize(size_t w, size_t h)
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bool GPUEngineA::WillRender3DLayer()
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{
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return ( this->_enableLayer[GPULayerID_BG0] && (this->_IORegisterMap->DISPCNT.BG0_Enable != 0) && (this->_IORegisterMap->DISPCNT.BG0_3D != 0) );
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return ( this->_enableLayer[GPULayerID_BG0] && (this->_IORegisterMap->DISPCNT.BG0_3D != 0) );
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}
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bool GPUEngineA::WillCapture3DLayerDirect()
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{
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const IOREG_DISPCAPCNT &DISPCAPCNT = this->_IORegisterMap->DISPCAPCNT;
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return ( (DISPCAPCNT.CaptureEnable != 0) && (vramConfiguration.banks[DISPCAPCNT.VRAMWriteBlock].purpose == VramConfiguration::LCDC) && (DISPCAPCNT.SrcA != 0) );
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return ( (DISPCAPCNT.CaptureEnable != 0) && (DISPCAPCNT.SrcA != 0) && (DISPCAPCNT.CaptureSrc != 1) && (vramConfiguration.banks[DISPCAPCNT.VRAMWriteBlock].purpose == VramConfiguration::LCDC) );
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}
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template<bool ISCUSTOMRENDERINGNEEDED>
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@ -4166,6 +4189,57 @@ void GPUEngineA::RenderLine(const u16 l)
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}
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}
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void GPUEngineA::UpdatePropertiesWithoutRender(const u16 l)
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{
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GPUEngineBase::UpdatePropertiesWithoutRender(l);
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// Update display capture properties
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const IOREG_DISPCAPCNT &DISPCAPCNT = this->_IORegisterMap->DISPCAPCNT;
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const u8 vramWriteBlock = DISPCAPCNT.VRAMWriteBlock;
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if ((DISPCAPCNT.CaptureEnable != 0) && (vramConfiguration.banks[vramWriteBlock].purpose == VramConfiguration::LCDC) && (l < this->_dispCapCnt.capy))
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{
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const IOREG_DISPCNT &DISPCNT = this->_IORegisterMap->DISPCNT;
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const u8 vramReadBlock = DISPCNT.VRAM_Block;
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VRAM3DUsageProperties &vramUsageProperty = GPU->GetRenderProperties();
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switch (DISPCAPCNT.CaptureSrc)
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{
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case 0: // Capture source is SourceA
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vramUsageProperty.isCustomBlockUsed[vramWriteBlock] = this->isCustomRenderingNeeded;
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break;
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case 1: // Capture source is SourceB
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{
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switch (DISPCAPCNT.SrcB)
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{
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case 0: // Capture VRAM
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vramUsageProperty.isCustomBlockUsed[vramWriteBlock] = vramUsageProperty.isCustomBlockUsed[vramReadBlock];
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break;
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case 1: // Capture FIFO
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vramUsageProperty.isCustomBlockUsed[vramWriteBlock] = false;
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break;
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}
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break;
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}
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default: // Capture source is SourceA+B blended
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{
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if ( (DISPCAPCNT.SrcB == 0) && vramUsageProperty.isCustomBlockUsed[vramReadBlock] )
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{
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vramUsageProperty.isCustomBlockUsed[vramWriteBlock] = true;
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}
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else
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{
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vramUsageProperty.isCustomBlockUsed[vramWriteBlock] = this->isCustomRenderingNeeded;
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}
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break;
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}
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}
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}
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}
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template <bool ISCUSTOMRENDERINGNEEDED>
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void GPUEngineA::_RenderLine_Layer(const u16 l, u16 *dstColorLine, const size_t dstLineWidth, const size_t dstLineCount)
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{
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@ -4573,7 +4647,7 @@ void GPUEngineA::_RenderLine_DispCapture_FIFOToBuffer(u16 *fifoLineBuffer)
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}
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template<int SOURCESWITCH, size_t CAPTURELENGTH, bool CAPTUREFROMNATIVESRC, bool CAPTURETONATIVEDST>
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void GPUEngineA::_RenderLine_DispCapture_Copy(const u16 *__restrict src, u16 *__restrict dst, const size_t captureLengthExt, const size_t captureLineCount)
