get rid of gcc warnings.

This commit is contained in:
zeromus 2009-02-02 20:39:00 +00:00
parent d107e7b2f4
commit e3e45c4606
1 changed files with 16 additions and 16 deletions

View File

@ -628,7 +628,7 @@ FORCEINLINE void GPU::renderline_checkWindows(u16 x, bool &draw, bool &effect) c
// PIXEL RENDERING - BGS // PIXEL RENDERING - BGS
/*****************************************************************************/ /*****************************************************************************/
FORCEINLINE void GPU::setFinalBGColorSpecialNone(u16 color, u8 x, bool blend1) FORCEINLINE void GPU::setFinalBGColorSpecialNone(u16 color, u8 x, bool doblend1)
{ {
//sprwin test hack - use this code //sprwin test hack - use this code
//BOOL windowDraw = TRUE, windowEffect = TRUE; //BOOL windowDraw = TRUE, windowEffect = TRUE;
@ -640,9 +640,9 @@ FORCEINLINE void GPU::setFinalBGColorSpecialNone(u16 color, u8 x, bool blend1)
bgPixels[x] = currBgNum; bgPixels[x] = currBgNum;
} }
FORCEINLINE void GPU::setFinalBGColorSpecialBlend(u16 color, u8 x, bool blend1) FORCEINLINE void GPU::setFinalBGColorSpecialBlend(u16 color, u8 x, bool doblend1)
{ {
if(blend1) if(doblend1)
{ {
int bg_under = bgPixels[x]; int bg_under = bgPixels[x];
u16 final = color; u16 final = color;
@ -661,9 +661,9 @@ FORCEINLINE void GPU::setFinalBGColorSpecialBlend(u16 color, u8 x, bool blend1)
} }
} }
FORCEINLINE void GPU::setFinalBGColorSpecialIncrease (u16 color, u8 x, bool blend1) FORCEINLINE void GPU::setFinalBGColorSpecialIncrease (u16 color, u8 x, bool doblend1)
{ {
if(blend1) // the bg to draw has a special color effect if(doblend1) // the bg to draw has a special color effect
{ {
if (BLDY_EVY != 0x0) if (BLDY_EVY != 0x0)
{ // dont slow down if there is nothing to do { // dont slow down if there is nothing to do
@ -680,9 +680,9 @@ FORCEINLINE void GPU::setFinalBGColorSpecialIncrease (u16 color, u8 x, bool blen
} }
} }
FORCEINLINE void GPU::setFinalBGColorSpecialDecrease(u16 color, u8 x, bool blend1) FORCEINLINE void GPU::setFinalBGColorSpecialDecrease(u16 color, u8 x, bool doblend1)
{ {
if(blend1) // the bg to draw has a special color effect if(doblend1) // the bg to draw has a special color effect
{ {
if (BLDY_EVY != 0x0) if (BLDY_EVY != 0x0)
{ // dont slow down if there is nothing to do { // dont slow down if there is nothing to do
@ -698,13 +698,13 @@ FORCEINLINE void GPU::setFinalBGColorSpecialDecrease(u16 color, u8 x, bool blend
} }
} }
FORCEINLINE void GPU::setFinalBGColorSpecialNoneWnd(u16 color, u8 x, bool blend1) FORCEINLINE void GPU::setFinalBGColorSpecialNoneWnd(u16 color, u8 x, bool doblend1)
{ {
bool windowDraw = true, windowEffect = true; bool windowDraw = true, windowEffect = true;
renderline_checkWindows(x, windowDraw, windowEffect); renderline_checkWindows(x, windowDraw, windowEffect);
if (blend1 && windowEffect) // the bg to draw has a special color effect if (doblend1 && windowEffect) // the bg to draw has a special color effect
{ {
T2WriteWord(currDst, x<<1, color); T2WriteWord(currDst, x<<1, color);
bgPixels[x] = currBgNum; bgPixels[x] = currBgNum;
@ -719,7 +719,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialNoneWnd(u16 color, u8 x, bool blend1
} }
} }
FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool blend1) FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool doblend1)
{ {
bool windowDraw = true, windowEffect = true; bool windowDraw = true, windowEffect = true;
@ -727,7 +727,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool blend
if(windowDraw) if(windowDraw)
{ {
if(blend1 && windowEffect) if(doblend1 && windowEffect)
{ {
int bg_under = bgPixels[x]; int bg_under = bgPixels[x];
u16 final = color; u16 final = color;
@ -748,7 +748,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool blend
} }
} }
FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool blend1) FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool doblend1)
{ {
bool windowDraw = true, windowEffect = true; bool windowDraw = true, windowEffect = true;
@ -756,7 +756,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool bl
if(windowDraw) if(windowDraw)
{ {
if(blend1 && windowEffect) if(doblend1 && windowEffect)
{ {
if (BLDY_EVY != 0x0) if (BLDY_EVY != 0x0)
{ {
@ -774,7 +774,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool bl
} }
} }
FORCEINLINE void GPU::setFinalBGColorSpecialDecreaseWnd(u16 color, u8 x, bool blend1) FORCEINLINE void GPU::setFinalBGColorSpecialDecreaseWnd(u16 color, u8 x, bool doblend1)
{ {
bool windowDraw = true, windowEffect = true; bool windowDraw = true, windowEffect = true;
@ -782,7 +782,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialDecreaseWnd(u16 color, u8 x, bool bl
if(windowDraw) if(windowDraw)
{ {
if(blend1 && windowEffect) if(doblend1 && windowEffect)
{ {
if (BLDY_EVY != 0x0) if (BLDY_EVY != 0x0)
{ {
@ -1722,7 +1722,7 @@ FORCEINLINE void rot_scale_op(GPU * gpu, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s
checkBounds = false; checkBounds = false;
} }
if(!checkBounds || (auxX >= 0) && (auxX < wh) && (auxY >= 0) && (auxY < ht)) if(!checkBounds || ((auxX >= 0) && (auxX < wh) && (auxY >= 0) && (auxY < ht)))
fun(gpu, auxX, auxY, wh, map, tile, pal, i, extPal); fun(gpu, auxX, auxY, wh, map, tile, pal, i, extPal);
x.val += dx; x.val += dx;