try to fix some gfx3d savestate bugs, but its all kind of a mess.

This commit is contained in:
zeromus 2015-09-21 21:51:36 +00:00
parent 0535b9f874
commit e4195c9277
1 changed files with 12 additions and 12 deletions

View File

@ -348,15 +348,15 @@ static u8 MM3x3ind = 0;
// Data for vertex submission
static CACHE_ALIGN s16 s16coord[4] = {0, 0, 0, 0};
static char coordind = 0;
static u8 coordind = 0;
static PolygonPrimitiveType vtxFormat = GFX3D_TRIANGLES;
static BOOL inBegin = FALSE;
// Data for basic transforms
static CACHE_ALIGN s32 trans[4] = {0, 0, 0, 0};
static int transind = 0;
static u8 transind = 0;
static CACHE_ALIGN s32 scale[4] = {0, 0, 0, 0};
static int scaleind = 0;
static u8 scaleind = 0;
static u32 viewport = 0;
//various other registers
@ -385,7 +385,7 @@ static s32 lightDirection[4] = {0,0,0,0};
//material state:
static u16 dsDiffuse, dsAmbient, dsSpecular, dsEmission;
//used for indexing the shininess table during parameters to shininess command
static int shininessInd = 0;
static u8 shininessInd = 0;
//-----------cached things:
@ -411,18 +411,18 @@ VERTLIST* vertlists = NULL;
VERTLIST* vertlist = NULL;
int polygonListCompleted = 0;
int listTwiddle = 1;
int triStripToggle;
static int listTwiddle = 1;
static u8 triStripToggle;
//list-building state
struct tmpVertInfo
{
//the number of verts registered in this list
int count;
s32 count;
//indices to the main vert list
int map[4];
s32 map[4];
//indicates that the first poly in a list has been completed
bool first;
BOOL first;
} tempVertInfo;
@ -2430,7 +2430,7 @@ SFORMAT SF_GFX3D[]={
{ "MM4I", 1, 1, &MM4x4ind},
{ "MM3I", 1, 1, &MM4x3ind},
{ "MMxI", 1, 1, &MM3x3ind},
{ "GSCO", 4, 1, s16coord},
{ "GSCO", 2, 4, s16coord},
{ "GCOI", 1, 1, &coordind},
{ "GVFM", 4, 1, &vtxFormat},
{ "GTRN", 4, 4, trans},
@ -2489,11 +2489,11 @@ SFORMAT SF_GFX3D[]={
{ "GSFO", 4, 1, &gfx3d.state.fogOffset},
{ "GST4", 2, 32, gfx3d.state.u16ToonTable},
{ "GSSU", 1, 128, &gfx3d.state.shininessTable[0]},
{ "GSSI", 4, 1, &shininessInd},
{ "GSSI", 1, 1, &shininessInd},
{ "GSAF", 4, 1, &gfx3d.state.activeFlushCommand},
{ "GSPF", 4, 1, &gfx3d.state.pendingFlushCommand},
//------------------------
{ "GTST", 4, 1, &triStripToggle},
{ "GTST", 1, 1, &triStripToggle},
{ "GTVC", 4, 1, &tempVertInfo.count},
{ "GTVM", 4, 4, tempVertInfo.map},
{ "GTVF", 4, 1, &tempVertInfo.first},