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void GPUEngineA::_RenderLine_DispCapture_Copy(const u16 *src, u16 *dst, const size_t captureLengthExt, const size_t captureLineCount)
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{
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const u16 alphaBit = (SOURCESWITCH == 0) ? 0x8000 : 0x0000;
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@ -4752,7 +4826,7 @@ __m128i GPUEngineA::_RenderLine_DispCapture_BlendFunc_SSE2(__m128i &srcA, __m128
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#endif
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template<bool CAPTUREFROMNATIVESRCA, bool CAPTUREFROMNATIVESRCB>
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void GPUEngineA::_RenderLine_DispCapture_BlendToCustomDstBuffer(const u16 *__restrict srcA, const u16 *__restrict srcB, u16 *__restrict dst, const u8 blendEVA, const u8 blendEVB, const size_t length, size_t l)
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void GPUEngineA::_RenderLine_DispCapture_BlendToCustomDstBuffer(const u16 *srcA, const u16 *srcB, u16 *dst, const u8 blendEVA, const u8 blendEVB, const size_t length, size_t l)
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{
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#ifdef ENABLE_SSE2
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const __m128i blendEVA_vec128 = _mm_set1_epi16(blendEVA);
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@ -4799,7 +4873,7 @@ void GPUEngineA::_RenderLine_DispCapture_BlendToCustomDstBuffer(const u16 *__res
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}
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template<size_t CAPTURELENGTH, bool CAPTUREFROMNATIVESRCA, bool CAPTUREFROMNATIVESRCB, bool CAPTURETONATIVEDST>
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void GPUEngineA::_RenderLine_DispCapture_Blend(const u16 *__restrict srcA, const u16 *__restrict srcB, u16 *__restrict dst, const size_t captureLengthExt, const size_t l)
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void GPUEngineA::_RenderLine_DispCapture_Blend(const u16 *srcA, const u16 *srcB, u16 *dst, const size_t captureLengthExt, const size_t l)
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{
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const u8 blendEVA = GPU->GetEngineMain()->_dispCapCnt.EVA;
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const u8 blendEVB = GPU->GetEngineMain()->_dispCapCnt.EVB;
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@ -5728,6 +5802,9 @@ void GPUSubsystem::SetWillAutoResolveToCustomBuffer(const bool willAutoResolve)
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void GPUSubsystem::RenderLine(const u16 l, bool isFrameSkipRequested)
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{
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const bool isFramebuffeRenderNeeded[2] = { CommonSettings.showGpu.main && !(this->_engineMain->GetIsMasterBrightFullIntensity() && (this->_engineMain->GetIORegisterMap().DISPCAPCNT.CaptureEnable == 0)),
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CommonSettings.showGpu.sub && !this->_engineSub->GetIsMasterBrightFullIntensity() };
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if (l == 0)
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{
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CurrentRenderer->SetFramebufferFlushStates(this->_engineMain->WillRender3DLayer(), this->_engineMain->WillCapture3DLayerDirect());
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@ -5760,43 +5837,48 @@ void GPUSubsystem::RenderLine(const u16 l, bool isFrameSkipRequested)
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}
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}
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if (!isFrameSkipRequested)
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if (isFramebuffeRenderNeeded[GPUEngineID_Main] && !isFrameSkipRequested)
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{
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if (CommonSettings.showGpu.main && !(this->_engineMain->GetIsMasterBrightFullIntensity() && (this->_engineMain->GetIORegisterMap().DISPCAPCNT.CaptureEnable == 0)))
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if (this->_engineMain->isCustomRenderingNeeded)
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{
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if (this->_engineMain->isCustomRenderingNeeded)
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{
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this->_engineMain->RenderLine<true>(l);
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}
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else
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{
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this->_engineMain->RenderLine<false>(l);
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}
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this->_engineMain->RenderLine<true>(l);
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}
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if (CommonSettings.showGpu.sub && !this->_engineSub->GetIsMasterBrightFullIntensity())
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else
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{
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if (this->_engineSub->isCustomRenderingNeeded)
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{
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this->_engineSub->RenderLine<true>(l);
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}
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else
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{
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this->_engineSub->RenderLine<false>(l);
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}
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this->_engineMain->RenderLine<false>(l);
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}
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}
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else
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{
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this->_engineMain->UpdatePropertiesWithoutRender(l);
