From d992272df248fb68739068bc161f1337f5b600a6 Mon Sep 17 00:00:00 2001 From: cyberwarriorx Date: Fri, 11 May 2007 02:17:28 +0000 Subject: [PATCH] -Doh, nobody updated the windows readme --- desmume/README.WIN | 24 +++++++++++++++++++----- 1 file changed, 19 insertions(+), 5 deletions(-) diff --git a/desmume/README.WIN b/desmume/README.WIN index ecc2c998f..ea0fb23aa 100644 --- a/desmume/README.WIN +++ b/desmume/README.WIN @@ -5,17 +5,31 @@ 1) Compiling instructions...................................13 -2) How to use DeSmuME.......................................37 -3) Contact information.....................................116 -4) Disclaimer..............................................135 +2) How to use DeSmuME.......................................51 +3) Contact information.....................................130 +4) Disclaimer..............................................149 1 Compiling instructions______________________________________ -DeSmuME is written in C, so you need a working C compiler(such -as mingw). Other supported compilers include Visual C++ 2005 and +DeSmuME is written in C, using the DirectX 8.0, OpenGL, zlib, +zziplib libraries, so you need a working C compiler(such as +mingw). Other supported compilers include Visual C++ 2005 and dev-cpp. + * You can find DirectX headers and libraries(for mingw) at + http://alleg.sourceforge.net/wip.html as the file + "dx80_mgw.zip". The actual runtime libraries(or + headers/libraries for MSVC) can be gotten from + http://www.microsoft.com/DirectX + + * OpenGL should be included with your compiler, if it isn't, + check on your compiler's website for links. + + * zlib can be found at http://www.zlib.net + + * zziplib can be found at http://zziplib.sourceforge.net + mingw: All you have to do now is go into your mingw shell environment, go into the directory where you extracted DeSmuME,