tweaks to lag frame
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fd09b81b07
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@ -52,9 +52,6 @@
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#define ASSERT_UNALIGNED(x)
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#endif
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int LagFrameFlag=0;
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//http://home.utah.edu/~nahaj/factoring/isqrt.c.html
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static u64 isqrt (u64 x) {
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u64 squaredbit, remainder, root;
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@ -2864,12 +2861,6 @@ void FASTCALL _MMU_ARM9_write32(u32 adr, u32 val)
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T1WriteLong(MMU.MMU_MEM[ARMCPU_ARM9][adr>>20], adr&MMU.MMU_MASK[ARMCPU_ARM9][adr>>20], val);
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}
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void CheckLag(u32 adr) {
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if (adr == 0x04000130 || 0x04000136)
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LagFrameFlag=0;
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}
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//================================================= MMU ARM9 read 08
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u8 FASTCALL _MMU_ARM9_read08(u32 adr)
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{
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@ -2891,7 +2882,6 @@ u8 FASTCALL _MMU_ARM9_read08(u32 adr)
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if ((adr>=0x9000000)&&(adr<0x9900000))
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return (unsigned char)cflash_read(adr);
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#endif
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CheckLag(adr);
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#ifdef _MMU_DEBUG
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mmu_log_debug_ARM9(adr, "(read08) %0x%X",
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@ -2926,13 +2916,12 @@ u16 FASTCALL _MMU_ARM9_read16(u32 adr)
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adr &= 0x0FFFFFFF;
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CheckLag(adr);
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if (adr >> 24 == 4)
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{
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/* Address is an IO register */
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// Address is an IO register
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switch(adr)
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{
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// ============================================= 3D
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case 0x04000604:
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return (gfx3d_GetNumPolys()&2047);
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case 0x04000606:
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@ -2961,6 +2950,12 @@ u16 FASTCALL _MMU_ARM9_read16(u32 adr)
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case REG_TM3CNTL :
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return MMU.timer[ARMCPU_ARM9][(adr&0xF)>>2];
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case 0x04000130:
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case 0x04000136:
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//not sure whether these should trigger from byte reads
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LagFrameFlag=0;
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break;
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case REG_POSTFLG :
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return 1;
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}
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@ -3011,8 +3006,6 @@ u32 FASTCALL _MMU_ARM9_read32(u32 adr)
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adr &= 0x0FFFFFFF;
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CheckLag(adr);
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// Address is an IO register
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if((adr >> 24) == 4)
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{
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@ -4015,6 +4008,14 @@ u16 FASTCALL _MMU_ARM7_read16(u32 adr)
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case REG_TM3CNTL :
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return MMU.timer[ARMCPU_ARM7][(adr&0xF)>>2];
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case 0x04000130:
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case 0x04000136:
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//here is an example of what not to do:
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//since the arm7 polls this every frame, we shouldnt count this as an input check
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//LagFrameFlag=0;
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break;
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case REG_POSTFLG :
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return 1;
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}
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@ -126,7 +126,6 @@ struct MMU_struct {
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extern MMU_struct MMU;
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extern int LagFrameFlag;
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struct armcpu_memory_iface {
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/** the 32 bit instruction prefetch */
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@ -65,6 +65,8 @@ BOOL fw_success = FALSE;
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NDSSystem nds;
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int lagframecounter=0;
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int LagFrameFlag=0;
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int lastLag=0;
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/* ------------------------------------------------------------------------- */
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/* FIRMWARE DECRYPTION */
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@ -1422,6 +1424,7 @@ u32 NDS_exec(s32 nb)
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{
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int i, j;
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//TODO - since NDS_exec is not necessarily called one frame at a time, this could be wrong.
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LagFrameFlag=1;
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nb += nds.cycles;//(nds.cycles>>26)<<26;
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@ -2213,7 +2216,14 @@ u32 NDS_exec(s32 nb)
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}
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if(LagFrameFlag)
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{
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lagframecounter++;
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}
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else
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{
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lastLag = lagframecounter;
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lagframecounter = 0;
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}
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return nds.cycles;
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}
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@ -331,6 +331,9 @@ public:
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extern Driver* driver;
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extern std::string InputDisplayString;
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extern int LagFrameFlag;
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extern int lastLag;
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#endif
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@ -1015,7 +1015,7 @@ DWORD WINAPI run()
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frameCounter++;
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if (frameCounterDisplay) osd->addFixed(0, 25, "%d",frameCounter);
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if (ShowInputDisplay) osd->addFixed(0, 45, "%s",InputDisplayString.c_str());
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if (ShowLagFrameCounter) osd->addFixed(0, 65, "%d",lagframecounter);
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if (ShowLagFrameCounter) osd->addFixed(0, 65, "%d",lastLag);
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DisplayMessage();
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CheckMessages();
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}
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