diff --git a/desmume/src/gfx3d.cpp b/desmume/src/gfx3d.cpp index 7ad66f65e..efcaa7469 100644 --- a/desmume/src/gfx3d.cpp +++ b/desmume/src/gfx3d.cpp @@ -348,15 +348,15 @@ static u8 MM3x3ind = 0; // Data for vertex submission static CACHE_ALIGN s16 s16coord[4] = {0, 0, 0, 0}; -static char coordind = 0; +static u8 coordind = 0; static PolygonPrimitiveType vtxFormat = GFX3D_TRIANGLES; static BOOL inBegin = FALSE; // Data for basic transforms static CACHE_ALIGN s32 trans[4] = {0, 0, 0, 0}; -static int transind = 0; +static u8 transind = 0; static CACHE_ALIGN s32 scale[4] = {0, 0, 0, 0}; -static int scaleind = 0; +static u8 scaleind = 0; static u32 viewport = 0; //various other registers @@ -385,7 +385,7 @@ static s32 lightDirection[4] = {0,0,0,0}; //material state: static u16 dsDiffuse, dsAmbient, dsSpecular, dsEmission; //used for indexing the shininess table during parameters to shininess command -static int shininessInd = 0; +static u8 shininessInd = 0; //-----------cached things: @@ -411,18 +411,18 @@ VERTLIST* vertlists = NULL; VERTLIST* vertlist = NULL; int polygonListCompleted = 0; -int listTwiddle = 1; -int triStripToggle; +static int listTwiddle = 1; +static u8 triStripToggle; //list-building state struct tmpVertInfo { //the number of verts registered in this list - int count; + s32 count; //indices to the main vert list - int map[4]; + s32 map[4]; //indicates that the first poly in a list has been completed - bool first; + BOOL first; } tempVertInfo; @@ -2430,7 +2430,7 @@ SFORMAT SF_GFX3D[]={ { "MM4I", 1, 1, &MM4x4ind}, { "MM3I", 1, 1, &MM4x3ind}, { "MMxI", 1, 1, &MM3x3ind}, - { "GSCO", 4, 1, s16coord}, + { "GSCO", 2, 4, s16coord}, { "GCOI", 1, 1, &coordind}, { "GVFM", 4, 1, &vtxFormat}, { "GTRN", 4, 4, trans}, @@ -2489,11 +2489,11 @@ SFORMAT SF_GFX3D[]={ { "GSFO", 4, 1, &gfx3d.state.fogOffset}, { "GST4", 2, 32, gfx3d.state.u16ToonTable}, { "GSSU", 1, 128, &gfx3d.state.shininessTable[0]}, - { "GSSI", 4, 1, &shininessInd}, + { "GSSI", 1, 1, &shininessInd}, { "GSAF", 4, 1, &gfx3d.state.activeFlushCommand}, { "GSPF", 4, 1, &gfx3d.state.pendingFlushCommand}, //------------------------ - { "GTST", 4, 1, &triStripToggle}, + { "GTST", 1, 1, &triStripToggle}, { "GTVC", 4, 1, &tempVertInfo.count}, { "GTVM", 4, 4, tempVertInfo.map}, { "GTVF", 4, 1, &tempVertInfo.first},