fix couple of header names to work on case-sensitive file systems
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@ -20,8 +20,8 @@
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <Commdlg.h>
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#include <Shellapi.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include <vfw.h>
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@ -17,8 +17,8 @@ along with the this software. If not, see <http://www.gnu.org/licenses/>.
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#include "display.h"
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#include <MMSystem.h>
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#include <WindowsX.h>
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#include <mmsystem.h>
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#include <windowsx.h>
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#include "main.h"
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#include "windriver.h"
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@ -21,8 +21,8 @@
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <Commdlg.h>
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#include <Shellapi.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include "hotkey.h"
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@ -39,7 +39,7 @@
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#include "frontend/modules/ImageOut.h"
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#include "main.h"
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#include "CheatsWin.h"
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#include "cheatsWin.h"
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#include "inputdx.h"
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#include "throttle.h"
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#include "ramwatch.h" //In order to call UpdateRamWatch (for loadstate functions)
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@ -24,10 +24,10 @@
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#define INPUTDX_INCLUDED
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#include <windows.h>
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#include <Mmsystem.h>
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#include <mmsystem.h>
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#define DIRECTINPUT_VERSION 0x0800
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#include "directx/dinput.h"
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#include "directx/xinput.h"
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#include "directx/XInput.h"
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typedef struct
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{
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@ -23,8 +23,8 @@
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#include <algorithm>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <Commdlg.h>
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#include <Shellapi.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include "driver.h"
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#include "lua-engine.h"
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@ -26,8 +26,8 @@
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#include <string>
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#include <vector>
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#include <Winuser.h>
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#include <Winnls.h>
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#include <winuser.h>
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#include <winnls.h>
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#include <windowsx.h>
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#include <mmsystem.h>
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#include <shellapi.h>
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@ -100,9 +100,9 @@
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#include "palView.h"
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#include "tileView.h"
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#include "oamView.h"
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#include "mapview.h"
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#include "matrixview.h"
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#include "lightview.h"
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#include "mapView.h"
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#include "matrixView.h"
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#include "lightView.h"
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#include "slot1_config.h"
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#include "gbaslot_config.h"
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#include "cheatsWin.h"
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@ -20,7 +20,7 @@
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#define _MAIN_H_
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <windows.h>
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#include "types.h"
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#include "CWindow.h"
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@ -26,8 +26,8 @@
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#include "OGLRender.h"
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#include <gl/gl.h>
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#include <gl/glext.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/wglext.h>
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#include "console.h"
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#include "CWindow.h"
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@ -63,7 +63,7 @@
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#include "cheatsWin.h"
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#ifdef _WIN32
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#include "BaseTsd.h"
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#include "basetsd.h"
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typedef INT_PTR intptr_t;
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#else
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#include "stdint.h"
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@ -19,7 +19,7 @@
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#include "snddx.h"
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#include <stdio.h>
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#include <Windows.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include "directx/dsound.h"
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@ -23,8 +23,8 @@
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <Commdlg.h>
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#include <Shellapi.h>
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#include <commdlg.h>
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#include <shellapi.h>
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#include "types.h"
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#include "debug.h"
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@ -22,7 +22,7 @@
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#include <string.h>
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#include <windows.h>
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#include <windef.h>
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#include <ShlObj.h>
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#include <shlobj.h>
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char IniName[MAX_PATH];
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@ -200,4 +200,4 @@ int GetSubMenuIndexByHMENU(HMENU menu, HMENU sub)
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if(sub == trial) return i;
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}
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return -1;
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}
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}
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@ -21,7 +21,7 @@
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#include <windows.h>
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#if defined(WIN32_FRONTEND)
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#include <direct.h>
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#include <MMSystem.h>
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#include <mmsystem.h>
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typedef HMENU PlatformMenu; // hMenu
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#define MAX_MENU_COUNT (IDC_LUAMENU_RESERVE_END - IDC_LUAMENU_RESERVE_START + 1)
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@ -282,7 +282,7 @@ static inline T asmjit_cast(Z* p) { return (T)p; }
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// ============================================================================
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#if defined(ASMJIT_WINDOWS)
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#include <Windows.h>
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#include <windows.h>
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#endif // ASMJIT_WINDOWS
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#if defined(__APPLE__)
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