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}
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if (isFramebuffeRenderNeeded[GPUEngineID_Sub] && !isFrameSkipRequested)
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{
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if (this->_engineSub->isCustomRenderingNeeded)
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{
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this->_engineSub->RenderLine<true>(l);
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}
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else
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{
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this->_engineSub->RenderLine<false>(l);
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}
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}
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else
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{
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this->_engineSub->UpdatePropertiesWithoutRender(l);
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}
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if (l == 191)
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{
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if (!isFrameSkipRequested)
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{
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if (CommonSettings.showGpu.main && !(this->_engineMain->GetIsMasterBrightFullIntensity() && (this->_engineMain->GetIORegisterMap().DISPCAPCNT.CaptureEnable == 0)))
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if (isFramebuffeRenderNeeded[GPUEngineID_Main])
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{
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this->_engineMain->ApplyMasterBrightness<false>();
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}
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if (CommonSettings.showGpu.sub && !this->_engineSub->GetIsMasterBrightFullIntensity())
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if (isFramebuffeRenderNeeded[GPUEngineID_Sub])
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{
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this->_engineSub->ApplyMasterBrightness<false>();
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}
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@ -1304,6 +1304,7 @@ public:
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template<GPUEngineID ENGINEID> void ParseAllRegisters();
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template<bool ISCUSTOMRENDERINGNEEDED> void RenderLine(const u16 l);
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void UpdatePropertiesWithoutRender(const u16 l);
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void FramebufferPostprocess();
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bool isCustomRenderingNeeded;
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@ -1377,7 +1378,7 @@ protected:
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void _RenderLine_DispCapture_FIFOToBuffer(u16 *fifoLineBuffer);
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template<int SOURCESWITCH, size_t CAPTURELENGTH, bool CAPTUREFROMNATIVESRC, bool CAPTURETONATIVEDST>
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void _RenderLine_DispCapture_Copy(const u16 *__restrict src, u16 *__restrict dst, const size_t captureLengthExt, const size_t captureLineCount);
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void _RenderLine_DispCapture_Copy(const u16 *src, u16 *dst, const size_t captureLengthExt, const size_t captureLineCount); // Do not use restrict pointers, since src and dst can be the same
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u16 _RenderLine_DispCapture_BlendFunc(const u16 srcA, const u16 srcB, const u8 blendEVA, const u8 blendEVB);
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@ -1386,10 +1387,10 @@ protected:
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#endif
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template<bool CAPTUREFROMNATIVESRCA, bool CAPTUREFROMNATIVESRCB>
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void _RenderLine_DispCapture_BlendToCustomDstBuffer(const u16 *__restrict srcA, const u16 *__restrict srcB, u16 *__restrict dst, const u8 blendEVA, const u8 blendEVB, const size_t length, size_t l);
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void _RenderLine_DispCapture_BlendToCustomDstBuffer(const u16 *srcA, const u16 *srcB, u16 *dst, const u8 blendEVA, const u8 blendEVB, const size_t length, size_t l); // Do not use restrict pointers, since srcB and dst can be the same
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template<size_t CAPTURELENGTH, bool CAPTUREFROMNATIVESRCA, bool CAPTUREFROMNATIVESRCB, bool CAPTURETONATIVEDST>
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void _RenderLine_DispCapture_Blend(const u16 *__restrict srcA, const u16 *__restrict srcB, u16 *__restrict dst, const size_t captureLengthExt, const size_t l);
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void _RenderLine_DispCapture_Blend(const u16 *srcA, const u16 *srcB, u16 *dst, const size_t captureLengthExt, const size_t l); // Do not use restrict pointers, since srcB and dst can be the same
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template<bool ISCUSTOMRENDERINGNEEDED> void _HandleDisplayModeVRAM(u16 *__restrict dstColorLine, const size_t l, const size_t dstLineWidth, const size_t dstLineCount);
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void _HandleDisplayModeMainMemory(u16 *dstColorLine);
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@ -1410,6 +1411,7 @@ public:
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bool WillCapture3DLayerDirect();
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template<bool ISCUSTOMRENDERINGNEEDED> void RenderLine(const u16 l);
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void UpdatePropertiesWithoutRender(const u16 l);
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void FramebufferPostprocess();
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};
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