From e3e45c460602c59063e2582b05cabb9d1a869d4c Mon Sep 17 00:00:00 2001 From: zeromus Date: Mon, 2 Feb 2009 20:39:00 +0000 Subject: [PATCH] get rid of gcc warnings. --- desmume/src/GPU.cpp | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/desmume/src/GPU.cpp b/desmume/src/GPU.cpp index bc4f3d7d0..dc6b340db 100644 --- a/desmume/src/GPU.cpp +++ b/desmume/src/GPU.cpp @@ -628,7 +628,7 @@ FORCEINLINE void GPU::renderline_checkWindows(u16 x, bool &draw, bool &effect) c // PIXEL RENDERING - BGS /*****************************************************************************/ -FORCEINLINE void GPU::setFinalBGColorSpecialNone(u16 color, u8 x, bool blend1) +FORCEINLINE void GPU::setFinalBGColorSpecialNone(u16 color, u8 x, bool doblend1) { //sprwin test hack - use this code //BOOL windowDraw = TRUE, windowEffect = TRUE; @@ -640,9 +640,9 @@ FORCEINLINE void GPU::setFinalBGColorSpecialNone(u16 color, u8 x, bool blend1) bgPixels[x] = currBgNum; } -FORCEINLINE void GPU::setFinalBGColorSpecialBlend(u16 color, u8 x, bool blend1) +FORCEINLINE void GPU::setFinalBGColorSpecialBlend(u16 color, u8 x, bool doblend1) { - if(blend1) + if(doblend1) { int bg_under = bgPixels[x]; u16 final = color; @@ -661,9 +661,9 @@ FORCEINLINE void GPU::setFinalBGColorSpecialBlend(u16 color, u8 x, bool blend1) } } -FORCEINLINE void GPU::setFinalBGColorSpecialIncrease (u16 color, u8 x, bool blend1) +FORCEINLINE void GPU::setFinalBGColorSpecialIncrease (u16 color, u8 x, bool doblend1) { - if(blend1) // the bg to draw has a special color effect + if(doblend1) // the bg to draw has a special color effect { if (BLDY_EVY != 0x0) { // dont slow down if there is nothing to do @@ -680,9 +680,9 @@ FORCEINLINE void GPU::setFinalBGColorSpecialIncrease (u16 color, u8 x, bool blen } } -FORCEINLINE void GPU::setFinalBGColorSpecialDecrease(u16 color, u8 x, bool blend1) +FORCEINLINE void GPU::setFinalBGColorSpecialDecrease(u16 color, u8 x, bool doblend1) { - if(blend1) // the bg to draw has a special color effect + if(doblend1) // the bg to draw has a special color effect { if (BLDY_EVY != 0x0) { // dont slow down if there is nothing to do @@ -698,13 +698,13 @@ FORCEINLINE void GPU::setFinalBGColorSpecialDecrease(u16 color, u8 x, bool blend } } -FORCEINLINE void GPU::setFinalBGColorSpecialNoneWnd(u16 color, u8 x, bool blend1) +FORCEINLINE void GPU::setFinalBGColorSpecialNoneWnd(u16 color, u8 x, bool doblend1) { bool windowDraw = true, windowEffect = true; renderline_checkWindows(x, windowDraw, windowEffect); - if (blend1 && windowEffect) // the bg to draw has a special color effect + if (doblend1 && windowEffect) // the bg to draw has a special color effect { T2WriteWord(currDst, x<<1, color); bgPixels[x] = currBgNum; @@ -719,7 +719,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialNoneWnd(u16 color, u8 x, bool blend1 } } -FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool blend1) +FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool doblend1) { bool windowDraw = true, windowEffect = true; @@ -727,7 +727,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool blend if(windowDraw) { - if(blend1 && windowEffect) + if(doblend1 && windowEffect) { int bg_under = bgPixels[x]; u16 final = color; @@ -748,7 +748,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialBlendWnd(u16 color, u8 x, bool blend } } -FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool blend1) +FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool doblend1) { bool windowDraw = true, windowEffect = true; @@ -756,7 +756,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool bl if(windowDraw) { - if(blend1 && windowEffect) + if(doblend1 && windowEffect) { if (BLDY_EVY != 0x0) { @@ -774,7 +774,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialIncreaseWnd(u16 color, u8 x, bool bl } } -FORCEINLINE void GPU::setFinalBGColorSpecialDecreaseWnd(u16 color, u8 x, bool blend1) +FORCEINLINE void GPU::setFinalBGColorSpecialDecreaseWnd(u16 color, u8 x, bool doblend1) { bool windowDraw = true, windowEffect = true; @@ -782,7 +782,7 @@ FORCEINLINE void GPU::setFinalBGColorSpecialDecreaseWnd(u16 color, u8 x, bool bl if(windowDraw) { - if(blend1 && windowEffect) + if(doblend1 && windowEffect) { if (BLDY_EVY != 0x0) { @@ -1722,7 +1722,7 @@ FORCEINLINE void rot_scale_op(GPU * gpu, s32 X, s32 Y, s16 PA, s16 PB, s16 PC, s checkBounds = false; } - if(!checkBounds || (auxX >= 0) && (auxX < wh) && (auxY >= 0) && (auxY < ht)) + if(!checkBounds || ((auxX >= 0) && (auxX < wh) && (auxY >= 0) && (auxY < ht))) fun(gpu, auxX, auxY, wh, map, tile, pal, i, extPal); x.val += dx;