DeSmuME is a Nintendo DS emulator
Go to file
rogerman ee5fcf6bd2 GPU:
- Fix possible memory corruption with display capture, at the cost of some performance. (Regression from r5243.)
- Add a couple more rules for determining if the 3D framebuffer will be read directly for display capture.
- Keep track of render states that are updated while rendering, even when the frame isn’t rendered.
2016-02-24 07:33:42 +00:00
desmume GPU: 2016-02-24 07:33:42 +00:00
tools tools: 2013-11-22 10:30:29 +00:00