From e74601884ade4c0f4835a590419de05a01f85593 Mon Sep 17 00:00:00 2001 From: yabause Date: Mon, 10 Nov 2008 22:07:20 +0000 Subject: [PATCH] Patch by Magliocchetti Riccardo: Removed shadow on "i" variable. --- desmume/src/GPU.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/desmume/src/GPU.cpp b/desmume/src/GPU.cpp index 318e602bb..17d9f73da 100644 --- a/desmume/src/GPU.cpp +++ b/desmume/src/GPU.cpp @@ -1339,7 +1339,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab) s32 sprX, sprY, x, y, lg; int xdir; u8 prio, * src; - u16 i; + u16 j; // Check if sprite is disabled before everything if (spriteInfo->RotScale == 2) @@ -1425,7 +1425,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab) else pal = (ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400); - for(i = 0; i < lg; ++i, ++sprX) + for(j = 0; j < lg; ++j, ++sprX) { // Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data auxX = (realX>>8); @@ -1456,7 +1456,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab) { src = gpu->sprMem + (spriteInfo->TileIndex)*32; - for(i = 0; i < lg; ++i, ++sprX) + for(j = 0; j < lg; ++j, ++sprX) { // Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data auxX = (realX>>8); @@ -1488,7 +1488,7 @@ void sprite1D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab) pal = ARM9Mem.ARM9_VMEM + 0x200 + gpu->core*0x400 + (spriteInfo->PaletteIndex*32); src = gpu->sprMem + (spriteInfo->TileIndex<sprBoundary); - for(i = 0; i < lg; ++i, ++sprX) + for(j = 0; j < lg; ++j, ++sprX) { // Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data auxX = (realX>>8); @@ -1601,7 +1601,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab) int xdir; u8 prio, * src; //u16 * pal; - u16 i; + u16 j; // Check if sprite is disabled before everything if (spriteInfo->RotScale == 2) @@ -1687,7 +1687,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab) else pal = (ARM9Mem.ARM9_VMEM + 0x200 + gpu->core *0x400); - for(i = 0; i < lg; ++i, ++sprX) + for(j = 0; j < lg; ++j, ++sprX) { // Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data auxX = (realX>>8); @@ -1718,7 +1718,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab) { src = gpu->sprMem + (((spriteInfo->TileIndex&0x03E0) * 8) + (spriteInfo->TileIndex&0x001F))*16; - for(i = 0; i < lg; ++i, ++sprX) + for(j = 0; j < lg; ++j, ++sprX) { // Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data auxX = (realX>>8); @@ -1750,7 +1750,7 @@ void sprite2D(GPU * gpu, u16 l, u8 * dst, u8 * prioTab) src = gpu->sprMem + (spriteInfo->TileIndex<<5); pal = ARM9Mem.ARM9_VMEM + 0x200 + (gpu->core*0x400 + (spriteInfo->PaletteIndex*32)); - for(i = 0; i < lg; ++i, ++sprX) + for(j = 0; j < lg; ++j, ++sprX) { // Get the integer part of the fixed point 8.8, and check if it lies inside the sprite data auxX = (realX>>8);