Patch by Magliocchetti Riccardo:

Removed shadow on "i" variable.
This commit is contained in:
yabause 2008-11-10 22:07:20 +00:00
parent c5e2f063dd
commit e74601884a
1 changed files with 8 additions and 8 deletions

View File

@ -1339,7 +1339,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
s32 sprX, sprY, x, y, lg;
int xdir;
u8 prio, * src;
u16 i;
u16 j;
// Check if sprite is disabled before everything
if (spriteInfo->RotScale == 2)
@ -1425,7 +1425,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
else
pal = (ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400);
for(i = 0; i < lg; ++i, ++sprX)
for(j = 0; j < lg; ++j, ++sprX)
{
// Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data
auxX = (realX>>8);
@ -1456,7 +1456,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
{
src = gpu->sprMem + (spriteInfo->TileIndex)*32;
for(i = 0; i < lg; ++i, ++sprX)
for(j = 0; j < lg; ++j, ++sprX)
{
// Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data
auxX = (realX>>8);
@ -1488,7 +1488,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core*0x400 + (spriteInfo->PaletteIndex*32);
src = gpu->sprMem + (spriteInfo->TileIndex<<gpu->sprBoundary);
for(i = 0; i < lg; ++i, ++sprX)
for(j = 0; j < lg; ++j, ++sprX)
{
// Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data
auxX = (realX>>8);
@ -1601,7 +1601,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
int xdir;
u8 prio, * src;
//u16 * pal;
u16 i;
u16 j;
// Check if sprite is disabled before everything
if (spriteInfo->RotScale == 2)
@ -1687,7 +1687,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
else
pal = (ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400);
for(i = 0; i < lg; ++i, ++sprX)
for(j = 0; j < lg; ++j, ++sprX)
{
// Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data
auxX = (realX>>8);
@ -1718,7 +1718,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
{
src = gpu->sprMem + (((spriteInfo->TileIndex&0x03E0) * 8) + (spriteInfo->TileIndex&0x001F))*16;
for(i = 0; i < lg; ++i, ++sprX)
for(j = 0; j < lg; ++j, ++sprX)
{
// Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data
auxX = (realX>>8);
@ -1750,7 +1750,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab)
src = gpu->sprMem + (spriteInfo->TileIndex<<5);
pal = ARM9Mem.ARM9_VMEM + 0x200 + (gpu->core*0x400 + (spriteInfo->PaletteIndex*32));
for(i = 0; i < lg; ++i, ++sprX)
for(j = 0; j < lg; ++j, ++sprX)
{
// Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data
auxX = (realX>>8);