-Doh, nobody updated the windows readme
This commit is contained in:
parent
9bd8dcf8ef
commit
d992272df2
|
@ -5,17 +5,31 @@
|
|||
|
||||
|
||||
1) Compiling instructions...................................13
|
||||
2) How to use DeSmuME.......................................37
|
||||
3) Contact information.....................................116
|
||||
4) Disclaimer..............................................135
|
||||
2) How to use DeSmuME.......................................51
|
||||
3) Contact information.....................................130
|
||||
4) Disclaimer..............................................149
|
||||
|
||||
|
||||
1 Compiling instructions______________________________________
|
||||
|
||||
DeSmuME is written in C, so you need a working C compiler(such
|
||||
as mingw). Other supported compilers include Visual C++ 2005 and
|
||||
DeSmuME is written in C, using the DirectX 8.0, OpenGL, zlib,
|
||||
zziplib libraries, so you need a working C compiler(such as
|
||||
mingw). Other supported compilers include Visual C++ 2005 and
|
||||
dev-cpp.
|
||||
|
||||
* You can find DirectX headers and libraries(for mingw) at
|
||||
http://alleg.sourceforge.net/wip.html as the file
|
||||
"dx80_mgw.zip". The actual runtime libraries(or
|
||||
headers/libraries for MSVC) can be gotten from
|
||||
http://www.microsoft.com/DirectX
|
||||
|
||||
* OpenGL should be included with your compiler, if it isn't,
|
||||
check on your compiler's website for links.
|
||||
|
||||
* zlib can be found at http://www.zlib.net
|
||||
|
||||
* zziplib can be found at http://zziplib.sourceforge.net
|
||||
|
||||
mingw:
|
||||
All you have to do now is go into your mingw shell
|
||||
environment, go into the directory where you extracted DeSmuME,
|
||||
|
|
Loading…
Reference in New Issue